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HDT HH for Skyrim has been obsolete for a very long time anyway. I can't understand why some mod authors are persistent of using troublesome script. There is no need for that.
I gave an answer.
2.Can you enlight me and tell me where I complained?
What I meant about script being troublesome, I meant it's use for multiply targets. HDT HH needs to check each characer using high heels from the cell and set their height. That reserves Papyrus time needlessly and didn't work really well with Skyrim either.
NetimmerseOverride had NiO HH meshes. I think HH authors in Skyrim Nexus were just too used to use HDT HH, instead of moving to NiO HH.
Nothing is perfect. HDT HH had issues with script and NiO has slight scaling issues with furnitures.
However, floors of Skyrim and Commonwealth are not exactly even. I will take a small heel clipping with floor, when character sits down, compared to script setting heights and having potential hovering issues with same furnitures.
Expired - author of Fallout 4 LooksMenu - is also the author of NiO. He is also working with F4SE. My hope is that he would release NiO equivalent for FO4, when F4SE gets there. We could then use HH meshes right from the start, instead of getting too used to running things with potentially troublesome scripts.
We have reached peak First World Problem, my dudes.
and nothing beats a miniskirt with ballistics weave.
Waching values in some of Nexus clothes, I don't think those miniskirts even need ballistic weave.
We all know rules of Cyberpunk. Right?
I think they apply in the Wasteland.
Eh, why would one exclude the other?
well, I'm using this http://www.nexusmods.com/fallout4/mods/11879/?
and yeah, you kind of do need ballistics weave, if you are playing on very hard.