Fallout 4

Fallout 4

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Asenath Jul 30, 2020 @ 5:44pm
Is fallout miami still being worked on?
I love the mod fallout miami but seeing that it's not even half done yet makes me hopefull, is this mod still being worked on or did the creator abandon it?
Originally posted by Ilja:
Bethesda does not prevent people from making conversions. However, conversions must be in line with file distribution and copyright licenses.

Usually the problem is in the archives. Bethesda does not own voice actor file distribution rights beyond their own games. This means that they can not grant permission for people to repack them for distribution either, if archive files between games are not compatible with each other.

If they are, then there isn't an issue. If you are making an conversion from one version to other and their archives are compatible, then players owning both games already have access to these files. This is why projects like SkyOblivion are allowed to continue. Skyrim can read Oblivion archives, so there are no legal issues to create a conversion, which requires player to own both games.

Porting FO3 for FO4 would be outright impossible, due to same reasons. FO4 swapped from BSA to BA2. Systems are not directly compatible with each other, so doing such conversion would require permissions from all interested parties, or redoing a bunch of assets. This is where Capital Wasteland tripped. Bethesda didn't "can" them. They canned themselves, after they realized that Bethesda could not grant them any sorts of legal permissions to use voice files between incompatible archives.

Bethesda owns their own assets. Third party creative licenses are different and that is the most common legal problem for conversions projects.

The problem doesn't exist with projects like Enderal, where project team provides all third party creative content for the game. They don't need to go around begging around agencies for licenses, or face possible trials for breaking such licenses.
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Showing 1-5 of 5 comments
Kennedy Jul 30, 2020 @ 6:00pm 
Bethesda usually responds with a lawsuit to any mod-sequels of their licensed games. There was another mod for Fallout 4, that used a different location and it was taken down by Bethesda as well not long ago. Maybe it was that one?

Unofficial DLCs as mods (i.e. Falskaar for Skyrim), doing their work for them for free (Skyblivion, Skywind) is fine, but naming mods like a new title in the series is not.
Asenath Jul 30, 2020 @ 8:19pm 
Originally posted by Lil Kennedy:
Bethesda usually responds with a lawsuit to any mod-sequels of their licensed games. There was another mod for Fallout 4, that used a different location and it was taken down by Bethesda as well not long ago. Maybe it was that one?

Unofficial DLCs as mods (i.e. Falskaar for Skyrim), doing their work for them for free (Skyblivion, Skywind) is fine, but naming mods like a new title in the series is not.
um I think you misunderstood me because all that you said has nothing to do with fallout miami or my question.
Charlie Kelly Jul 30, 2020 @ 9:08pm 
Originally posted by Raven:
Originally posted by Lil Kennedy:
Bethesda usually responds with a lawsuit to any mod-sequels of their licensed games. There was another mod for Fallout 4, that used a different location and it was taken down by Bethesda as well not long ago. Maybe it was that one?

Unofficial DLCs as mods (i.e. Falskaar for Skyrim), doing their work for them for free (Skyblivion, Skywind) is fine, but naming mods like a new title in the series is not.
um I think you misunderstood me because all that you said has nothing to do with fallout miami or my question.
He's saying that a potential issue is that Bethesda ♥♥♥♥-canned the mod, they routinely do this to mods that implement other games in a new engine such as Morrowind in Skyrim, or Cyrodil in Skyrim, or the Capital Wasteland in New Vegas. You get the point. If you can't glean any information from the mod creator then we likely won't know anything either.

https://www.falloutmiami.com/winter-2020-progress-update
This is the last update they did, it's fair to say that it's not dead but the previously mentioned scenario is very likely to happen.
The author of this thread has indicated that this post answers the original topic.
Ilja Jul 30, 2020 @ 11:36pm 
Bethesda does not prevent people from making conversions. However, conversions must be in line with file distribution and copyright licenses.

Usually the problem is in the archives. Bethesda does not own voice actor file distribution rights beyond their own games. This means that they can not grant permission for people to repack them for distribution either, if archive files between games are not compatible with each other.

If they are, then there isn't an issue. If you are making an conversion from one version to other and their archives are compatible, then players owning both games already have access to these files. This is why projects like SkyOblivion are allowed to continue. Skyrim can read Oblivion archives, so there are no legal issues to create a conversion, which requires player to own both games.

Porting FO3 for FO4 would be outright impossible, due to same reasons. FO4 swapped from BSA to BA2. Systems are not directly compatible with each other, so doing such conversion would require permissions from all interested parties, or redoing a bunch of assets. This is where Capital Wasteland tripped. Bethesda didn't "can" them. They canned themselves, after they realized that Bethesda could not grant them any sorts of legal permissions to use voice files between incompatible archives.

Bethesda owns their own assets. Third party creative licenses are different and that is the most common legal problem for conversions projects.

The problem doesn't exist with projects like Enderal, where project team provides all third party creative content for the game. They don't need to go around begging around agencies for licenses, or face possible trials for breaking such licenses.
Asenath Jul 31, 2020 @ 1:23am 
Originally posted by Charlie Kelly:
Originally posted by Raven:
um I think you misunderstood me because all that you said has nothing to do with fallout miami or my question.
He's saying that a potential issue is that Bethesda ♥♥♥♥-canned the mod, they routinely do this to mods that implement other games in a new engine such as Morrowind in Skyrim, or Cyrodil in Skyrim, or the Capital Wasteland in New Vegas. You get the point. If you can't glean any information from the mod creator then we likely won't know anything either.

https://www.falloutmiami.com/winter-2020-progress-update
This is the last update they did, it's fair to say that it's not dead but the previously mentioned scenario is very likely to happen.
so they are still working on it and yes I understand now what he means thanks for clearing that up for me.
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Date Posted: Jul 30, 2020 @ 5:44pm
Posts: 5