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Mute protagonists hurt the immersion and reduce the character of dialogues,imo.
Theyre nonsensical and comical in a world where everything lives around you, you, the main protagonist, are the one that lacks any of it and your character never really becomes a part of the displayed world, if youre mute (Unless the character is supposed to be mute that is.).
It's the quality of the voice actor; the consistency of their ability to deliver certain intended personas and how much of a broad display they can give.
It's the quality of writing, which was, imo, not as good as it could have been with Fallout 4.
Right at the start of the game, the voice actor and the diversity of lines were never really given much of a chance to develop an immersive true broadness of a roleplaying experience.
Bethesda took you to the start of the game, heavily defined your character by their pre-writing and from there on out both voice actors and writers could not diverge too much off that path as anything out of the ordinary would have not fallen in line with the premise of the prologue.
While the writing may have been good in order to portray a story, it didnt manage to create a good >player-driven< RPG videogame.
I believe that the implementation of "obscure" dialogue-options wasnt Bethesdas greatest idea either.
It makes for a good, clean UI and since they pre-defined the character anyway, it lost the "surprise"-effect for the player most of the time, but it still did surprise players sometimes with unintended actions.
It's not as simple as just giving alternate actors or whatever because voice acting is incredibly expensive for one, so even if they did get multiple sets to choose from it would ultimately end in them cutting down on some other aspect of the game because a huge amount of funding went into getting the actors, but the more actors you have the less a chance of being able to get them all back for future expansions.
Mute protagonists just make you need to use your imagination for a second to fill in the lines. That's it. Voiced protagonists are just a step to experiencing someone else's story with less choice in your own hands.
I expected the game to be more open to what I wanted the character to be.
Instead they carved that in stone right at the start without my doing.
Really didnt want to play a Fallout game as a whiny dad/mother and the voice actor and writers who obviously had to portray this protagonist throughout the entire game just got disattached from me and my idea of "R" in RPG.
This was really a hit and miss attempt, because it's only immersive, if youre gonna be down with the whiny dad/mom character they created.
Every now and then the writers try to stray away from that prologue in an attempt to give the player the idea of freedom of choice and character, but it's simply not enough.
A voice-acted protagonist is a good thing in my book, but theyre going to have to keep options for player-choices open the next time around they start a story in a Fallout or TES game.
It's possible to do that with voice-acting. The branching simply sucked in FO4.
And if someone is against voice acting in general, it's very easy to disable it via mods.
It also dramatically hurt dialogue options. Compare Fallout 3 to Fallout 4 and the difference in player decisions is obnoxious.
I think when people wanted multiplayer I don't think it was in the context of an MMO Like Experience with Microtransactions (As Todd said it's a Games as a Service Model). So you can bet it will sell resources/gear/items/tools/whatever they do to make a bigger profit with the game.
When it comes to player's demand for multiplayer it was more long the lines of Co-op. Joining friends in the world of Fallout and Skyrim, going on adventures together. Not in the context of an MMO.
In short saying users want multiplayer is true. But not exactly "This" Particular kind of multiplayer.
the other way that i choose to look at this game is that the characters look far more aged than i do myself almost no matter what i do. which is okay. imagine its more of a future you.
Ya but regardless you will sound like a middle aged white male/female with a very generic voice. Definitely not sounding like you're from Kentucky, or Mexico. Who knows maybe your character was from Ontario? Voice Protagonist really limits the imagination as it takes that part away from you.
... No. No, it did not. It felt more clunky, actually, given that you are basically eternally pigeonholed into a handful of really narrow choices. You are given very little actual choice in this game. Seriously. Go through the main story, get to the 'end' when you find that damned kid, and try to shoot the guy that walks in to talk to you.
I know that was the first thing I jumped to when I saw him. But, no. The game said, "No, you have to listen to this guy. I'm not giving you any other option."
This gets far, far worse when they have to have every line voiced, and so are encouraged to write you far less dialogue than usual. When it's just text, they can write a great deal more. Again, compare Fallout 3 - Where sometimes you may have as many as TWELVE options at a time - to Fallout 4, where you often have only the four, and at times two or even three of those "choices" are all actually the same - if any of them at all result in a different outcome.
There were a lot of dialogue options in this game that literally have you say the exact same line, despite the prompts having completely different text.
This is probably why they're dropping NPCs and dialogue in the new game, actually. They know full well they fouled it up and would rather not even aim for quality.
The only difference between each dialogue system is one is voiced, and the other is not..and fallout 4 actually does offer more "choices" down the road since even the faction quests in skyrim are very linear and have hardly any impact on the world.
It's also why I'm going to be insanely skeptical with every new game Bethesda releases as well. I mean I enjoy Fallout 4, but really all I do on the game is build/craft/protect settlements. Everything else in the game is kind of meh. It's why I enjoy ARK for similar reasons. It has a Sim City consume your time building mantality to it. Vast majority of hours I have in Fallout 4 is just building stuff. But sadly that can not resell me a future game by Bethesda if this is all their future games will be good at.
Fallout 4 was the first game I ever pre-ordered that was Bethesda, I doubt I will ever do that again. I let my love for Fallout 3 and New Vegas kind of get the better of me... I should of known better after Skyrim. Skyrim was shallow, I have more hours out of New Vegas surprisingly, despite how empty that game feels, it's still nicer to play than Skyrim.
Though I can say Fallout 4 is the less "Mod" necessary of Bethesda's games I've played anyways. Skyrim I couldn't go a week without modding it, mostly because how ugly the weapon/armor/character designs were. Plastic Hair........ bugged me so much. Felt like my character was a Lego Man. LOL