Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
However I am not sure if it will work on interiors, it was meant for any location you want outside
I would actually encourage you to experiment with what you have right now. Castle has a lot of space. You can build quite a big settlement there, if you want.
If you can't go down, then try going up. As a proof of that, players have shared very interesting Castle blueprints with Transfer Settlement and building plans for Sim Settlements. Perhaps you could get some ideas how to use the Castle space by taking look at some screenshots shared with blueprints and plans?
Otherwise someone might be able to add the workbench to tunnels. However, I would actually advice against it. Subsettlement access would be inside an existing settlement area, which has plenty of quest triggers connected to it. I can see that having quite a lot of potential for persistent CTDs and bugged quests.
Is this available on Bethesda.net?
I wouldn't see the point either. Nexus upload and login area easy to use. I am working with my own mods - or rather addons for existing mod -, but have little interest of fighting with BethNet login for them. Most PC mods end up in Nexus, where they are pretty much equally easy to install by users.
But yea I like nexus mod manager too
either way is good here
just avoid creation club, nothing good on it anyway, mostly skins
Problem isn't in user end. It is painful for mod authors, due to weird login and lack of proper versioning. For users BethNet works just fine.