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The next thing I like to do is pretend is that the door to Valentines is locked with a closed sign on it. Until I am ready to do the main quest.
But why is it that we never specifically try to visit the local Vault-Tec headquarters for our son? Considering it happened in a vault, and there was someone in a cleanroom suit who seemed to know which frozen person they wanted, wouldn't that logically be the first place you'd go looking for information?
OMG OP IS A SYNTH!
You know who does that...
You went into the vault "a little over 210 years" ago, according to Codsworth.
Your son was taken 60+ years ago, by his own accounting. 210 - 60 = 150.
Hence, you were frozen in cryogenic stasis for 150 years before they came and took your son.
Logically, at some point it was revealed to Shaun that he was taken from you when he was an infant, and, with access to the Institute's controls, he set you free to see if you'd come looking for him. He created the Synth Shaun of about 10 years of age (remember, synths do not age, and can be manufactured to appear any age, and can be manufactured in seconds) and had Kellogg travel around with the synth Shaun to get your attention, to see if you would try to rescue/reclaim him from Kellogg, and to see what you'd do with Kellogg once you knew it was he who kidnapped Shaun 60+ years ago and murdered your spouse.
You are not a synth. "Father" is your son. Synth Shaun is a synth that responds to synth shutdown commands. It's not hypnosis, he's a synth.
Where is the confusion coming from? It's all explained to you in the game.
if "cogito ergo sum" is a valid maxim, that is.
There was a film or two about that concept: Tron (1982) https://www.imdb.com/title/tt0084827/?ref_=fn_al_tt_2
Yeah, but lets be honest here: how many of us actually accurately roleplayed that the way it ought to have been? I'll be the first to admit that in my first play-through I spent far too many hours tinkering with my power armor and building up various settlements.
You may not immediately know where your son is, but the game gives you very obvious breadcrumbs to follow almost straight out the vault that you could, if you wanted to, follow to find your son in a matter of hours, maybe days.
I'm willing to bet sex for doughnuts that the overwhelming majority of Fallout 4 players that actually completed the game didn't do so in a way even overly generous observers would have termed as in-line with a concerned parent looking for their kidnapped child.
Exactly.. thats why I said keep thinking like that...
It gives a RP excuse to not go looking for your son if you RP thinking they are already dead, denying the first few breadcrumbs.
Of course for peeps who dont RP in the first place it doesn't matter.
I've been in the situation where my 4 year old son sneaked off with a friend when we went camping.
Both my then Wife and I spent only an hour before we found him playing with said friend in the ajoining field but it is an overwhelming feeling when your child goes missing...
You are compelled...
Absolutely.
To find them (if your a good, concerned parent).
All that matters is that.
Each clue as to where they have been points you to the next one and nothing.. Nothing will distract you from it.
So I use this as my excuse for not looking, vengence is my characters reason to start with and that can be guided by logic (ie. must prepare myself) and patience.
I do not remenmber how much time I spent on settlements the very first time. I think it was almost nothing because i had no idea what it was all about. I followed the crumbs and went straight through the main quest. So pretty much like the desperate father. Until I got into the institute. Then I said blah and started all over again. From a lot of the questions asked here, I think anyone who bought the game for actual role play does the same. The others who buy the game just to shoot anything and everything do not follow the main quest much. They do seem to be the majority.
Actually the first logical step would be accessing the vault computers to see when the cryo system was shut down then restarted thus learning exactly how long one was frozen since the event. Then it would be off to the logical places to look for a group with that type of equipment.
You can count on your fingers all the examples of logic or good writing in this game.