Fallout 4

Fallout 4

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Zodee Dec 22, 2019 @ 6:38am
If a made Fallout 4 steam backup does the mods carried over?
just asking, cause i'd like a fresh unmodded steam backup copy.
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Showing 1-15 of 16 comments
John Dec 22, 2019 @ 7:03am 
I have never made a backup save before, but I believe it would carry across all files in the original directory ( the one used for the backup) so potentially, but I believe, with caution, these mod files could be removed, I do not know if it would be easy to run two different versions of the game like this.

I do not know how modded saves work with external modding sites that are not Bethesda, but you can toggle the activity of mods in game, without having to disable every one individually, by disabling the entire modded load order for one save file in the game/ one play-through, either way hope this helps.
Last edited by John; Dec 22, 2019 @ 7:04am
Zodee Dec 22, 2019 @ 8:38am 
Originally posted by Phil Mitchell's Scotch Egg:
I have never made a backup save before, but I believe it would carry across all files in the original directory ( the one used for the backup) so potentially, but I believe, with caution, these mod files could be removed, I do not know if it would be easy to run two different versions of the game like this.

I do not know how modded saves work with external modding sites that are not Bethesda, but you can toggle the activity of mods in game, without having to disable every one individually, by disabling the entire modded load order for one save file in the game/ one play-through, either way hope this helps.

i don't really need the save, just the game
John Dec 22, 2019 @ 8:54am 
Originally posted by Zodee:
i don't really need the save, just the game
I suggested the save option as it will allow you to pick and choose when you wish to play with/without mods on one game. Furthermore, the game backup will just take up space when you can disable all mods with your mod service and reinstall the game, just a thought though.
RockinYankee Jan 25, 2020 @ 7:46am 
I recently replaced my gaming laptop, and just finished Restoring my Steam backup from my old to new, and I can tell you first hand that NO, my FO4 Mods did not make the backup/restore process from the Steam app. I am now currently researching where those are be saved so I can get some of my mods back that I am not able to find in new searches.
Last edited by RockinYankee; Jan 25, 2020 @ 7:46am
deidian Jan 25, 2020 @ 8:00am 
If I were you I wouldn't be counting on it. Steam backup is a general procedure meant to work with any game sold in Steam: do you really think Steam is going to devote time to make specific configuration so backup accounts for any possible way a game can be modded? This changes across games and one game may have more than one way to be moded. Just for instance I believe Steam backup doesn't stash the save files from any game: you get them back when restoring IF you have Steam cloud enabled for the game.

You have to stash your mods on your own and if you keep a saved game track somewhere which mods were installed on the save file. Mod managers have automatic functionality for this in F4, so if you use one something that's already done as long as you keep the mod manager installed.
F4 will also ask you when a mod is not present for a savegame if you are sure that you want to load it anyway, so this will give you a chance to recover and/or enabling the mod before loading anything.
Nite69 Jan 25, 2020 @ 3:53pm 
don;t trust steam cloud, its known for corrupting your saves, always backup manually
Last edited by Nite69; Jan 25, 2020 @ 3:53pm
Out Of Bubblegum Jan 25, 2020 @ 5:20pm 
The steam backup looks like just a kind of a zip file stored on your hard drive. Just make one yourself. Use the Windows zip feature to zip the whole ../common/Fallout 4 directory. Then move it somewhere where you will remember. And rename it to something like Fallout 4 Fresh Install. The Windows file date will let you know when it was made. But if you already have mods then it is too late to grab a fresh install.
deidian Jan 25, 2020 @ 5:32pm 
Originally posted by Out Of Bubblegum:
The steam backup looks like just a kind of a zip file stored on your hard drive. Just make one yourself. Use the Windows zip feature to zip the whole ../common/Fallout 4 directory. Then move it somewhere where you will remember. And rename it to something like Fallout 4 Fresh Install. The Windows file date will let you know when it was made. But if you already have mods then it is too late to grab a fresh install.

If you do backups manually save too the appmanifest_appID.acf files in steamapps. If you want to restore the game without internet access you will be screwed without the .acf file even if the game can be run in offline mode. I already run into this, so be warned: ♥♥♥♥ happens.
Last edited by deidian; Jan 25, 2020 @ 5:32pm
Ceejay Jan 25, 2020 @ 6:01pm 
Steam backup only backs up steam files, so vanilla game only, no mods, save game,custom maps, configurations etc.

Your saves can be saved on steam cloud if the game allows, but wont be part of the backup.
Chef Jan 25, 2020 @ 6:16pm 
Its worth pointing out that if a person uses Vortex or MO2 you basically always have an unmodded game. MO2 never changes the game files, and with Vortex all mod files can be removed at the push of a button.
Zodee Jan 25, 2020 @ 7:38pm 
ooo that's okay, i actually want to make a clean fo4 steam library backup but my current fo4 is modded.
Sephrajin Jan 26, 2020 @ 12:45am 
Originally posted by Chef:
Its worth pointing out that if a person uses Vortex or MO2 you basically always have an unmodded game. MO2 never changes the game files, and with Vortex all mod files can be removed at the push of a button.
Not enterily true.
There are mods, such as Homemaker, wich if just removed from the 'mods folder', will CRASH your SAVEGAME, because they'll add (replce) some items via script, and if the mod is removed, without changes to the save game, you'll end up having a un-usable build menu for settlements. (in this specific case).

Just worth mentioning.
Flippy Jan 26, 2020 @ 1:10am 
Copying the Fallout 4 folder to a good place then deleting the used one then validating files will make a back up. Then copy that one. I have such back ups as well. Make short cuts on desktop to get to all these things.

A folder for everything modding related and the back ups of the Fallout 4 folder, and the shorts cuts that can be dropped onto desktop easily when ever going to modding is a great way to go.

The DLC like Far Harbour can be installed and uninstalled, then reinstalled again without problems for a fresh replay through on a current save for example, same with mods that dont use a third party program. Just make sure not to be in the area when doing this and save again with it uninstalled.

Last edited by Flippy; Jan 26, 2020 @ 1:13am
Chef Jan 26, 2020 @ 7:34am 
Originally posted by Sephrajin:
Not enterily true.
There are mods, such as Homemaker, wich if just removed from the 'mods folder', will CRASH your SAVEGAME, because they'll add (replce) some items via script, and if the mod is removed, without changes to the save game, you'll end up having a un-usable build menu for settlements. (in this specific case).

Just worth mentioning.

Your right. I had no idea we were talking about removing mods in the middle of a save.

Originally posted by Flippy:
The DLC like Far Harbour can be installed and uninstalled, then reinstalled again without problems for a fresh replay through on a current save for example, same with mods that dont use a third party program. Just make sure not to be in the area when doing this and save again with it uninstalled.

Flippy are you nuts? I've never really had an issue with anything you have said before, but that's completely and absolutely wrong. You CANNOT remove mods in an on going save (unless it's a texture mod that doesn't have a plugin). Data is baked into your save game file that cannot be removed. This is the case with any game that uses the Creation Engine. It's always been this way, and has been stated as such from BGS themselves. I'm sorry dude, this is the worst thing I've ever seen you post.
Flippy Jan 26, 2020 @ 1:51pm 
Originally posted by Chef:
Originally posted by Sephrajin:
Not enterily true.
There are mods, such as Homemaker, wich if just removed from the 'mods folder', will CRASH your SAVEGAME, because they'll add (replce) some items via script, and if the mod is removed, without changes to the save game, you'll end up having a un-usable build menu for settlements. (in this specific case).

Just worth mentioning.

Your right. I had no idea we were talking about removing mods in the middle of a save.

Originally posted by Flippy:
The DLC like Far Harbour can be installed and uninstalled, then reinstalled again without problems for a fresh replay through on a current save for example, same with mods that dont use a third party program. Just make sure not to be in the area when doing this and save again with it uninstalled.

Flippy are you nuts? I've never really had an issue with anything you have said before, but that's completely and absolutely wrong. You CANNOT remove mods in an on going save (unless it's a texture mod that doesn't have a plugin). Data is baked into your save game file that cannot be removed. This is the case with any game that uses the Creation Engine. It's always been this way, and has been stated as such from BGS themselves. I'm sorry dude, this is the worst thing I've ever seen you post.

Why is it the Fallout 4 forums where wrong is always defined so well?

Nevermind i know why and its been a troll army target since day 1.

Last edited by Flippy; Jan 26, 2020 @ 2:29pm
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Date Posted: Dec 22, 2019 @ 6:38am
Posts: 16