Fallout 4

Fallout 4

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casualsailor May 15, 2017 @ 12:07pm
Quincy Ruins *Spoilers*
I've played several times thru but admit I'm not a big fan of the Minuteman so often I either never choose to be their leader or stop doing quest for them after gaining the Castle.

But the first time I cleared out the Quincy Ruins and killed all the named NPCs I thought I had really screwed up since this loc seemed primed for a series of quests to seek closure for Preston. But apparently there are no quests associated with the ruins or killing the NPC beyond the Boy in the Fridge.

I never play with companions so I'm curious. Does Preston try to get you to go there and do anything? Is it part of his story mission?

It just seems to be a huge area with tons of potential to have no quests at all.
Last edited by casualsailor; May 16, 2017 @ 12:29pm
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Showing 16-29 of 29 comments
casualsailor May 15, 2017 @ 7:13pm 
@Mringasa

I suspect your right. The Gunners do appear to have had a larger role in the story at some time but it didn't make it into the game. But I agree that there was a lot of potential to make them a nemisis of the MM since the BoS and the RR have their thing. The RR and the Institute have their thing and the BoS and the Institute have their thing. But the MM's nemisis is the Gunners that ran them out of Quincy. It would have made sense to have built a story around that conflict.

Of course they may have intentionally left Quincy quest-free to give modders a place to create some story mods.

There's Quincy as a Settlement (mod) on Nexus if anyone's interested, google it.
It works *BUT*...
you need scrappable commonwealth (and possibly scrap everything too) to really take it down to the soil, and you may retain invisible collisions by the fallen rooftops etc.
and with Snappy House Kit / Snappy Deco Kit, I could put the whole thing back together and revamp it.
I have both scrap mods and they do play nice together. Only bug in Scrappable commonwealth is that the default 6-panel colonial door (the unpainted, brown wood ones for interiors) don't auto-snap, but it's not a big deal for the power users with f4se/place anywhere, and you can use other doors if you don't have it.
With these mods, and the aforementioned building kit, I could literally take this place down to the bare soil if I wanted, and rebuild. Keep in mind as I said some of the collapsed roofs have invisible collision to help the AI get around it without getting stuck, as it wasn't intended to be scrapped out and rebuilt.
Also, do not store stuff in the default containers, as they may reset, instead build your own containers. If you move things like jails on the truck body for example, they will move back in a few days. Scrap things instead of moving them and use HomeMaker or another content-adding mod to build back what you want. (It may not move or reset things for you however, for me, I have a monster scaler mod that loads in and makes this place be crazy every day or two when LOTS of gunners spawn, and the town's defenses, and the settler's with CAT MAN brand cat launchers are tested)...
Last edited by Los.Injurus.Bob.Blunderton; May 15, 2017 @ 9:35pm
Mringasa May 15, 2017 @ 11:37pm 
They might be foreshadowing the next Fallout with the Gunners playing such a large role, without any real meat to it.

Interactions with Zimmer in Rivet City were a nice little questline, and helped you discover all kinds of interesting tidbits about the history of the place. A nice weapon, Bobblehead, perk if you went that route, and of course all the stuff with Madison Li. There's a pretty solid amount of material there, part of which alluded to FO4.

Shot in the dark of course, I'd much prefer a new setting like the area around New Orleans (swamps) or somewhere similar, but speculation is always fun.
That not used in quest is real Betsheda open world games. Player have to connect dots.

In Quincy you will find
- Gunners that destroy it
- Mama Murphys chems (In hers house balcony)
- Marcy and her husbands shop(House where they lived and their son died)

Corvega and near
- Two minutemens body belongs to Preston group
- Raider who try recreate mamma murphys visions by Jet testing and who is Hunting Preston group because of Murphy.
apexpez May 16, 2017 @ 12:07am 
Oh man, I could see it now. Preston gets to confront the traitor. He breaks down... Why?! You were one of us! We were doing something good for the Commonwealth and you sold us out to a bunch of thugs playing soldier...would've given him a chance to shine as well as expanding upon the MM story. In fact the whole MM thing should have been Preston's story to begin with. Like you, he's a sole survivor just trying to make it in a world that's all but crushed him.

Bethesda*, other series have come out with books that dig into these untold stories. Even Runescape of all games has a couple of novels. Surely you can find a half decent writer to do what won't be done in the game.

*Yes, I know I'm talking into an abyss
Last edited by apexpez; May 16, 2017 @ 12:08am
casualsailor May 16, 2017 @ 10:08am 
@Mringasa @HunterOfPinkBunnyWabbits I really enjoy the non-quest related story elements of the FO games. I have a lvl 100 Survival character that I've done nothing but explore. Valentine is still in trouble, Danse is still at the cop shop and the RR are still liberating vending machines and setting cash registers free without me.

I've spent untold hours picking up a note or clue from a terminal and chasing it down. Walking all the way and exploring every house and building in between. It's amazing the number of little secrets included in the game.

I just thought Quincy seemed like such a huge area to have no main quests. I've finished the main quest without every discovering Quincy. That seemed odd to me since the MQ takes you to most other areas of the map except the extreme NE. And there is no huge area like Quincy in the NE corner of the map.

@Sarreous Yeah, the more I think about it the more I think there was probably a story arc involving Preston and Quincy. Its possible when they were looking for things to cut they simply cut Prestons story because he was such an annoying character. It happens. I'm sure George Lucas thought Jar Jar Binks would be wildly popular too.
Mringasa May 16, 2017 @ 10:17am 
Originally posted by casualsailor:
@Mringasa @HunterOfPinkBunnyWabbits I really enjoy the non-quest related story elements of the FO games. I have a lvl 100 Survival character that I've done nothing but explore. Valentine is still in trouble, Danse is still at the cop shop and the RR are still liberating vending machines and setting cash registers free without me.

I've spent untold hours picking up a note or clue from a terminal and chasing it down. Walking all the way and exploring every house and building in between. It's amazing the number of little secrets included in the game.

I just thought Quincy seemed like such a huge area to have no main quests. I've finished the main quest without every discovering Quincy. That seemed odd to me since the MQ takes you to most other areas of the map except the extreme NE. And there is no huge area like Quincy in the NE corner of the map.

@Sarreous Yeah, the more I think about it the more I think there was probably a story arc involving Preston and Quincy. Its possible when they were looking for things to cut they simply cut Prestons story because he was such an annoying character. It happens. I'm sure George Lucas thought Jar Jar Binks would be wildly popular too.

Probably the Marketing Department's call. "We are releasing on this date. Figure out what you can get done and have it finished." Sadly, this happens to entirely too many games anymore. Not enough time for solid testing and quality assurance because "We spent millions to advertise, you are not delaying the game." They put just enough into the game to make you saving Preston reasonably believable and left it at that.

The only really large area in the north is around Malden, and I personally love that portion of the map. Whoever designed it did a great job of setting the muties up in there. Going up there in the dark especially can get a bit creepy.

The northeast part though is really just filler. Instead of leaving a lot of emptiness (SW part of the map in FO3), they put in a number of smaller locations with no real connecting theme to them. Although the first time through the Museum of Witchcraft was pretty awesome.
casualsailor May 16, 2017 @ 10:23am 
@Mringasa Well as a programmer I understand that software (games included) are never "finished" but rather deemed ready for release. And it really has to be this way or no software would ever be "finished."

I'm ok with the small areas to explore. Particularly if they have some hidden areas like subway tunnels or buildings that can only be accessed by ecclectic routes.

That's one of the things I liked about Quincy. All of the buildings are linked together by ramps and stairs making it a little maze. I like having to figure out how to get up on an overpass or into one of the skyscrapers downtown. There can't be enough of this in the game for me.

Edit: This is the Adventure Game aspect I really like. I see a place with something interesting now how do I get there since I can't simply walk straight to it?
Last edited by casualsailor; May 16, 2017 @ 10:25am
Mringasa May 16, 2017 @ 10:29am 
Originally posted by casualsailor:
@Mringasa Well as a programmer I understand that software (games included) are never "finished" but rather deemed ready for release. And it really has to be this way or no software would ever be "finished."

I'm ok with the small areas to explore. Particularly if they have some hidden areas like subway tunnels or buildings that can only be accessed by ecclectic routes.

That's one of the things I liked about Quincy. All of the buildings are linked together by ramps and stairs making it a little maze. I like having to figure out how to get up on an overpass or into one of the skyscrapers downtown. There can't be enough of this in the game for me.

Edit: This is the Adventure Game aspect I really like. I see a place with something interesting now how do I get there since I can't simply walk straight to it?

That's something I can understand. Doing the Weathervane quests made me realize just how complex the inner portion of Boston really is in regards to connections and ways to move through the city. I spent a few days wandering around there trying to find a lot of the sneakier ways to travel and maybe find some interesting stuff. I probably only found 50% of what's in there before I departed for more interesting locales though.
Kalsu May 16, 2017 @ 11:11am 
Lots of quests could have been expanded instead or wasting time on some workshop dlcs. I was also expecting more from Quincy or Strong , to name a few.

Would have been fun if we could have interacted with the gunner group in Quincy or even those in the radio tower. Maybe just a few shops in there and a serie of quests where they try to screw you over and you end up killing them all.
Guess only mods can save those for now if we're desperate.
casualsailor May 16, 2017 @ 11:16am 
Originally posted by Mringasa:
Originally posted by casualsailor:
@Mringasa Well as a programmer I understand that software (games included) are never "finished" but rather deemed ready for release. And it really has to be this way or no software would ever be "finished."

I'm ok with the small areas to explore. Particularly if they have some hidden areas like subway tunnels or buildings that can only be accessed by ecclectic routes.

That's one of the things I liked about Quincy. All of the buildings are linked together by ramps and stairs making it a little maze. I like having to figure out how to get up on an overpass or into one of the skyscrapers downtown. There can't be enough of this in the game for me.

Edit: This is the Adventure Game aspect I really like. I see a place with something interesting now how do I get there since I can't simply walk straight to it?

That's something I can understand. Doing the Weathervane quests made me realize just how complex the inner portion of Boston really is in regards to connections and ways to move through the city. I spent a few days wandering around there trying to find a lot of the sneakier ways to travel and maybe find some interesting stuff. I probably only found 50% of what's in there before I departed for more interesting locales though.

Yeah its one of those parts of the game that I like and that there is too little of. I remember an old adventure game call Rhem. Its a game of exploration where there are tons of barriers. At the very beginning of the game you are presented with a bridge that is on pontoons. The goal is to raise the water level so you can cross the bridge. Being able to see intersting things across that bridge and not being able to reach them motivates the player thru hours of trying to figure out all the mechanics of how the water level is controlled. And when you finally succeed you get a huge emotional payoff and a brand new area to explore.

This is what I liked about the downtown Boston. Yeah you shot that Raider on top the broken fire escape. But how do you get up to loot him? What will you find along the way? Besides if you have the 2076 World Seriesl Bat you can try to knock a deathclaw off the roof. And that is priceless.
Last edited by casualsailor; May 16, 2017 @ 11:18am
TVMAN May 16, 2017 @ 11:21am 
Originally posted by Kalsue:
Lots of quests could have been expanded instead or wasting time on some workshop dlcs. I was also expecting more from Quincy or Strong , to name a few.

It's worth mentioning that Bethesda actually has a dedicated writing team whose sole job is to design quests and write character dialog. The people who worked on the settlement system had nothing to do with the lack of quests, hamfisted dialog, and underutilized locations; that ball was dropped solely by the 'quest designer' team.
Macke May 16, 2017 @ 11:54am 
Originally posted by Misilze #FreeKekistan:
Fridge*
I like how you notice that mistake but note the "quinch" one.
Makes you look lika a complete tard.
peon May 5, 2024 @ 6:30am 
Originally posted by TVMAN:
Originally posted by Kalsue:
Lots of quests could have been expanded instead or wasting time on some workshop dlcs. I was also expecting more from Quincy or Strong , to name a few.

It's worth mentioning that Bethesda actually has a dedicated writing team whose sole job is to design quests and write character dialog. The people who worked on the settlement system had nothing to do with the lack of quests, hamfisted dialog, and underutilized locations; that ball was dropped solely by the 'quest designer' team.

Either way, I bet this game has a bunch of cut content, and starfield was even worse. The interesting quests in starfield were way to short. The colony ship, and juno for example. The game originally had pilotable mech armor from the ending quest dialogues of the mech commander who goes rogue.

https://steamcommunity.com/sharedfiles/filedetails/?id=3240040349

Its obvious that there were going to be some quests with taking this location back and getting closure for what happened there. This game could have been much better than it was.

Every game their writing/quests just get worse and worse. I cant wait for the next elderscrolls!

Part of it is writing quests that are boring and bland as to not "offend" anyone. My god just suck the life out of everything.
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Date Posted: May 15, 2017 @ 12:07pm
Posts: 29