Fallout 4

Fallout 4

View Stats:
Fuhsaz Sep 7, 2018 @ 3:57am
Lost companion
I took Cait with me and then switched to someone else. I sent Cait to Sanctuary but even after 5 days she isnt there. Never happend to me before, now i play on Survival. I searched every building in there, couldnt find her. What should i do to find her ?????
EDIT: I noticed that i have 3 beds and 1 of them apeares to be USED, but noone ever sleeps in it, i only keep codsworth and dog at that setlement, so why is that? connection maybe?
Last edited by Fuhsaz; Sep 7, 2018 @ 3:59am
< >
Showing 1-15 of 19 comments
Out Of Bubblegum Sep 7, 2018 @ 4:11am 
Did you look up on the roofs? Serious. Known bug. Does she show up on the settler count? Otherwise, maybe she got kidnapped by the slavers again?
Fuhsaz Sep 7, 2018 @ 4:17am 
i have codsworth and dogmeat and on the map it sais 2 setlers over there
do they count as people?
will look on the rooftops
Last edited by Fuhsaz; Sep 7, 2018 @ 4:18am
Fuhsaz Sep 7, 2018 @ 4:33am 
nope, she is nowhere to be found......
seruyaghost Jun 9, 2019 @ 8:56pm 
It seems to be a well known bug, as said previously. I lost Macready this way, and Nick Valentine.
Started to use console commands this way with several forums :
- prid 0002740E moveto player = doesn't complied
- player.placeatme 0002740E = NPC is coming back to you, but unable to talk to him.
He started walking in a direction so I followed him (maybe when arrived would be back to normal?), so I followed and protected him for miles ... he was like set to go back to the third rail pub, where you meet him first, but nothing changes, felt like having a zombie Macready now.
Maybe someone knows the magical console command ?
Just as a reminder, the NPC's ID :
Cait - 00079249
Codsworth - 000179FF
Curie - 001647C6
Dogmeat - 0003D766 (WIP)
Deacon - 00045AC9
John Hancock - 00022613
Robert MacCready - 0002740E
Paladin Danse - 00027683
Piper - 00002F1F
Preston Garvey - 00018FD9
Strong - 00027682
Nick Valentine - 00002F24
X6-88 - 000BBEE6
Manque X6-88: player.moveto 000E210A
Perdu Hancock: player.moveto 00022615
Tesityr Jun 10, 2019 @ 12:46am 
If I may, since you can't use Console Commands in Survival Mode, you can build a special Console with the Vault-Tec Workshop called The Vault-Tec Population Management System - I like to use this to find 'lost' Companions in Survival, as it marks where they are on your Map. It turns it in a 'Quest' as well, but you can just see where they are then turn it off, if you wanted to.

It requires the Vault-Tec DLC, but if you have that, try making the special Console and see if it shows where they are (and that they are there). HTH, GL!
Tesityr Jun 10, 2019 @ 12:58am 
Originally posted by seruyaghost:
It seems to be a well known bug, as said previously. I lost Macready this way, and Nick Valentine.
Started to use console commands this way with several forums :
- prid 0002740E moveto player = doesn't complied
- player.placeatme 0002740E = NPC is coming back to you, but unable to talk to him.
He started walking in a direction so I followed him (maybe when arrived would be back to normal?), so I followed and protected him for miles ... he was like set to go back to the third rail pub, where you meet him first, but nothing changes, felt like having a zombie Macready now.
Maybe someone knows the magical console command ?
Just as a reminder, the NPC's ID :
Cait - 00079249
Codsworth - 000179FF
Curie - 001647C6
Dogmeat - 0003D766 (WIP)
Deacon - 00045AC9
John Hancock - 00022613
Robert MacCready - 0002740E
Paladin Danse - 00027683
Piper - 00002F1F
Preston Garvey - 00018FD9
Strong - 00027682
Nick Valentine - 00002F24
X6-88 - 000BBEE6
Manque X6-88: player.moveto 000E210A
Perdu Hancock: player.moveto 00022615
If I may pop back in, if you use the "placeatme" Console Command, it will 'create a new copy' of the item, in this case The McReady Sandwich...

I suggest using the "moveto" Console Command, when trying to find Companions (save first, in case you get stuck somehow when moving like this); you appear where they are and will find them even if they are on a roof somewhere (you might spawn 'in the roof' though).

The reason you are getting a zombie Macready btw, may be due to using the ID of the Object, the NPC, and not the Reference ID in the game. An easy way I remember it is like this:

The PRID is the "source" object of the thing
The Ref ID is the "location" of the thing, but a copy the game made to "play with"

In the game, you need to reference the Reference ID [sorry lol, USE the Ref ID], since that is 'where it places it in the world'. Creating a new ID with "place at me" will be an 'empty copy' as mentioned above (for objects/weapons/etc it might be OK, but for NPCs they can end up not working).

To find the Reference ID of an object in game, I usually use
help NAME 0
Which is the command to List all the information on 'whatever NAME is'. It can be a long list, so for Objects and Items, use the number 4 instead of 0 (instead of it listing 'everything' with that title, it will just list Objects (making less of a long result for you, useful if the thing is an object)).

Where was I? lol Oh, so the command "help Macready 0" should list the in-game Reference ID the game is using. If you use that ID and the "moveto" command, it should then teleport you to the location where Macready is.

HTH

GL
Last edited by Tesityr; Jun 10, 2019 @ 12:59am
Have you checked out Combat Zone?

In my current game whenever i dismiss Curie she appears in the vault you get her from, no matter where you try to send her. Oddly all the other companions work just fine.
seruyaghost Jun 10, 2019 @ 3:35am 
Thank you HTH for that large answer, I tried it and works with player.moveto 00000014 (MacReady in my game) but still he walks around in the 3rd rail bar without any capability to talk or walk, as the companion I had before
I also tried " getav CA_affinity" with his ID ingame, not complied as well
Shall I delete him and try resurrect, to rebuild the affinity with his son story and all ?
BTW thanks again for the console ID explanation
seruyaghost Jun 10, 2019 @ 4:01am 
And now to add, I was unable to find back Nick Valentine, not at his office, he was sent in one of my 23 colonies but (ingame ID 00002F24 ) I tried the same player.moveto 0000F2F4 in Diamond City, but it failed "not complied", (or maybe I failed analyzing the "help Nick 0" infos sent by the console about that other NPC?)
seruyaghost Jun 10, 2019 @ 10:44am 
Now it's Hancock : sent to Red Rocket (100% sure now that I know yhis bug, I make a paper list)
He's missing, but I can hear his sentences from time to time... without him. Maybe this game is haunted lol, or it's just the way you gotta endure the technical fails to enjoy the wonderful lore...
Build a vault tech population management system, or a bell in every settlement.
And the bell is more reliable than the Vault-Tec Population Management System, which is quite buggy.
seruyaghost Jun 10, 2019 @ 4:28pm 
Good to know for the bell, moreover considering the Vault-Tec Population Management System as part of a DLC... I found back Hancock after a Silver Shroud quest. Had to talk with him after the completing the Kendra mission, so even if not in Goodneighbor, the mark was on Red Rocket.
And so when I landed back there, he was with the good dialog. I sent my current partner (Strong) to the ghouls'colony , I hope I'll see him there.
It seems like having quests implying the NPC's interaction kinda "force" him to set back ingame, as Curies' example previously. Anyway I will miss Macready and Valentine...
Originally posted by seruyaghost:
Good to know for the bell, moreover considering the Vault-Tec Population Management System as part of a DLC... I found back Hancock after a Silver Shroud quest. Had to talk with him after the completing the Kendra mission, so even if not in Goodneighbor, the mark was on Red Rocket.
And so when I landed back there, he was with the good dialog. I sent my current partner (Strong) to the ghouls'colony , I hope I'll see him there.
It seems like having quests implying the NPC's interaction kinda "force" him to set back ingame, as Curies' example previously. Anyway I will miss Macready and Valentine...
Well sometimes they are just there. But you don't see them. Cause their stuck in a wall or something.
Tesityr Jun 11, 2019 @ 7:46am 
Originally posted by isomorphic_projection:
Originally posted by seruyaghost:
Good to know for the bell, moreover considering the Vault-Tec Population Management System as part of a DLC... I found back Hancock after a Silver Shroud quest. Had to talk with him after the completing the Kendra mission, so even if not in Goodneighbor, the mark was on Red Rocket.
And so when I landed back there, he was with the good dialog. I sent my current partner (Strong) to the ghouls'colony , I hope I'll see him there.
It seems like having quests implying the NPC's interaction kinda "force" him to set back ingame, as Curies' example previously. Anyway I will miss Macready and Valentine...
Well sometimes they are just there. But you don't see them. Cause their stuck in a wall or something.
If I may add to this, I used the Vault-Tec Console to locate Piper once, whom I had sent to Hangman's Alley - yet I couldn't find her anywhere (I did hear her little quips and comments so it was a little unnerving). The Vault-Ten Console was correct, she was 'there' but I couldn't see her.
I used a moveto for me to her, after looking up her ID with HELP, and she was on a high roof/ledge in Hangman's Alley (along the wall towards where the Workshop is), I spawned just below her, but was looking at her; I had found her 'stuck' there. Good point Iso...
Last edited by Tesityr; Jun 11, 2019 @ 7:47am
< >
Showing 1-15 of 19 comments
Per page: 1530 50

Date Posted: Sep 7, 2018 @ 3:57am
Posts: 19