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IF nobody is around, how does the entire wasteland know I stole a couple rounds of ammo from a footlocker
Funny, I distinctly remember killing the settlers are the various settlements just so I didn't have to worry about the quests there. As well as quite a few evil options, especially if you go institute rather than minutemen.
Karma is not a role playing mechanic that matters, as you got some mystical spy letting the entire wasteland know what you are doing.
But there is no consequence for doing good or evil options, you become leader of the Institut i'd expect people to try and kill you on site, but nope nobody cares, no one even mentions is beyond companions. While karma might not be all that important still no reason to remove it. Like I said another removal of personalization of a character. What they should have done is keep the faction reputation from NV, and earlier Fallouts.
Most people don't know you're the leader of the faction. The companions might hate you for it, and some do turn hostile.
But the average joe doesn't have mystical telepathic insight in your actions on the other side of the wasteland.
There are no consequences other than locked out quests, rewards, etc. The wasteland isn't mother goose fairy land where things are black and white. Often in the wasteland they respect the powerful, simply because they get things done.
Take Hancock for instance, he's morally grey in his outlook and deeds. But he is well respected anyway if not idolized for being a bad person doing some good.
Oh my Zeus, THIS! Arrrrgggh.
I did feel something was missing though, a major guilt trip.
But in fairness, none of the other games really adds a decent moral system either. FO4 is ok, only really a faction system, but otherwise not too much consequences. I kinda miss the dog putting a hit on me in skyrim for Looking at him wrong.
So they probably should have keeped some of the karma system in the code...
Except all your companions know even the ones not yet/never recruited, so word had to have gotten out. There are no consequences because there is no Karma, in Fo3 you got hunted and attacked by two opposing factions dependant on alignment. And in NV reputation was actually important way more than Karma was.
Uhm you are aware that karma is more destiny and not a reputation system. What you talk about is justice and not karma.
Even somebody who kills thousands of ants with a magnifying glass wich is no crime in any law as long as ants arent a species threated to die out, can hit by karma for it.. stumbling over his feet, fall onto his nose and miss the chance to reach a boat to safty on the sinking ship..
And yet the entire wasteland treats you as scum, for having the bad karma...
Yeah, reputation and karma should have been seperated.. reputation based on witnesses, karma based on actions only... the first spreads around and affects npc´s towards you, the later doesnt and only causes "bad luck" in times it really hurts ..
Rather than working out if someone ever directly witnesses you committing a crime, noticed their goods were missing after you were the only one around, saw suspicious traces of blood on your hands, or one of innumerable other ways they might have associated you with evil acts (or good ones), which would be difficult to simulate, the game notes your actions directly, and adjusts the general attitude of society towards you on the assumption that your actions generally leave some trace and that word will get around.
It's essentially a way to approximate society's attitude towards your behaviour instead of simulating it. We see the downsides of trying to simulate it whenever the NPC behaviour lacks the intelligence to respond realistically (like ignoring stolen possessions if you took something when they glanced away for two seconds).
Karma is a silent thing anyway, if you believe in it...until you get hit by truck or stub your toe.
I suppose something needed to be implemented to make theft less desirable and I did in fact miss it when I first played FO4. There's a psych phrase for that... loving what you hate ... (not Stockholm but close) but anyway, it was superimposed on other systems and it did to me feel like the whole of Nevada could see your every move, which made it too silly.
I also suppose I could come up with an alternative, but not now, it's late.