Fallout 4

Fallout 4

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edmek55555 Feb 18, 2018 @ 6:23am
Is the institute really evil?
If oh have beaten the game, it doesn't seem like anything the institute does is generally that horrible except for the instance of kidnapping Shaun. And even then it sort of parallels real life where sometimes human test subjects are simply necessary.

It seems that they are totally content with staying isolationist and not bothering anyone. Most of the things the institute gets blamed for seems to really be the railroads fault. The only thing that makes me wonder is the fact that the gen 1 synths roaming the commonwealth are always hostile no matter what.

Opinions?
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DouglasGrave Feb 18, 2018 @ 6:48am 
The FEV project was legitimately horrible, though not all that large in scale (before Virgil destroyed it, it was responsible for a few disappearances per year), and the resultant addition of super mutants to the wasteland is technically beneficial for settlers (counterintuitive as that may seem).

It's not that they haven't ever done anything bad, but that the scope is tiny by wasteland standards.
showler Feb 18, 2018 @ 6:50am 
Yes. Slave owners and knowingly pretending that Synths aren't people.
bunny de fluff Feb 18, 2018 @ 6:52am 
you know university point? slaughtered by gen 1 robots, and many other places. so how's that grab ya
DouglasGrave Feb 18, 2018 @ 7:01am 
Originally posted by showler:
Yes. Slave owners and knowingly pretending that Synths aren't people.
Because people regularly have speech loop errors that need fixing, right?

Originally posted by bunny de fluff:
you know university point? slaughtered by gen 1 robots, and many other places. so how's that grab ya
University Point was due to Kellogg deciding to use force for no good reason, to the detriment of everyone involved, the Institute included. It's little wonder that Father decided he was an "asset" that the Institute could now do without.
edmek55555 Feb 18, 2018 @ 8:44am 
Treating synths as though they aren't human while also considering them to be the future of humanity is quite odd I must admit
[GAZArts] Feb 18, 2018 @ 8:52am 
Every playthrough i've ever done has ended with the distruction of the insitute. Even when i think that i might try something different its always them that get it. Synths capture people to use them for DNA to create more synths that look just like them. And they have kept all of their technology away from those in the Commenwealth, and they made coursers that go to the Commenwealth and kill people that object and run from them and their rules. There is so much about them that tip you off that these are not the good guys.
Last edited by [GAZArts]; Feb 18, 2018 @ 8:57am
tulle040657 Feb 18, 2018 @ 8:54am 
Yes, so is BOS, the Railroad, and the Minutemen. they are all raiders of one type or another
edmek55555 Feb 18, 2018 @ 8:55am 
Originally posted by GAZArts:
Every playthrough i've ever done has ended with the disctruction of the insitute. Even when i think that i might try something different its always them that get it. Synths capture people to use them for DNA to create more synths that look just like them. And they have kept all of their technology away from those in the Commenwealth, and they made coursers that go to the Commenwealth and kill people that object and run from them and their rules. There is so much about them that tip you off that these are not the good guys.
Coursers are only sent out to apprehend rogue synths. Most of the synths that do any harm are the ones that the railroad helps out. The institute generally tries to keep all synths within the institute.
Kameraden Feb 18, 2018 @ 9:01am 
Originally posted by showler:
Yes. Slave owners and knowingly pretending that Synths aren't people.
Glory herself says Synths are not people. But should Synths be treated like slaves? I mean look at Curie, Codsworth, Ada. They're not human, but you treat them like people don't you?

Issue is Synths are not people, but that doesn't mean they should be treated as slaves. But people shoudl never mistake them as people.

That being said. I'm under the impression that the FEV Program only continued because Father wanted Virgil to lets say leave.. He knew Virgil hated the project, he knew Virgil wanted it shut down. Your entire encounter with Kellog was designed by "Father." You're mission to find Virgil was likely designed again by "Father." If anything you're entire path leading up to entering the Institute was intentional and by design. FEV Project itself they already long got everything they wanted out of it, hence why Virgil was upset Father wanted it to continue.

If anything, in almost all respects. I have no hate for the Institute, and it's people, I look at Father as brilliant. He pulled strings, and played the player like a fiddle, regardless what choices the player makes after Arriving at the Institute.
Last edited by Kameraden; Feb 18, 2018 @ 9:04am
tulle040657 Feb 18, 2018 @ 9:04am 
Originally posted by edmek55555:
Originally posted by GAZArts:
Every playthrough i've ever done has ended with the disctruction of the insitute. Even when i think that i might try something different its always them that get it. Synths capture people to use them for DNA to create more synths that look just like them. And they have kept all of their technology away from those in the Commenwealth, and they made coursers that go to the Commenwealth and kill people that object and run from them and their rules. There is so much about them that tip you off that these are not the good guys.
Coursers are only sent out to apprehend rogue synths. Most of the synths that do any harm are the ones that the railroad helps out. The institute generally tries to keep all synths within the institute.

University Point was a settlement until it was raided by someone and everybody killed and everything of value taken....who did that?
H.Honor Feb 18, 2018 @ 9:11am 
they aint evil they have the greater good in mind but they could make same mistakes as the pre-war era when institute npc's talk about "dark matter initiative" makes me fear for a blackhole or weird big explosion

or they can create spacewarp institue in space
tulle040657 Feb 18, 2018 @ 9:16am 
Originally posted by H.honor:
they aint evil they have the greater good in mind but they could make same mistakes as the pre-war era when institute npc's talk about "dark matter initiative" makes me fear for a blackhole or weird big explosion

or they can create spacewarp institue in space


institute: Raids settlements for supplies
BOS: strong arms settlements to hand over food and supplies
Minutemen: offers "protection" to settlements as long as they are given complete control

the only people honest about who they are in the Commonwealth are the Raiders and Goodneighbor
Kameraden Feb 18, 2018 @ 9:20am 
Originally posted by tulle040657:
Originally posted by H.honor:
they aint evil they have the greater good in mind but they could make same mistakes as the pre-war era when institute npc's talk about "dark matter initiative" makes me fear for a blackhole or weird big explosion

or they can create spacewarp institue in space


institute: Raids settlements for supplies
BOS: strong arms settlements to hand over food and supplies
Minutemen: offers "protection" to settlements as long as they are given complete control

the only people honest about who they are in the Commonwealth are the Raiders and Goodneighbor
Welcome to life. =P
Last edited by Kameraden; Feb 18, 2018 @ 9:26am
Ferndog Feb 18, 2018 @ 9:23am 
Originally posted by showler:
Yes. Slave owners and knowingly pretending that Synths aren't people.
they arent
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Date Posted: Feb 18, 2018 @ 6:23am
Posts: 404