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Logic gates in workshop dlc
I have no idea how these things work, can someone give me the Logic gates for dummy's explanation on how they work, thank you.
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Showing 1-3 of 3 comments
Ilja Jul 5, 2017 @ 11:14am 
I think Oxhorn explains it best, with examples.

https://youtu.be/P6nIIR6eZRA
klesh Jul 5, 2017 @ 11:37am 
This was one of the videos I saw awhile ago that helped me to understand their various functions. It doesn't cover everything, but it helps.

https://www.youtube.com/watch?v=x3B9h2Ahutk
firestorm Jul 17, 2017 @ 5:30pm 
Yeah I know, bit older thread.
But gonna revive it anyway.

Was looking for an easier way to use a conveyor splitter with a diverter for 2 builders,
and one switch to switch between the two. (exception being all off, 2 switches are needed)
Came up with this solution.

3 way switch

All off
http://steamcommunity.com/sharedfiles/filedetails/?id=1078863913

Object 1 powered
http://steamcommunity.com/sharedfiles/filedetails/?id=1078864023

Object 2 powered
http://steamcommunity.com/sharedfiles/filedetails/?id=1078863965

Sorry bit dark but in some ways is a bit better at night.

The 3 logic gates to the far left do nothing in these caps.
but function exactly the same as the ones thats hooked up,
only difference is the top gate is a XOR and the top gate on the right is a AND gate.

Left switch is the master switch and powers up/down everything shown.

Wire comes from generator to this switch then to the AND or XOR gate (top/Red)
Makes 0 difference which gate you use,
they both function exactly the same when only one power source is used with them.
(you could also use the OR gate this way)

And the output (black) is connected to both the switch on the right and the input (red) of the second logic gate down, second wire comming from the switch to the right also connects to the input on the second gate down.

Next two logic gates down are NAND gates (both examples)
In both cases the input to these are connected to the output of the gate directly above it.
Top one is also connected to the switch to the right as described above.
Input on the bottom one only needs to be connected to the output of the gate above.
(even though its a bit dark, you can still see how the wires connect.)

Ok, how it works.
With the master switch (left) on the top gate (XOR/OR/AND) gets powered (duh lol)
Which passes power to both the switch to the right and the second gate down in the stack.
If the switch to the right is on that == having 2 power sources connected to the second gate,
Which then passes power to the bottom gate lighting the worklight to the left but not the right.
If the second switch is off, conditions are met for that gate and passes power directly to the worklight on the right but not the worklight on the left.

Yeah I know, it really dont make sense!
Because it seems that IF that second gate down wasnt live
(as indicated by the green lights around the output)
it actually shouldnt pass power to the third switch down either, But it does?
Thats the game world for ya though. lol

Only two gates really seem to actually be needed in the game.
AND & NAND with maybe the exception of XNOR,
but as of yet havent figured out a use for XNOR myself?
But atm, only looking at making useable items functional using the gates.
Display systems, the other gates may come in handy?
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Date Posted: Jul 5, 2017 @ 11:13am
Posts: 3