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This.
It's been confirmed in interviews with Todd Howard and a few others that the reason there are no working cars is simply because the engine can't handle it and Bethesda doesn't want to deal with the headache of making it work (can't really blame them). As for the lore reason, I feel like it's a case of Schrodinger's Retcon. Bethesda doesn't want to officially retcon functioning post-war cars like in Fallout 2, because there may come a time where their technology can handle working cars and they may want to explore that possibility. At the same time, they don't want to claim that functioning cars do exist, because there is no proof of that in their current games. Post-war cars are canonically both alive and dead so long as there are unexplored parts of the wasteland.
So I choose to believe cars post-war do exist. However, they're extremely rare, either the products of skillful jury-rigging or locked in a vault somewhere. EMP and age knocked out the rest.
That is such an awesome quote, lol.
For example Nuclear reactors take fuel/coolant. The majority of that fuel would of corroded away within the 200+years that fallout 4 takes place.
Tires would be all but gone in that life span as well. The rubber would be destroyed.
For Gasoline engines, they face different problems: The wear and tear on engines. Rust over the harsh conditions. Radiation damage.
Gasoline typically has a shelf life of One year stored in normal circumstances. You can make it last much longer then that under special storage conditions, But I doubt your typical red rocket gas station in Fallout meets those requirements. Plus you have a lack of oil for the engine to worry about. Imagine 200+yrs of oil sitting in an engine.
So for the fusion cars You have the issue of corrosion, Lack of cooling supplies, And no tires.
For Gas engines you have a lack of fuel,Tires,Oil,Rust and enviromental damage, And a few other things.
It would actually feel pretty rediculous if your guy was just able to repair a vehicle all Willy Nilly.
If Fallout was to have a vehicle, It should be something custom built from scavenged parts like the Prydwin was. Not just taking whatever clunker off the road and making her run again.
so when ti coems to lore, bethesda broke a lot. the robobrains are soo common now in the universe, while in the old fallout they were just in some old and hidden experimental military bases.
But I still feel like just fixing any old clunker that's been sitting there for 200+ years would be a little much.
What would of been cool is if you could of built some type of mobile walker like that one mod.
Take the legs of a sentry, Put a seat ontop of it, And off you go.
the thing is, that bethesdas Fallout feels always like, the apocalypse happened yesterday. People have food issues, water isues, and yet in the next mailbox there are some noodles or water. and it is all like 50m apart to find the next one. The earlier flalouts due to the way how map travel worked made thinsg be far apart and gave it an entirely different sort of immersion.
1. The map is not large enough for them
2. There is fast travel, which makes it pointless
3. In FO4 there is also vertibird for taxiing around, which also makes it pointless
"... that bethesdas Fallout feels always like, the apocalypse happened yesterday."
Exactly. I would change the time settings from 200 years to 15-20 years after the war.
Robobrains were prewar robots. They have been in all the Fallouts since Fallout 3. Considering how automated Appalachia is it makes sense for them to be there. You also have a Robco factory there as well.
I have to call brhaminshit on the fact you claim you are running the game with such high FPS. It dont matter how good your computer is, the game literally starts breaking if you try to push above 75 fps.
The robobrains are everywheres in 76, Not just military installations. They're on the roads, The Paint factory is infested with them, The collage kids at Vault Tec even get ahold of one to turn into a Beer tester.
Their lore is just one of many things Bethesda has screwed up.
Edit: There is a robobrain RESEARCH room in the Joint robco/GA facility, But it's a lab. That's it. There is nothing there that points to them actually constructing them there. Hell the lab doesn't even have any brains.
However Fallout 76 has a different kind of robot assembly that is like deep underground or some brahminshit. Like the Bot Stops, the production facilities for the silos, Whitespring, and Watoga. So it kinda goes back to that dude's Schrodingers's cat sort of thing.
Fallout 76 didnt really screw up the robotic lore aspect, it is just different than F3 and F4. F:NV had a mass amount of robots as well with House's securitrons. More of a different setting, which especially plays into the whole aspect of Appalachia going automated.
https://steamcommunity.com/sharedfiles/filedetails/?id=1833365286
I love him, he is funny
In the lore the kid's parents were someone high up at Robco.
Fallout New Vegas had them as well because that was who ran Blue Mountain in Old World Blues.