Fallout 4

Fallout 4

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why are there no working cars?
just wondering if there is a lore reason or just that it's not possible on the creation engine. They have working vertibirds which are arguably more advanced, so why no cars?
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^ea†er^ původně napsal:
EMP is why


^
This.
I just woke up to a pile of messages on a thread I don't even remember making, but hey since we're here:

It's been confirmed in interviews with Todd Howard and a few others that the reason there are no working cars is simply because the engine can't handle it and Bethesda doesn't want to deal with the headache of making it work (can't really blame them). As for the lore reason, I feel like it's a case of Schrodinger's Retcon. Bethesda doesn't want to officially retcon functioning post-war cars like in Fallout 2, because there may come a time where their technology can handle working cars and they may want to explore that possibility. At the same time, they don't want to claim that functioning cars do exist, because there is no proof of that in their current games. Post-war cars are canonically both alive and dead so long as there are unexplored parts of the wasteland.

So I choose to believe cars post-war do exist. However, they're extremely rare, either the products of skillful jury-rigging or locked in a vault somewhere. EMP and age knocked out the rest.
EVERY VILLAIN IS LEMONS původně napsal:
...Schrodinger's Retcon....
Post-war cars are canonically both alive and dead so long as there are unexplored parts of the wasteland.
:cozybethesda:
That is such an awesome quote, lol.
yep purely a technical nevcessarity, ther eis no lore lgic that prevents that. Especially not with stuff that the brotherhood can actually run or even the enclave.
Grimmrog_SIG původně napsal:
yep purely a technical nevcessarity, ther eis no lore lgic that prevents that. Especially not with stuff that the brotherhood can actually run or even the enclave.
There is some lore, Mixed in with Real world Science. Not everything in fallout is science fiction.

For example Nuclear reactors take fuel/coolant. The majority of that fuel would of corroded away within the 200+years that fallout 4 takes place.

Tires would be all but gone in that life span as well. The rubber would be destroyed.

For Gasoline engines, they face different problems: The wear and tear on engines. Rust over the harsh conditions. Radiation damage.
Gasoline typically has a shelf life of One year stored in normal circumstances. You can make it last much longer then that under special storage conditions, But I doubt your typical red rocket gas station in Fallout meets those requirements. Plus you have a lack of oil for the engine to worry about. Imagine 200+yrs of oil sitting in an engine.

So for the fusion cars You have the issue of corrosion, Lack of cooling supplies, And no tires.

For Gas engines you have a lack of fuel,Tires,Oil,Rust and enviromental damage, And a few other things.


It would actually feel pretty rediculous if your guy was just able to repair a vehicle all Willy Nilly.

If Fallout was to have a vehicle, It should be something custom built from scavenged parts like the Prydwin was. Not just taking whatever clunker off the road and making her run again.
yes the old cars maybe but surely people would be able to make simple old fashioned fuel engined cars, it's no rocket science and given what we can craft like entire robots or what the brotherhood cna do, thats just an easy task, even ruber, rubbe risn't hard to make. I eman, think about it, how are power armors fueled or those robots we build? whatever makes them run could simply make a car run. Even more given if you include the fact that one of the robot legs DOES involve tires. so all your claims (cannot use nucleo fuel) but other things do. and cannot have tires (while other things have) are not lore friendly explanations. it does in fact entirely counters the current given lore. or cars would simply use chains.

so when ti coems to lore, bethesda broke a lot. the robobrains are soo common now in the universe, while in the old fallout they were just in some old and hidden experimental military bases.
Naposledy upravil Grimmrog_SIG; 25. srp. 2019 v 2.23
Grimmrog_SIG původně napsal:
yes the old cars maybe but surely people would be able to make simple old fashioned fuel engined cars, it's no rocket science and given what we can craft like entire robots or what the brotherhood cna do, thats just an easy task, even ruber, rubbe risn't hard to make. I eman, think about it, how are power armors fueled or those robots we build? whatever makes them run could simply make a car run. Even more given if you include the fact that one of the robot legs DOES involve tires. so all your claims (cannot use nucleo fuel) but other things do. and cannot have tires (while other things have) are not lore friendly explanations. it does in fact entirely counters the current given lore. or cars would simply use chains.

so when ti coems to lore, bethesda broke a lot. the robobrains are soo common now in the universe, while in the old fallout they were just in some old and hidden experimental military bases.
You're not wrong. Bethesda did break the lore ALOT. Especially in fallout 76 where you'll run into those robobrains everywheres. (They even shoot smoke screens now)

But I still feel like just fixing any old clunker that's been sitting there for 200+ years would be a little much.


What would of been cool is if you could of built some type of mobile walker like that one mod.
Take the legs of a sentry, Put a seat ontop of it, And off you go.
Ysmir.- původně napsal:
simple enough, consumer computer can not render that fast.

IF it does
only very extremely few consumer who can afford it resulting in few game sales, ZERO or even minus profit. and so on, and so on...
i dont get any fps drops when i use the x20 run speed mod so i press [X] for doubt on your statement that only a few customers can as my computer was "high end" 2015
GoreTiger původně napsal:
Grimmrog_SIG původně napsal:
yes the old cars maybe but surely people would be able to make simple old fashioned fuel engined cars, it's no rocket science and given what we can craft like entire robots or what the brotherhood cna do, thats just an easy task, even ruber, rubbe risn't hard to make. I eman, think about it, how are power armors fueled or those robots we build? whatever makes them run could simply make a car run. Even more given if you include the fact that one of the robot legs DOES involve tires. so all your claims (cannot use nucleo fuel) but other things do. and cannot have tires (while other things have) are not lore friendly explanations. it does in fact entirely counters the current given lore. or cars would simply use chains.

so when ti coems to lore, bethesda broke a lot. the robobrains are soo common now in the universe, while in the old fallout they were just in some old and hidden experimental military bases.
You're not wrong. Bethesda did break the lore ALOT. Especially in fallout 76 where you'll run into those robobrains everywheres. (They even shoot smoke screens now)

But I still feel like just fixing any old clunker that's been sitting there for 200+ years would be a little much.


What would of been cool is if you could of built some type of mobile walker like that one mod.
Take the legs of a sentry, Put a seat ontop of it, And off you go.

the thing is, that bethesdas Fallout feels always like, the apocalypse happened yesterday. People have food issues, water isues, and yet in the next mailbox there are some noodles or water. and it is all like 50m apart to find the next one. The earlier flalouts due to the way how map travel worked made thinsg be far apart and gave it an entirely different sort of immersion.
I think no working cars/trains, because:
1. The map is not large enough for them
2. There is fast travel, which makes it pointless
3. In FO4 there is also vertibird for taxiing around, which also makes it pointless

"... that bethesdas Fallout feels always like, the apocalypse happened yesterday."
Exactly. I would change the time settings from 200 years to 15-20 years after the war.
Ya know something funny? Jusr recently had the Old Homes Day for the town and they had 3 Sherman tanks in the parade. Those tanks are pushing 80 years old.

GoreTiger původně napsal:
You're not wrong. Bethesda did break the lore ALOT. Especially in fallout 76 where you'll run into those robobrains everywheres. (They even shoot smoke screens now)

Robobrains were prewar robots. They have been in all the Fallouts since Fallout 3. Considering how automated Appalachia is it makes sense for them to be there. You also have a Robco factory there as well.

Dee původně napsal:
Ysmir.- původně napsal:
simple enough, consumer computer can not render that fast.

IF it does
only very extremely few consumer who can afford it resulting in few game sales, ZERO or even minus profit. and so on, and so on...
i dont get any fps drops when i use the x20 run speed mod so i press [X] for doubt on your statement that only a few customers can as my computer was "high end" 2015

I have to call brhaminshit on the fact you claim you are running the game with such high FPS. It dont matter how good your computer is, the game literally starts breaking if you try to push above 75 fps.
yes because thats bethesda lore, in fallout or fo2 robobrains were jsut some militaristic experimental stage things. They weren't common.
Bored Peon původně napsal:
Ya know something funny? Jusr recently had the Old Homes Day for the town and they had 3 Sherman tanks in the parade. Those tanks are pushing 80 years old.

GoreTiger původně napsal:
You're not wrong. Bethesda did break the lore ALOT. Especially in fallout 76 where you'll run into those robobrains everywheres. (They even shoot smoke screens now)

Robobrains were prewar robots. They have been in all the Fallouts since Fallout 3. Considering how automated Appalachia is it makes sense for them to be there. You also have a Robco factory there as well.

Dee původně napsal:
i dont get any fps drops when i use the x20 run speed mod so i press [X] for doubt on your statement that only a few customers can as my computer was "high end" 2015

I have to call brhaminshit on the fact you claim you are running the game with such high FPS. It dont matter how good your computer is, the game literally starts breaking if you try to push above 75 fps.
There is no evidence in the Robco factory of them building Robobrains. You'd notice something like that.

The robobrains are everywheres in 76, Not just military installations. They're on the roads, The Paint factory is infested with them, The collage kids at Vault Tec even get ahold of one to turn into a Beer tester.

Their lore is just one of many things Bethesda has screwed up.

Edit: There is a robobrain RESEARCH room in the Joint robco/GA facility, But it's a lab. That's it. There is nothing there that points to them actually constructing them there. Hell the lab doesn't even have any brains.
Naposledy upravil GoreTiger; 25. srp. 2019 v 22.03
Even if there were cars there are very few roadways that are driveable
GoreTiger původně napsal:
There is no evidence in the Robco factory of them building Robobrains. You'd notice something like that.
The Robco facility in Fallout 76 was a research center, well that is what the tour says anyways.

However Fallout 76 has a different kind of robot assembly that is like deep underground or some brahminshit. Like the Bot Stops, the production facilities for the silos, Whitespring, and Watoga. So it kinda goes back to that dude's Schrodingers's cat sort of thing.

Fallout 76 didnt really screw up the robotic lore aspect, it is just different than F3 and F4. F:NV had a mass amount of robots as well with House's securitrons. More of a different setting, which especially plays into the whole aspect of Appalachia going automated.

GoreTiger původně napsal:
The collage kids at Vault Tec even get ahold of one to turn into a Beer tester.
https://steamcommunity.com/sharedfiles/filedetails/?id=1833365286
I love him, he is funny

In the lore the kid's parents were someone high up at Robco.

Fallout New Vegas had them as well because that was who ran Blue Mountain in Old World Blues.
Naposledy upravil Bored Peon; 26. srp. 2019 v 1.41
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Datum zveřejnění: 18. úno. 2018 v 21.30
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