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I suspect your right. The Gunners do appear to have had a larger role in the story at some time but it didn't make it into the game. But I agree that there was a lot of potential to make them a nemisis of the MM since the BoS and the RR have their thing. The RR and the Institute have their thing and the BoS and the Institute have their thing. But the MM's nemisis is the Gunners that ran them out of Quincy. It would have made sense to have built a story around that conflict.
Of course they may have intentionally left Quincy quest-free to give modders a place to create some story mods.
It works *BUT*...
you need scrappable commonwealth (and possibly scrap everything too) to really take it down to the soil, and you may retain invisible collisions by the fallen rooftops etc.
and with Snappy House Kit / Snappy Deco Kit, I could put the whole thing back together and revamp it.
I have both scrap mods and they do play nice together. Only bug in Scrappable commonwealth is that the default 6-panel colonial door (the unpainted, brown wood ones for interiors) don't auto-snap, but it's not a big deal for the power users with f4se/place anywhere, and you can use other doors if you don't have it.
With these mods, and the aforementioned building kit, I could literally take this place down to the bare soil if I wanted, and rebuild. Keep in mind as I said some of the collapsed roofs have invisible collision to help the AI get around it without getting stuck, as it wasn't intended to be scrapped out and rebuilt.
Also, do not store stuff in the default containers, as they may reset, instead build your own containers. If you move things like jails on the truck body for example, they will move back in a few days. Scrap things instead of moving them and use HomeMaker or another content-adding mod to build back what you want. (It may not move or reset things for you however, for me, I have a monster scaler mod that loads in and makes this place be crazy every day or two when LOTS of gunners spawn, and the town's defenses, and the settler's with CAT MAN brand cat launchers are tested)...
Interactions with Zimmer in Rivet City were a nice little questline, and helped you discover all kinds of interesting tidbits about the history of the place. A nice weapon, Bobblehead, perk if you went that route, and of course all the stuff with Madison Li. There's a pretty solid amount of material there, part of which alluded to FO4.
Shot in the dark of course, I'd much prefer a new setting like the area around New Orleans (swamps) or somewhere similar, but speculation is always fun.
In Quincy you will find
- Gunners that destroy it
- Mama Murphys chems (In hers house balcony)
- Marcy and her husbands shop(House where they lived and their son died)
Corvega and near
- Two minutemens body belongs to Preston group
- Raider who try recreate mamma murphys visions by Jet testing and who is Hunting Preston group because of Murphy.
Bethesda*, other series have come out with books that dig into these untold stories. Even Runescape of all games has a couple of novels. Surely you can find a half decent writer to do what won't be done in the game.
*Yes, I know I'm talking into an abyss
I've spent untold hours picking up a note or clue from a terminal and chasing it down. Walking all the way and exploring every house and building in between. It's amazing the number of little secrets included in the game.
I just thought Quincy seemed like such a huge area to have no main quests. I've finished the main quest without every discovering Quincy. That seemed odd to me since the MQ takes you to most other areas of the map except the extreme NE. And there is no huge area like Quincy in the NE corner of the map.
@Sarreous Yeah, the more I think about it the more I think there was probably a story arc involving Preston and Quincy. Its possible when they were looking for things to cut they simply cut Prestons story because he was such an annoying character. It happens. I'm sure George Lucas thought Jar Jar Binks would be wildly popular too.
Probably the Marketing Department's call. "We are releasing on this date. Figure out what you can get done and have it finished." Sadly, this happens to entirely too many games anymore. Not enough time for solid testing and quality assurance because "We spent millions to advertise, you are not delaying the game." They put just enough into the game to make you saving Preston reasonably believable and left it at that.
The only really large area in the north is around Malden, and I personally love that portion of the map. Whoever designed it did a great job of setting the muties up in there. Going up there in the dark especially can get a bit creepy.
The northeast part though is really just filler. Instead of leaving a lot of emptiness (SW part of the map in FO3), they put in a number of smaller locations with no real connecting theme to them. Although the first time through the Museum of Witchcraft was pretty awesome.
I'm ok with the small areas to explore. Particularly if they have some hidden areas like subway tunnels or buildings that can only be accessed by ecclectic routes.
That's one of the things I liked about Quincy. All of the buildings are linked together by ramps and stairs making it a little maze. I like having to figure out how to get up on an overpass or into one of the skyscrapers downtown. There can't be enough of this in the game for me.
Edit: This is the Adventure Game aspect I really like. I see a place with something interesting now how do I get there since I can't simply walk straight to it?
That's something I can understand. Doing the Weathervane quests made me realize just how complex the inner portion of Boston really is in regards to connections and ways to move through the city. I spent a few days wandering around there trying to find a lot of the sneakier ways to travel and maybe find some interesting stuff. I probably only found 50% of what's in there before I departed for more interesting locales though.
Would have been fun if we could have interacted with the gunner group in Quincy or even those in the radio tower. Maybe just a few shops in there and a serie of quests where they try to screw you over and you end up killing them all.
Guess only mods can save those for now if we're desperate.
Yeah its one of those parts of the game that I like and that there is too little of. I remember an old adventure game call Rhem. Its a game of exploration where there are tons of barriers. At the very beginning of the game you are presented with a bridge that is on pontoons. The goal is to raise the water level so you can cross the bridge. Being able to see intersting things across that bridge and not being able to reach them motivates the player thru hours of trying to figure out all the mechanics of how the water level is controlled. And when you finally succeed you get a huge emotional payoff and a brand new area to explore.
This is what I liked about the downtown Boston. Yeah you shot that Raider on top the broken fire escape. But how do you get up to loot him? What will you find along the way? Besides if you have the 2076 World Seriesl Bat you can try to knock a deathclaw off the roof. And that is priceless.
It's worth mentioning that Bethesda actually has a dedicated writing team whose sole job is to design quests and write character dialog. The people who worked on the settlement system had nothing to do with the lack of quests, hamfisted dialog, and underutilized locations; that ball was dropped solely by the 'quest designer' team.
Makes you look lika a complete tard.
Either way, I bet this game has a bunch of cut content, and starfield was even worse. The interesting quests in starfield were way to short. The colony ship, and juno for example. The game originally had pilotable mech armor from the ending quest dialogues of the mech commander who goes rogue.
https://steamcommunity.com/sharedfiles/filedetails/?id=3240040349
Its obvious that there were going to be some quests with taking this location back and getting closure for what happened there. This game could have been much better than it was.
Every game their writing/quests just get worse and worse. I cant wait for the next elderscrolls!
Part of it is writing quests that are boring and bland as to not "offend" anyone. My god just suck the life out of everything.