Fallout 4

Fallout 4

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Zangato Nov 6, 2018 @ 1:09pm
Looking for your son ?
You are on a quest to find your son, you being frozen for 200 years. Isn't your son dead by now o.O?
Anyone with human logic can figure this out.
Last edited by Zangato; Nov 6, 2018 @ 1:11pm
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Showing 16-30 of 44 comments
DouglasGrave Nov 7, 2018 @ 4:09am 
Originally posted by Jeruzalem:
Technically, you are still frozen. Its just that vault tec is simulating the world in your head. You are playing a game about a simulation about what would happen if the world would end.

Yea.

Think about that one.
I don't think it's any reason to stop believing in spoons.
Out Of Bubblegum Nov 7, 2018 @ 4:30am 
I use the mod Start Me Up to get rid of the son nonsense and let me do anything I want in any order. But you can just use your imagination instead. After you talk to Cosdsworth in Sanctuary, you can pretend that your mind finally clears up from the being frozen trauma. All this wife and son nonsense is just a bad nightmare from being frozen. You and this silly robot never talked about something called a Shaun. Your mind is clear now. You were never married and have no son. Now go off and just live in this world. The next time it comes up will not be until Diamond City. But you can avoid the son conversations.
The next thing I like to do is pretend is that the door to Valentines is locked with a closed sign on it. Until I am ready to do the main quest.
DouglasGrave Nov 7, 2018 @ 4:58am 
Originally posted by Out Of Bubblegum:
I use the mod Start Me Up to get rid of the son nonsense and let me do anything I want in any order. But you can just use your imagination instead. After you talk to Cosdsworth in Sanctuary, you can pretend that your mind finally clears up from the being frozen trauma. All this wife and son nonsense is just a bad nightmare from being frozen. You and this silly robot never talked about something called a Shaun. Your mind is clear now. You were never married and have no son. Now go off and just live in this world. The next time it comes up will not be until Diamond City. But you can avoid the son conversations.
The next thing I like to do is pretend is that the door to Valentines is locked with a closed sign on it. Until I am ready to do the main quest.
Or you can just assume that they're obviously long dead and that there's no hope of ever finding out what happened, which would be perfectly rational under the circumstances.

But why is it that we never specifically try to visit the local Vault-Tec headquarters for our son? Considering it happened in a vault, and there was someone in a cleanroom suit who seemed to know which frozen person they wanted, wouldn't that logically be the first place you'd go looking for information?
Bored Peon Nov 7, 2018 @ 5:45am 
I left my kid wiht the babysitter, then found out I owed them 60 years of wages. So i decided it was cheaper to nuke the place.
Xariot Nov 7, 2018 @ 6:22am 
Originally posted by Strontium Dingo:
Originally posted by Zangato:
Ohhhh i see, well that make sense now.


*cough*"Anyone with human logic could have worked that out."*cough*

OMG OP IS A SYNTH!
DouglasGrave Nov 7, 2018 @ 7:09am 
Originally posted by Xariot:
Originally posted by Strontium Dingo:


*cough*"Anyone with human logic could have worked that out."*cough*
OMG OP IS A SYNTH!
When faced with what seemed to be a glaring inconsistency in the logic of a story with which he was presented, he came to ask about it in a related community who might reasonably be familiar with the story, possessed of an interest in the accuracy of its details, and capable of answering his concerns from a position of comparative experience and knowledege.

You know who does that...
DrNewcenstein Nov 7, 2018 @ 7:50am 
There is no "glaring inconsistency in the logic of the story". It is all explained if you pay attention to the dialog. Turn on subtitles, shut up, and read.

You went into the vault "a little over 210 years" ago, according to Codsworth.
Your son was taken 60+ years ago, by his own accounting. 210 - 60 = 150.
Hence, you were frozen in cryogenic stasis for 150 years before they came and took your son.

Logically, at some point it was revealed to Shaun that he was taken from you when he was an infant, and, with access to the Institute's controls, he set you free to see if you'd come looking for him. He created the Synth Shaun of about 10 years of age (remember, synths do not age, and can be manufactured to appear any age, and can be manufactured in seconds) and had Kellogg travel around with the synth Shaun to get your attention, to see if you would try to rescue/reclaim him from Kellogg, and to see what you'd do with Kellogg once you knew it was he who kidnapped Shaun 60+ years ago and murdered your spouse.

You are not a synth. "Father" is your son. Synth Shaun is a synth that responds to synth shutdown commands. It's not hypnosis, he's a synth.

Where is the confusion coming from? It's all explained to you in the game.
Mujokan Nov 7, 2018 @ 8:01am 
Originally posted by DrNewcenstein:
There is no "glaring inconsistency in the logic of the story". It is all explained if you pay attention to the dialog. Turn on subtitles, shut up, and read.

You went into the vault "a little over 210 years" ago, according to Codsworth.
Your son was taken 60+ years ago, by his own accounting. 210 - 60 = 150.
Hence, you were frozen in cryogenic stasis for 150 years before they came and took your son.

Logically, at some point it was revealed to Shaun that he was taken from you when he was an infant, and, with access to the Institute's controls, he set you free to see if you'd come looking for him. He created the Synth Shaun of about 10 years of age (remember, synths do not age, and can be manufactured to appear any age, and can be manufactured in seconds) and had Kellogg travel around with the synth Shaun to get your attention, to see if you would try to rescue/reclaim him from Kellogg, and to see what you'd do with Kellogg once you knew it was he who kidnapped Shaun 60+ years ago and murdered your spouse.
That guy missed his calling, he should have worked in the experiment division of Vault Tec.
thorgaard Nov 7, 2018 @ 9:36am 
Originally posted by Jeruzalem:
Technically, you are still frozen. Its just that vault tec is simulating the world in your head. You are playing a game about a simulation about what would happen if the world would end.

Yea.

Think about that one.
Technically, i'm not frozen, and it's Bethesda that's simulating the world.

if "cogito ergo sum" is a valid maxim, that is.

There was a film or two about that concept: Tron (1982) https://www.imdb.com/title/tt0084827/?ref_=fn_al_tt_2
Last edited by thorgaard; Nov 7, 2018 @ 9:39am
NixBoxDone Nov 7, 2018 @ 10:02am 
Originally posted by DouglasGrave:
Originally posted by Ratselhaft:
Keep thinking like that....

As realistically that is the only reason to not make a bee-line staight for where your son may or may not be.

Since a parents instincts would realistically be get to their child as fast as possible.

"Pardon Preston? Sorry no. I have my son to save."
"Whats that Mo Cronin? Nope. Get your own baseball stuff gotta save my son"
"Ppft you want to interview me Piper? Push off. Son saving time."
"Tell Jack Cabbot to do his own dirty work. Family's more important"
"Nope. Nope and Nope. Son comes first"
"Experience in surviving the wasteland? I dont need that and equipment... Nothing comes between me and finding my son"
Remember that you initially have no idea where your son was taken, or when, or why, or who took that scar-faced guy was that took him.

After that initial mad rush where you maybe search Sanctuary and find nothing but obliterated remnants, determination becomes a slower, more persistent burn. You build your strength and keep yourself afloat in your new circumstances, all the while exploring everywhere you can in hopes of finding an unexpected clue to your son's location.

But I suppose it does depend on the impression a given individual got. The person seen in the vault with Kellogg was in a shiny cleanroom suit which looks more like a prewar item than something from the blasted wasteland into which you emerge, so I can see how someone could have assumed their son was taken away shortly after the bombs fell.

Yeah, but lets be honest here: how many of us actually accurately roleplayed that the way it ought to have been? I'll be the first to admit that in my first play-through I spent far too many hours tinkering with my power armor and building up various settlements.

You may not immediately know where your son is, but the game gives you very obvious breadcrumbs to follow almost straight out the vault that you could, if you wanted to, follow to find your son in a matter of hours, maybe days.

I'm willing to bet sex for doughnuts that the overwhelming majority of Fallout 4 players that actually completed the game didn't do so in a way even overly generous observers would have termed as in-line with a concerned parent looking for their kidnapped child.
The Naughty Dwelf Nov 7, 2018 @ 10:21am 
Jesus so many people haven't played fallout, so many of you got the story wrong and the whole sun bit, the timing of it all.
Ratselhaft Nov 7, 2018 @ 10:30am 
Originally posted by NixBoxDone:
Originally posted by DouglasGrave:
Remember that you initially have no idea where your son was taken, or when, or why, or who took that scar-faced guy was that took him.

After that initial mad rush where you maybe search Sanctuary and find nothing but obliterated remnants, determination becomes a slower, more persistent burn. You build your strength and keep yourself afloat in your new circumstances, all the while exploring everywhere you can in hopes of finding an unexpected clue to your son's location.

But I suppose it does depend on the impression a given individual got. The person seen in the vault with Kellogg was in a shiny cleanroom suit which looks more like a prewar item than something from the blasted wasteland into which you emerge, so I can see how someone could have assumed their son was taken away shortly after the bombs fell.

Yeah, but lets be honest here: how many of us actually accurately roleplayed that the way it ought to have been? I'll be the first to admit that in my first play-through I spent far too many hours tinkering with my power armor and building up various settlements.

You may not immediately know where your son is, but the game gives you very obvious breadcrumbs to follow almost straight out the vault that you could, if you wanted to, follow to find your son in a matter of hours, maybe days.

I'm willing to bet sex for doughnuts that the overwhelming majority of Fallout 4 players that actually completed the game didn't do so in a way even overly generous observers would have termed as in-line with a concerned parent looking for their kidnapped child.

Exactly.. thats why I said keep thinking like that...

It gives a RP excuse to not go looking for your son if you RP thinking they are already dead, denying the first few breadcrumbs.

Of course for peeps who dont RP in the first place it doesn't matter.

I've been in the situation where my 4 year old son sneaked off with a friend when we went camping.

Both my then Wife and I spent only an hour before we found him playing with said friend in the ajoining field but it is an overwhelming feeling when your child goes missing...

You are compelled...

Absolutely.

To find them (if your a good, concerned parent).

All that matters is that.

Each clue as to where they have been points you to the next one and nothing.. Nothing will distract you from it.

So I use this as my excuse for not looking, vengence is my characters reason to start with and that can be guided by logic (ie. must prepare myself) and patience.
Out Of Bubblegum Nov 7, 2018 @ 11:02am 
Originally posted by NixBoxDone:
Yeah, but lets be honest here: how many of us actually accurately roleplayed that the way it ought to have been? I'll be the first to admit that in my first play-through I spent far too many hours tinkering with my power armor and building up various settlements.

You may not immediately know where your son is, but the game gives you very obvious breadcrumbs to follow almost straight out the vault that you could, if you wanted to, follow to find your son in a matter of hours, maybe days.

I'm willing to bet sex for doughnuts that the overwhelming majority of Fallout 4 players that actually completed the game didn't do so in a way even overly generous observers would have termed as in-line with a concerned parent looking for their kidnapped child.

I do not remenmber how much time I spent on settlements the very first time. I think it was almost nothing because i had no idea what it was all about. I followed the crumbs and went straight through the main quest. So pretty much like the desperate father. Until I got into the institute. Then I said blah and started all over again. From a lot of the questions asked here, I think anyone who bought the game for actual role play does the same. The others who buy the game just to shoot anything and everything do not follow the main quest much. They do seem to be the majority.
=EGC= kansasterry Nov 7, 2018 @ 11:34am 
Originally posted by DouglasGrave:
Or you can just assume that they're obviously long dead and that there's no hope of ever finding out what happened, which would be perfectly rational under the circumstances.

But why is it that we never specifically try to visit the local Vault-Tec headquarters for our son? Considering it happened in a vault, and there was someone in a cleanroom suit who seemed to know which frozen person they wanted, wouldn't that logically be the first place you'd go looking for information?

Actually the first logical step would be accessing the vault computers to see when the cryo system was shut down then restarted thus learning exactly how long one was frozen since the event. Then it would be off to the logical places to look for a group with that type of equipment.
Out Of Bubblegum Nov 7, 2018 @ 11:43am 
Originally posted by DouglasGrave:
But why is it that we never specifically try to visit the local Vault-Tec headquarters for our son? Considering it happened in a vault, and there was someone in a cleanroom suit who seemed to know which frozen person they wanted, wouldn't that logically be the first place you'd go looking for information?

Originally posted by =EGC= kansasterry:
Actually the first logical step would be accessing the vault computers to see when the cryo system was shut down then restarted thus learning exactly how long one was frozen since the event. Then it would be off to the logical places to look for a group with that type of equipment.

You can count on your fingers all the examples of logic or good writing in this game. :steamsad:
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Date Posted: Nov 6, 2018 @ 1:09pm
Posts: 44