Fallout 4

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crops at settlements
Do I need to have crops at all settlements or can I just set supply lines to transport food.

Basically I want to use sanctuary for food growth, and say red rocket for scavenging stations. Will food be brought from santuary to red rocket, or will they be unhappy that there is no food ?
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Showing 1-15 of 26 comments
craigsters Sep 8, 2018 @ 7:24pm 
I know at settlements I didn't build or plant food at that there well be a triangle with a explanation mark beside the settlement in your pipboy for that settlement, so it may only be possible with a mod, you'd have to search nexus for one!..

I remember seeing vending machines that produced food for settlers at nexus, but never tried them!..
Last edited by craigsters; Sep 8, 2018 @ 7:25pm
Kool Kevin Sep 8, 2018 @ 7:35pm 
you have to provide 1 food and 1 water and 1 bed for each settler - you can run food and water to the other settlements with the provisioners but things like beds and security have to be addresed at the local settlements (for the locals settlers). I did one play thru that had sanctuary producing over 350 units of water and ran some of it to other places. (the bed for the provisioner) has to be in the town you sent them from. Hope this helps..
Last edited by Kool Kevin; Sep 8, 2018 @ 7:36pm
Mr.MilkMann Sep 8, 2018 @ 7:45pm 
Originally posted by Donna Pinciotti:
Do I need to have crops at all settlements or can I just set supply lines to transport food.

Basically I want to use sanctuary for food growth, and say red rocket for scavenging stations. Will food be brought from santuary to red rocket, or will they be unhappy that there is no food ?
Yes, but only if the food production accounts for both settlement's settlers and that the supply line remains active.
Last edited by Mr.MilkMann; Sep 8, 2018 @ 8:16pm
Kool Kevin Sep 8, 2018 @ 7:55pm 
That is true! Don't don't forget to outfit and arm & armor you selltler and provisioners
Donna Pinciotti Sep 8, 2018 @ 7:59pm 
Originally posted by Kool Kevin:
you have to provide 1 food and 1 water and 1 bed for each settler - you can run food and water to the other settlements with the provisioners but things like beds and security have to be addresed at the local settlements (for the locals settlers). I did one play thru that had sanctuary producing over 350 units of water and ran some of it to other places. (the bed for the provisioner) has to be in the town you sent them from. Hope this helps..
OK I will set it up similar then and hopefully it will all work.


When you had this set up did the settlement that did not have its own water source show 0 when in the build menu (along the top) or does it get that information from what it being transferred between the settlements.
Kool Kevin Sep 8, 2018 @ 8:05pm 
i don't rember - but i do remember it did make them happy. i wouldn't be suprized if it showed 0 as it is not producing any.
Last edited by Kool Kevin; Sep 8, 2018 @ 9:18pm
Donna Pinciotti Sep 8, 2018 @ 8:12pm 
Ok that's cool, thanks for the help
Kool Kevin Sep 8, 2018 @ 9:30pm 
Originally posted by Donna Pinciotti:
Ok that's cool, thanks for the help
Glad to - Enjoy your travels!
You only need different types of crops if you want to manufacture things (better food, adhesive). If all you want to do is feed Settlers, just plant Tatoes or whatever.

If you do want to manufacture things, as long as you have supply lines, it doesn't matter where the crops are and you don't have to have all the crop types at the same place. So, say you wanted to make adhesive, which needs equal amount of Mutfruit, Corn and Tato (plus 1 Purified Water). You could plant Tato in one settlement, Mutfruit in another, Corn in a third settlement. As long as you have supply lines, you can create Adhesive (well technically Vegetable Starch) in any Settlement (a fourth one say) using the contents of any or all of the other workshops. The Corn, Tato, Mutfruit and Purified Water can all teleport into your Cooking Station from other settlements.


Last edited by The Inept European; Sep 9, 2018 @ 1:56am
If you want to make money from farming ("cash crops") the best bet is corn. It has the (equal-) best price per unit and the best price per weight. The price per weight is important if you have to take your goods to a vendor (especially on Survival). Even if you have local vendors purchasing from you, once you take all their money you will have to go on the road. So sell the heavy stuff (Melons and Tatos) to your local merchants and then take Corn or Razorgrain on the road.

If you are in Survival and you don't mind eating irradiated food (or have no choice), then for the same reason, weight, Corn and Razorgrain are the best traveling food that your Settlers can make for you on your own. Corn has a food value of 6 and Razorgrain has a food value of 5 but also potential HP boost as long as you're fully fed. Razorgrain can be more easily cooked, if you find bottles to get Dirty Water (or get lucky and find Dirty Water). So arguably Razorgrain is a better item to take with you than Corn, and arguably might be a better crop to grow.



Kool Kevin Sep 9, 2018 @ 2:14am 
I like your thinking on this!! I usually plant all 3 crops in one town (logistically easier to repair if need be) after a fire-fight. Something to note:

Tatos and Corn (as well as others) = 1/2 food unit. Mutfruit = 1 food unit. 1 settler can work 6 plants. The math is easy. Feeding the troops - plant Mutfruit -- Need Adhesive? You get the idea. (let me get back to you on that - it may be 6 food units!!)
Last edited by Kool Kevin; Sep 9, 2018 @ 2:43am
My farm plan is:

1. Enough Tatos to feed the Settlers (apparently Settlers eat Tatos first by preference, so planting enough Tatos for all them helps ensure they don't eat your cash crops or your crafting crops)
2. Adhesive farm: equal amounts of Mutfruit, Corn and Tato (in multiples of 3)
3. Cash farm - Corn
4. Survival mode Survivor food farm - Razorgrain - to make Noodle Cup. (You could make Vegetable Soup but it's only 2/3 as efficient: 13 food value for two (half) crop inputs vs 20 food value for one (half) crop input. Unless you want the rad protection buff there's no point making Vegetable Soup)

As mentioned you can combine #3 and #4 by growing Razorgrain and selling for cash whatever you don't need for food. This is probably a good idea since you can never guarantee a supply of Dirty Water / empty bottles with which to convert Razorgrain to Noodle Cup.

Plant all crops in straight lines of 6 food units (6 Mutfruit, 12 of anything else) - 1 Settler worth of production. The straight lines make it easier to harvest and easier to count, and easier to spot damaged plants. The groups of 6 food units help you not to produce too much or too little, so that every Settler is used efficiently.

Happy farming!
Last edited by The Inept European; Sep 9, 2018 @ 2:23am
Kool Kevin Sep 9, 2018 @ 2:40am 
Originally posted by The Inept European:
My farm plan is:

1. Enough Tatos to feed the Settlers (apparently Settlers eat Tatos first by preference, so planting enough Tatos for all them helps ensure they don't eat your cash crops or your crafting crops)
2. Adhesive farm: equal amounts of Mutfruit, Corn and Tato (in multiples of 3)
3. Cash farm - Corn
4. Survival mode Survivor food farm - Razorgrain - to make Noodle Cup. (You could make Vegetable Soup but it's only 2/3 as efficient: 13 food value for two (half) crop inputs vs 20 food value for one (half) crop input. Unless you want the rad protection buff there's no point making Vegetable Soup)

As mentioned you can combine #3 and #4 by growing Razorgrain and selling for cash whatever you don't need for food. This is probably a good idea since you can never guarantee a supply of Dirty Water / empty bottles with which to convert Razorgrain to Noodle Cup.

Plant all crops in straight lines of 6 food units (6 Mutfruit, 12 of anything else) - 1 Settler worth of production. The straight lines make it easier to harvest and easier to count, and easier to spot damaged plants. The groups of 6 food units help you not to produce too much or too little so that every Settler is used efficiently.

Happy farming!

That is not Inept at all that's brilliant!:steamsalty:
Last edited by Kool Kevin; Sep 9, 2018 @ 2:41am
Originally posted by Kool Kevin:
Something to note:

Tatos and Corn (as well as others) = 1/2 food unit. Mutfruit = 1 food unit. 1 settler can work 6 plants. The math is easy. Feeding the troops - plant Mutfruit -- Need Adhesive? You get the idea. (let me get back to you on that - it may be 6 food units!!)
Each Settler can look after 6 units of food production. So 6 Mutfruit plants or 12 of anything else. Same difference.

As a cash crop Mutfruit is about the worst. As a (Survival) player-food crop it has a low food value produced per Settler (the lowest I think, certainly one of the lowest). On a Rads basis it is typical (Razorgrain is the best, that has the lowest ratio of rads to food value).

So probably the main (only?) reason to grow Mutfruit is for the adhesive.

I'm actually thinking, unless you want adhesive, or any of the other special recipes, for general use just grow Razorgrain everywhere. It's a good cash crop, very good weight-to-value when you carry it to a vendor, similar if you carry it as your own food in Survival: converts to Noodle Cup if you have Dirty Water (tripling its food value), and at a pinch if you have to eat it uncooked, it has the lowest rads-to-food-value ratio and an excellent weight-to-food-value ratio. It's also the easiest to harvest in bulk in the 3D world. The ripe wheat sticks up above the top so you can easily see what's ripe and what's not and easily harvest by clicking the protruding tops. Most of the other crops are fiddly to click on in bulk.
Last edited by The Inept European; Sep 10, 2018 @ 8:36am
Tin Can Sep 10, 2018 @ 9:37am 
Mirlurk egg omelette. 0.1 weight and you only have to eat one to sat your hunger. Don't know how many rads are in it.
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Date Posted: Sep 8, 2018 @ 7:20pm
Posts: 26