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Hint: save before going there. It's a huge scale battle in the middle of Downtown (aka the most intensive area for your computer), so bugs can happen. Also, free up a lot of inventory space, because there's a TON of good stuff to grab!
Im running it off an old sata drive with 2mg of vram. I dont know how to max it out more.
So running out of game already, bummer. I still need to get curie,piper and fizz gages perks, and the courser companion. I could collect magazines but frankly they made that a pain in the ass when the interface crashes if you shift tab.
But frankly my computer makes some unhappy noises while playing.
So avoid bunker hill? I tried to do the drinking buddy quest it seemed to bug out. 20 minutes later downtown loads and DEACON is there hostile, far from bunker hill at the tap room
The only 'survivors' were the Railroad, and the other factions I convinced it was just a bad luck battle. LOL!
- Brotherhood hostile: do Rocket's Red Glare (Railroad) or Mass Fusion (Institute)
- Railroad hostile: complete Blind Betrayal (Brotherhood) or start End of the Line (Institute)
- Institute hostile: start Spoils of War (Brotherhood) or ... there's actually a lot of ways to make the Institute hostile. Answering Father harshly after failing their quests is a sure way to do that. Another way is to side with the Minutemen in a later quest. Weirdly, doing the Railroad version of Nuclear Option (final quest) doesn't turn the Institute hostile towards you.
The Railroad is a little different because you don't actually get a mission to kill them that automatically turns them hostile (like the Institute/Brotherhood do to each other). Even if you get a mission to kill them, they will only turn hostile once you shoot them.
Trivia: the only way to get the Railroad to turn hostile towards the Minutemen is to not turn the evacuation alarm on during Nuclear Option (Minutemen version).
And before you ask, shooting unnamed faction NPCs won't turn the faction hostile towards you. So while inside a mission, you can just murder everyone, and they won't be hostile anymore when the mission ends. That includes Institute Coursers (which are named, but they are an exception).
yeah he has awhile till the end and when decisions lock you out.
Its a bit of a SPOILER to talk about, (fair warning)
but........
you can get locked out of the institute depending on what you say to father after the battle and how you played out the battle.
One playthrough I signaled an attack on bunker hill with the institute, but I also let the BoS know about it. Father gets suspicious of you and wonders how the BoS got informed of this impending attack. Depending on how you progress the conversation I think you can banned form the institute here.
Also correct