Fallout 4

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Use Fo4Edit to add ballistic weave to hazmat suit
Like the it says, i would like to know if that is possible and if so what i need to add where.
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Showing 1-10 of 10 comments
pedantic_roc Aug 17, 2017 @ 3:05am 
Yeah, just need to add an armor type keyword and then add, or copy, the parent slot details across. Best if you look at something like Piper's coat and use it for reference. It's not hard.
TheLittleDeadGuy Aug 17, 2017 @ 4:03am 
Originally posted by pedantic_roc:
Yeah, just need to add an armor type keyword and then add, or copy, the parent slot details across. Best if you look at something like Piper's coat and use it for reference. It's not hard.

Thx worked like a charm.
pedantic_roc Aug 17, 2017 @ 4:23am 
"Glad you liked it." Have a great game. :-)
Serpoman Aug 17, 2017 @ 5:38am 
Armorsmith Extended is a good mod on Nexus, best ever!
pedantic_roc Aug 17, 2017 @ 9:42am 
Originally posted by Serpoman:
Armorsmith Extended is a good mod on Nexus, best ever!

No doubt it is. But, you'll never learn anything if you keep relying on other folk to make the mods you want to see in your game. :-)
LAZERFACE Aug 17, 2017 @ 10:53am 
LOL such a sissy, stop getting shot.
pedantic_roc Aug 17, 2017 @ 10:57am 
Originally posted by LAZERFACE:
LOL such a sissy, stop getting shot.

Ha ha. Or, take drugs! ;-)
Armoured Squid Jul 21, 2018 @ 10:34pm 
Originally posted by TheLittleDeadGuy:
Originally posted by pedantic_roc:
Yeah, just need to add an armor type keyword and then add, or copy, the parent slot details across. Best if you look at something like Piper's coat and use it for reference. It's not hard.

Thx worked like a charm.

would someone be able to post what the keywords are and whare to add them, it may be simple to quite a few people but i dont even know what im looking for to copy them into a new esp

i did manage to find these 2 lines;
keyword - ap_Railroad_ClothingArmor "No Weave" [KYWD:0020DE3E]
parent - ma_Railroad_ClothingArmor [KYWD:0020DE40]
not sure what else is missing
Last edited by Armoured Squid; Jul 21, 2018 @ 10:50pm
DouglasGrave Jul 21, 2018 @ 11:24pm 
Originally posted by Armoured Squid:
Originally posted by TheLittleDeadGuy:

Thx worked like a charm.

would someone be able to post what the keywords are and whare to add them, it may be simple to quite a few people but i dont even know what im looking for to copy them into a new esp

i did manage to find these 2 lines;
keyword - ap_Railroad_ClothingArmor "No Weave" [KYWD:0020DE3E]
parent - ma_Railroad_ClothingArmor [KYWD:0020DE40]
not sure what else is missing
From what I understand of it, the "ap_Railroad_ClothingArmor" keyword goes into the "attach parent slots" section of the item's data so that it has a slot that can attach ballistic weave. The "ma_Railroad_ClothingArmor" keyword goes in the "keywords" section of the item's data so that the workbenches recognize it as something they can modify in that way.

There are a few items in the base game that have Attach Parent (pa) keywords that give them slots for things without having a Mod Association (ma) keyword to make them constructible with the workbench, and can thus only have the appropriate mods attached by using console commands or workbench glitches.
Armoured Squid Jul 22, 2018 @ 12:27am 
Originally posted by DouglasGrave:
Originally posted by Armoured Squid:

would someone be able to post what the keywords are and whare to add them, it may be simple to quite a few people but i dont even know what im looking for to copy them into a new esp

i did manage to find these 2 lines;
keyword - ap_Railroad_ClothingArmor "No Weave" [KYWD:0020DE3E]
parent - ma_Railroad_ClothingArmor [KYWD:0020DE40]
not sure what else is missing
From what I understand of it, the "ap_Railroad_ClothingArmor" keyword goes into the "attach parent slots" section of the item's data so that it has a slot that can attach ballistic weave. The "ma_Railroad_ClothingArmor" keyword goes in the "keywords" section of the item's data so that the workbenches recognize it as something they can modify in that way.

There are a few items in the base game that have Attach Parent (pa) keywords that give them slots for things without having a Mod Association (ma) keyword to make them constructible with the workbench, and can thus only have the appropriate mods attached by using console commands or workbench glitches.

thank you, it looks like i just had them the wrong way round.
i tried adding the weave to a different item and it worked i might still be missing something on the original item i tried to edit, thanks to your post i couls see whare i went wrong.

i was trying to add balistic weave to the armoured leotard mod as that had something called padding ingame, in f4edit there wasnt any railroad keywords so i assumed the weave could be added, as you can tell im fairly new to the creation side of modding even if it is just edit tweaks
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Date Posted: Aug 17, 2017 @ 2:45am
Posts: 10