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I do not know how modded saves work with external modding sites that are not Bethesda, but you can toggle the activity of mods in game, without having to disable every one individually, by disabling the entire modded load order for one save file in the game/ one play-through, either way hope this helps.
i don't really need the save, just the game
You have to stash your mods on your own and if you keep a saved game track somewhere which mods were installed on the save file. Mod managers have automatic functionality for this in F4, so if you use one something that's already done as long as you keep the mod manager installed.
F4 will also ask you when a mod is not present for a savegame if you are sure that you want to load it anyway, so this will give you a chance to recover and/or enabling the mod before loading anything.
If you do backups manually save too the appmanifest_appID.acf files in steamapps. If you want to restore the game without internet access you will be screwed without the .acf file even if the game can be run in offline mode. I already run into this, so be warned: ♥♥♥♥ happens.
Your saves can be saved on steam cloud if the game allows, but wont be part of the backup.
There are mods, such as Homemaker, wich if just removed from the 'mods folder', will CRASH your SAVEGAME, because they'll add (replce) some items via script, and if the mod is removed, without changes to the save game, you'll end up having a un-usable build menu for settlements. (in this specific case).
Just worth mentioning.
A folder for everything modding related and the back ups of the Fallout 4 folder, and the shorts cuts that can be dropped onto desktop easily when ever going to modding is a great way to go.
The DLC like Far Harbour can be installed and uninstalled, then reinstalled again without problems for a fresh replay through on a current save for example, same with mods that dont use a third party program. Just make sure not to be in the area when doing this and save again with it uninstalled.
Your right. I had no idea we were talking about removing mods in the middle of a save.
Flippy are you nuts? I've never really had an issue with anything you have said before, but that's completely and absolutely wrong. You CANNOT remove mods in an on going save (unless it's a texture mod that doesn't have a plugin). Data is baked into your save game file that cannot be removed. This is the case with any game that uses the Creation Engine. It's always been this way, and has been stated as such from BGS themselves. I'm sorry dude, this is the worst thing I've ever seen you post.
Why is it the Fallout 4 forums where wrong is always defined so well?
Nevermind i know why and its been a troll army target since day 1.