Fallout 4

Fallout 4

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rbindy Jun 17, 2018 @ 11:00pm
How to get more settlers?
I'm currently making an Oberland Station settlement and have been at it for a few hours, I have more than enough of everything except beds, but only have 5 settlers so far. How should I get more?
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Out Of Bubblegum Jun 17, 2018 @ 11:06pm 
I assume you are using a beacon. My experience is that the flow of settlers slows to a trickle. You get 2 maybe 3 the first game day. Then one more after a full day. Then 2-3 days for the next one. Try a beacon somewhere else then relocate them.
rbindy Jun 17, 2018 @ 11:14pm 
Originally posted by Out Of Bubblegum:
I assume you are using a beacon. My experience is that the flow of settlers slows to a trickle. You get 2 maybe 3 the first game day. Then one more after a full day. Then 2-3 days for the next one. Try a beacon somewhere else then relocate them.

Alright, I'll put more beacons elsewhere and then move them there, didn't think of that.



Originally posted by kittehoverlord:
You create a radio beacon.

Yes of course, I didn't spend my 100 hours of playtime just ♥♥♥♥♥♥♥ about.
rbindy Jun 17, 2018 @ 11:30pm 
Originally posted by kittehoverlord:
Originally posted by Srbindy:
Yes of course, I didn't spend my 100 hours of playtime just ♥♥♥♥♥♥♥ about.
That is the entire purpose of the game, so you kinda did.

♥♥♥♥ thats a good point
Tavman (4) Jun 17, 2018 @ 11:50pm 
There are other ways you can get settlers.

If you have Automatron installed, head southeast to a set of ruined houses west of Hangman's Alley. Check to see if there are any settlers. If so, defend them from the attacking robots. If you keep them alive you can recruit them into your settlement. You can always reroll the random encounter as long as your save point is far enough away.

Also if you head southwest to the Mass Pike Interchange fast travel point, you might encounter Super Mutants with a captive settler. Free the settler and kill the mutants and you can recruit them to your settlement.

If you haven't already, the same place will have an encounter where settlers will be attacked by either robots or raiders. Again defend the settlers and you can recruit them into your settlement.

These can be tricky to get but those are the other ways to get settlers.

...or just build robots, whichever you prefer.
hawkeye Jun 18, 2018 @ 12:08am 
Wait. Settlers will arrive in dribs and drabs. You can actually see them arriving if you hang around.

Or -

There is a settlement happiness calculator on Oxhorn's youtube channel. The happier the settlement the more settlers.

The beacon needs to be turned on (green light glowing). I don't think multiple beacons count.

Plenty of food, plenty of fresh water, beds, workbenches, defence, shops, supply line possibly all contribute. There might be other factors. Also your own reputation might have an impact. Beds need to be indoors to count.

My settlements usually have 200 defence, 3x food, all workbenches, extra beds, plus a few shops. This will get about 20 settlers.

On the pip-boy there is a settlement status screen which indicates if there are any problems. Sometimes the settlers will tell you what the problem is.



Last edited by hawkeye; Jun 18, 2018 @ 12:10am
Ilja Jun 18, 2018 @ 12:17am 
The happiness calculation doesn't affect to amount of settlers, which is determined by charisma. But, higher happiness indeed does affect to recruitment rate of settlers.

Only real factors are happiness and the amount of unemployed people.
rbindy Jun 18, 2018 @ 1:36pm 
I hate to kinda necro this thread but I've tried moving people to my settlement but for some reason Oberland Station just doesn't show up when I try to move people, I even recruited Sheffield and I couldn't send him to Oberland.
JODEGAFUN Jun 18, 2018 @ 1:58pm 
You get settlers faster if you have all trading post (like bar, wapon merchant ect.) active. Gives higher morale, income and more settler
rbindy Jun 18, 2018 @ 2:04pm 
Originally posted by JODEGAFUN:
You get settlers faster if you have all trading post (like bar, wapon merchant ect.) active. Gives higher morale, income and more settler

My problem is that I can't move settlers into my settlement, say I have 3 settlements that I have unlocked, Sanctuary, Red Rocket and Oberland, and I go to move a settler from Sanctuary to Oberland, Red Rocket shows up but Oberland doesn't, that is my problem.
Use the Sim Settlements mod and its Rise of the Commonwealth expansion, put an NPC in charge of a settlement and then forget about it.
Last edited by Average Citizen (Not FBI); Jun 18, 2018 @ 2:24pm
grakky2 Jun 18, 2018 @ 2:24pm 
Settlers = 10+Charisma points so if you don't have enough Charisma you cannot send settlers but if you only have 5 maybe it's something else, wait, do other stuff, come back or maybe try assigning settlers to a new job and then come back and see if you can move them to Oberland, note, you cannot move quest giving settlers.
rbindy Jun 18, 2018 @ 2:26pm 
Originally posted by Average Citizen (Not FBI):
Use the Sim Settlements mod and its Rise of the Commonwealth expansion, put an NPC in charge of a settlement and then forget about it.

I'm enjoying building my settlement, I don't just want a nice settlement I want to be able to say I made the settlement, otherwise theres no point to it.



Originally posted by grakky2:
Settlers = 10+Charisma points so if you don't have enough Charisma you cannot send settlers but if you only have 5 maybe it's something else, wait, do other stuff, come back or maybe try assigning settlers to a new job and then come back and see if you can move them to Oberland, note, you cannot move quest giving settlers.

I'm using a mod that makes all settlements have 50 settlers max so that doesn't matter, all my settlers have jobs, I'll try reasignning them around and I haven't been trying to move quest givers, if I can get Sheffield to move I'll just put other beacons at other settlements and move those to Oberland.
Originally posted by Srbindy:

I'm enjoying building my settlement, I don't just want a nice settlement I want to be able to say I made the settlement, otherwise theres no point to it.

I'm being partly facetious (seriously, that mod generates settlers at a much faster rate than vanilla,) but don't get too invested in settlement building, the flaws and the lack of depth get more glaring the more time you spend invested in settlements, and it takes a special sort of person to brush those off and keep going rather than just playing The Sims or somesuch.
Last edited by Average Citizen (Not FBI); Jun 18, 2018 @ 2:41pm
grakky2 Jun 18, 2018 @ 2:43pm 
Originally posted by grakky2:
Settlers = 10+Charisma points so if you don't have enough Charisma you cannot send settlers but if you only have 5 maybe it's something else, wait, do other stuff, come back or maybe try assigning settlers to a new job and then come back and see if you can move them to Oberland, note, you cannot move quest giving settlers.

I'm using a mod that makes all settlements have 50 settlers max so that doesn't matter, all my settlers have jobs, I'll try reasignning them around and I haven't been trying to move quest givers, if I can get Sheffield to move I'll just put other beacons at other settlements and move those to Oberland. [/quote]
sorry man getting lost a bit, are you unable to move settler to Oberland, is that your issue? From your last post you're using a mod, I'd look there......
ZaggRukk Jun 18, 2018 @ 2:46pm 
Originally posted by grakky2:
Settlers = 10+Charisma points so if you don't have enough Charisma you cannot send settlers but if you only have 5 maybe it's something else, wait, do other stuff, come back or maybe try assigning settlers to a new job and then come back and see if you can move them to Oberland, note, you cannot move quest giving settlers.
To add to this, you can modify your CHAR stat with clothing/armor and/or chems to raise your CHAR to get more settlers. There's even a glitch to force the randos that you run into in the wasteland to move to a settlement that is already at it's max pop.

You can also use console commands to spawn settlers that you can then move to a settlement.
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Date Posted: Jun 17, 2018 @ 11:00pm
Posts: 30