Fallout 4

Fallout 4

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travel Oct 1, 2020 @ 2:56am
The battle of bunker hill
From what i can tell this is a pretty large event in the main story, seems like i could end it soon. is there much more? Ive been dragging it out, i think i accidentally need to massacre the railroad....
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Showing 1-11 of 11 comments
Chaosium Oct 1, 2020 @ 4:39am 
Yep it's pretty important in determining your relationship with a certain faction.

Hint: save before going there. It's a huge scale battle in the middle of Downtown (aka the most intensive area for your computer), so bugs can happen. Also, free up a lot of inventory space, because there's a TON of good stuff to grab!
travel Oct 1, 2020 @ 9:39am 
Yeah it takes 15 minutes to load downtown boston sometimes on a good day depending on whats going on, People think thats sarcasm but ive clocked it. Sometimes it freeze loads. Other times if i wait a year.

Im running it off an old sata drive with 2mg of vram. I dont know how to max it out more.

So running out of game already, bummer. I still need to get curie,piper and fizz gages perks, and the courser companion. I could collect magazines but frankly they made that a pain in the ass when the interface crashes if you shift tab.

But frankly my computer makes some unhappy noises while playing.

So avoid bunker hill? I tried to do the drinking buddy quest it seemed to bug out. 20 minutes later downtown loads and DEACON is there hostile, far from bunker hill at the tap room
Last edited by travel; Oct 1, 2020 @ 9:49am
WillieSea Oct 1, 2020 @ 9:50am 
I convinced the BOS, Railroad, and Institute I was on their side for that battle.

The only 'survivors' were the Railroad, and the other factions I convinced it was just a bad luck battle. LOL! :funnycube:
Last edited by WillieSea; Oct 1, 2020 @ 9:50am
travel Oct 1, 2020 @ 9:56am 
Thats the ending i was hoping for, but accidentally while trying to get through liberty reprimed got the quest from BOS first, before even finishing the railroad quests with desdomona. I assume they will turn hostile on sight now. Shame deacon was tolerable
Protoman Oct 1, 2020 @ 10:29am 
Battle of Bunker Hill won't turn anyone hostile towards you. You can even go into that mission while allied to all the factions, and they'll ignore you and happily fire on each other. I don't remember every one of the "no return" missions, but I think they were:

- Brotherhood hostile: do Rocket's Red Glare (Railroad) or Mass Fusion (Institute)

- Railroad hostile: complete Blind Betrayal (Brotherhood) or start End of the Line (Institute)

- Institute hostile: start Spoils of War (Brotherhood) or ... there's actually a lot of ways to make the Institute hostile. Answering Father harshly after failing their quests is a sure way to do that. Another way is to side with the Minutemen in a later quest. Weirdly, doing the Railroad version of Nuclear Option (final quest) doesn't turn the Institute hostile towards you.

The Railroad is a little different because you don't actually get a mission to kill them that automatically turns them hostile (like the Institute/Brotherhood do to each other). Even if you get a mission to kill them, they will only turn hostile once you shoot them.

Trivia: the only way to get the Railroad to turn hostile towards the Minutemen is to not turn the evacuation alarm on during Nuclear Option (Minutemen version).


And before you ask, shooting unnamed faction NPCs won't turn the faction hostile towards you. So while inside a mission, you can just murder everyone, and they won't be hostile anymore when the mission ends. That includes Institute Coursers (which are named, but they are an exception).
Makeithappen Oct 1, 2020 @ 11:49am 
Originally posted by Protoman:
Battle of Bunker Hill won't turn anyone hostile towards you. You can even go into that mission while allied to all the factions, and they'll ignore you and happily fire on each other. I don't remember every one of the "no return" missions, but I think they were:

- Brotherhood hostile: do Rocket's Red Glare (Railroad) or Mass Fusion (Institute)

- Railroad hostile: complete Blind Betrayal (Brotherhood) or start End of the Line (Institute)

- Institute hostile: start Spoils of War (Brotherhood) or ... there's actually a lot of ways to make the Institute hostile. Answering Father harshly after failing their quests is a sure way to do that. Another way is to side with the Minutemen in a later quest. Weirdly, doing the Railroad version of Nuclear Option (final quest) doesn't turn the Institute hostile towards you.

The Railroad is a little different because you don't actually get a mission to kill them that automatically turns them hostile (like the Institute/Brotherhood do to each other). Even if you get a mission to kill them, they will only turn hostile once you shoot them.

Trivia: the only way to get the Railroad to turn hostile towards the Minutemen is to not turn the evacuation alarm on during Nuclear Option (Minutemen version).


And before you ask, shooting unnamed faction NPCs won't turn the faction hostile towards you. So while inside a mission, you can just murder everyone, and they won't be hostile anymore when the mission ends. That includes Institute Coursers (which are named, but they are an exception).

yeah he has awhile till the end and when decisions lock you out.

Its a bit of a SPOILER to talk about, (fair warning)

but........


you can get locked out of the institute depending on what you say to father after the battle and how you played out the battle.

One playthrough I signaled an attack on bunker hill with the institute, but I also let the BoS know about it. Father gets suspicious of you and wonders how the BoS got informed of this impending attack. Depending on how you progress the conversation I think you can banned form the institute here.
travel Oct 1, 2020 @ 2:29pm 
Railroad hostile, finish blind betrayal. Yep that did it. Gotta kill em all now i guess. Damnit danse, i would have waited .
travel Oct 1, 2020 @ 2:29pm 
Originally posted by JohnWick:
Originally posted by Protoman:
Battle of Bunker Hill won't turn anyone hostile towards you. You can even go into that mission while allied to all the factions, and they'll ignore you and happily fire on each other. I don't remember every one of the "no return" missions, but I think they were:

- Brotherhood hostile: do Rocket's Red Glare (Railroad) or Mass Fusion (Institute)

- Railroad hostile: complete Blind Betrayal (Brotherhood) or start End of the Line (Institute)

- Institute hostile: start Spoils of War (Brotherhood) or ... there's actually a lot of ways to make the Institute hostile. Answering Father harshly after failing their quests is a sure way to do that. Another way is to side with the Minutemen in a later quest. Weirdly, doing the Railroad version of Nuclear Option (final quest) doesn't turn the Institute hostile towards you.

The Railroad is a little different because you don't actually get a mission to kill them that automatically turns them hostile (like the Institute/Brotherhood do to each other). Even if you get a mission to kill them, they will only turn hostile once you shoot them.

Trivia: the only way to get the Railroad to turn hostile towards the Minutemen is to not turn the evacuation alarm on during Nuclear Option (Minutemen version).


And before you ask, shooting unnamed faction NPCs won't turn the faction hostile towards you. So while inside a mission, you can just murder everyone, and they won't be hostile anymore when the mission ends. That includes Institute Coursers (which are named, but they are an exception).

yeah he has awhile till the end and when decisions lock you out.

Its a bit of a SPOILER to talk about, (fair warning)

but........


you can get locked out of the institute depending on what you say to father after the battle and how you played out the battle.

One playthrough I signaled an attack on bunker hill with the institute, but I also let the BoS know about it. Father gets suspicious of you and wonders how the BoS got informed of this impending attack. Depending on how you progress the conversation I think you can banned form the institute here.


Also correct
travel Oct 13, 2020 @ 10:18am 
My, problem is blind betrayal is complete long ago. I figured it was around that time. So railroads perma hostile.
Chef Oct 13, 2020 @ 11:11am 
You can complete Blind Betrayal without the RR becoming hostile. Just don't talk to Kells afterward.
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Date Posted: Oct 1, 2020 @ 2:56am
Posts: 11