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Use different combinations of the elements of the name of the ammo. If they use the word 'rounds', use: help round 0
the 0 (zero) allows all forms to appear, so you can scroll through to see what else there is.
pg up and pg down keys scroll pages, mouse wheel scrolls also.
Once you have the ID (usually 8 digit code) for the ammo, type:
player.additem [7.62 ammo ID] 5000
This will put 5,000 rounds of 7.62 SCAAR ammo into your inventory. The mod I have not used yet, but I would assume it requires amo creation workbench, or it might require materials to craft the ammo at the Chem station.
Not sure if the weapon and ammo has been introduced to the level lists (so it appears on NPC's and containers etc).. but the mod description will have all the info you need. HERE[www.nexusmods.com]
Pretty much a necessity to READ READ READ and READ the descriptions to mods, but this is more a frustration on my part :) Ihope you get the ammo you need.
Enjoy
(like I say, level lists are when the weapon - and presumably its ammunition too - appears on other NPC's and in containers around the world).
please post a link to the modpage so we can know if it is the nuka world ammo or a new ammo from the mod, if its the nuka world ammo you only can find it in nuka world if you dont use a mod which lets it spawn in the main commoneweatlh.
Not in this case, i looked into the esp of the mod you linked with fallout 4 edit and the esp dont contain levled lists which means that the weapon gets integrated in the leveled list via a script and this makes it compitable with any other mod which changes leveled lists.
"The weapon is integrated into the Leveled Lists, so if you have other weapons that add to the Leveled Lists this may conflict. Make sure you create a Merged Patch with FO4Edit."
Funny, the mod description also says that it uses 5.56 ammo?
thats strange, the whole reason to add something into the leveled list via a script is that it dont conflict with other mods that edits the same leveled list. maybe thats a old description?
I have this mod installed and it dont conflict with other mods i have that adds items to the vendor leveled list via scripts and i also dont have 7.62 ammo mod for this weapon in the workbanch.
Maybe Dedalous means a different weapon mod. :)
Edit: he must mean a different mod, the esp of the mod you linked dont contain new ammo types and no 7.62 ammo mod. :)
But for SCAAR that takes 7.62x51 NATO rounds, this round dont exist even in console command, same us 5.56x45 for HK 416.
the faq says that you can place a vending machine in your settlements which is available under the crafting section which sell you the ammo for pre war money and you should find the ammo at the same places as the weapons.
if you want to cheat you can spawn a test container like the webpage of the mod says: