Fallout 4

Fallout 4

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Two-Tu Feb 15, 2018 @ 11:27am
Point of No Return Quests for each Faction?
Hello!

Does anyone have a list of quests that would turn one faction hostile towards me after completion?
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Showing 1-8 of 8 comments
Stardustfire Feb 15, 2018 @ 11:29am 
no need for such a list because the faction will go hostile after u START the mission, and before u can start it u get a big fat warning that a faction will go hostile because of that and ask if u want to start the quest anyway..
Dr. Faustus Feb 15, 2018 @ 11:37am 
Originally posted by Stardustfire:
no need for such a list because the faction will go hostile after u START the mission, and before u can start it u get a big fat warning that a faction will go hostile because of that and ask if u want to start the quest anyway..
This is good to know. Thanks for the info.
WarMachine Feb 15, 2018 @ 11:40am 
Vs the Institute, Mass fusion (or commit a crime in the Institute)
Vs the BOS or RailRoad, Battle of Bunkerhill. (Everyone but munitemen)
Vs the BOS as Minutemen, just getting into combat against them.
Vs the Minutemen, if created, Nuka World Raiders, but can be undone somewhat.
As the Institute vs rest, I believe it's called Mass Fusion as well.
Last edited by WarMachine; Feb 15, 2018 @ 11:42am
Stardustfire Feb 15, 2018 @ 12:22pm 
Mass Fusion for Institute only brings up BoS vs u, Railroad follows with a later quest when u shoud assassinate there leader
NecroMaster Feb 15, 2018 @ 1:43pm 
Here’s the point of no return.

The Minutemen you cannot trigger battle of bunker hill. If that quest triggers your forced to go brotherhood, railroad or institute.

The brotherhood and railroad
Battle of bunker hill also plays a large role with these two. If you side with one you will be at war with the other.

The institute refusing to work with them will trigger a Minutemen ending but war will be imminent with them leading to defend the castle.

Also siding with the railroad or brotherhood in battle of bunker hill could turn them hostile if you don’t pass a difficult speech check with father.

Basically the endings depend on how you respond to father recruiting you and how you handle battle of bunker hill.
Stardustfire Feb 15, 2018 @ 2:05pm 
Wilson i called both, railroad and BoS, to bunker hill and got a nice 3 sided fight with tons of good loot. but i dont got any of the 3 factions as enemy, and dont need to make a difficult speech check vs father. u only must use u brain and make sure noone besides u makes it back alive to the instiute. so as long u give the runner send to bunker hill a shot in the face u get no problems.
Cakefiend Feb 17, 2018 @ 9:38pm 
There's a point where you get locked into the Institute ending, if you are trying for the Minutemen ending without just flat-out shooting up the Institute early. It's not clear when this happens in-game (the Minutemen chain is actually frustratingly buggy and vague far too often), so here you go:

You'll be told by the Institute to go recruit a doc/scientist guy near Greygarden. When you get there, the quests prompts you to deal with the Minutemen waiting outside. Tell them what's going on and side with them, turning the quest into rescue-the-scientist instead of recruit-the-scientist. Go in and shoot the Institute people waiting in the scientist's house (they may still be marked friendly until the bullets fly). Badabing, badaboom.
Last edited by Cakefiend; Feb 17, 2018 @ 9:40pm
DouglasGrave Feb 17, 2018 @ 9:53pm 
The Battle of Bunker Hill doesn't inherently lock you into or out of anything; while it's possible break ties with different factions, it's also perfectly possible to go through the entire thing without getting anything more than a few unhappy words from people. This is also true for a variety of other quests, like Pinned, though some ways of handling them may require successful speech checks if you want to remain friendly with everyone.

Mass Fusion and Spoils of War are mutually exclusive missions for the Institute and Brotherhood, respectively; doing either one of them turns the opposing faction hostile (when you travel to the mission location).

The others missions that result in automatic hostility are all those that have you blatantly attacking the group in question, like the different versions of The Nuclear Option, where you attack the Institute.
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Date Posted: Feb 15, 2018 @ 11:27am
Posts: 8