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Ridiculous.
Amongst others, mr copypasta has a lot to answer for.
A weapons AP costs depends on two things, the weapons base cost and the parts cost modifiers.
That a lot of lighter parts have lower cost modifiers has created the myth that weight matters, but counter examples (QE mags, advanced receivers, reflex sights etc) exist. Weight itself does nothing to AP costs.
I don't know how the base values of pipe weapons hold up, but in practice pipes tend to compare poorly to rifle stock guns, at least partly due to a lack of a short stock.
Compared with a single shot .38 type pipe rifle, you can get a lower AP cost per attack from a hunting rifle, and worse, equal or better from an automatic combat rifle...
On the other hand weird things happen. In my opinion the bolt action pipe is simply better than a .44 pistol.
But no, so I have to spend all day pretending to fire at my own turrets in VATS, and periodically getting killed by them when I accidentally hit the wrong key and execute the VATS attack. :-)
I see the Wiki has the % change in AP costs for each mod. Do you know, are these additive or multiplicative? +25% and +25% = +50% or +62.5%?
I ditch the pipe .38 much sooner, since it is basically useless. My first laser weapon--or more often my first combat rifle--is the end of my .38 pipe gun. The pipe sniper rifle really begins to show its lack of ability while I'm trying to rescue Nick in the tunnels. And, of course, when I get the 5.56 mm assault rifle with the 80 shot clip, it replaces everything.
That other types of modifiers of the same kind tend to stack by adding up i.e. sneak attacks or VATS enhanced supports that. Parts modifiers do stack with VATS enhanced effects by multiplying though.
It is nice that gamepedia has values, but at least a few of them are wrong.
The game ought to show crit and bash damage too. The game numbers are too weird to get away with being so opaque.
Yes many of the gamepedia values (for AP% of mods) are missing, and some are clearly wrong.
yeah but. a fully tricked out .38 pipe auto is a wonder to behold on lower levels. you can get ALL the mods. you can have a suppressed .38 auto sniper, or a suppressed .45 sniper with almost the same rate of fire. or a suppressed .45 pistol that is deadly in free (non VATS) fire.
At L24 Survival in Far Harbor I just equipped most of my settlers with .45 pipe, compensated, quick eject drum. they kick butt.
Just a few settlers have lasers so I know in which direction I need to run away and hide. Don't trust those lasers.
I had been avoiding going to the .50 bolt pipe sniper even though I can suppress it, because of the heinous ammo weight. But I think I'm going to move over to it now.
But you can't take a scope off a hunting rifle and move it to a combat rifle or a pipe rifle or a pipe bolt action. Oh no! That would be ridiculous! XD
Ridiculous.