Fallout 4

Fallout 4

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Blue Agility +2 clothing or outfit
I've been equipping armor on the settlers and most of them end up looking like a potential attacker, so I'm afraid I'll confuse an ally for an enemy. We Are the Minutemen[nexusmods.com] is adding difference but I'd like it to be greater. Although I'm not that happy settlers look goofy with slippers, I think them in Bathrobe stands them out, see here[imgur.com]; for that to work, one need to have installed More Armor Slots[nexusmods.com], since there would be a slot conflict (Bathrobe unequipping when equipping armor beside helmet). The problem with this is I usually equip settlers Military fatigue, and with Bathrobe they'd loose Agility +2.

Is there a blue clothing or an outfit that includes the effect Agility +2? Is there an easy way to have a custom or modded Military fatigue which is blue or bright blue? It need to be custom or modded, otherwise the attackers in Military fatigue would be blue, thus defeating the point.

Thank you kindly
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Showing 1-11 of 11 comments
old.school Jul 7, 2020 @ 3:43am 
The tooltips for SPECIAL stats are for you. Companions and NPC's dont benefit from SPECIAL stats the same way you do some SPECIAL stats dont give them any benefit at all. A wiki site shows different charisma and intellect stats for companions. But what use is charisma or intellect to a companion? the wiki also shows X6 as having 18 endurance and Strong having 8. But for companions their health is determined by a different formula and Strong actually has more health while X6 has the same amount as everyone else. I think Curie has the most out of all of them but it shows her endurance as 4 and her health is fixed and doesnt scale like everyone elses. A week ago i did some searching and someone tested strength and endurance on companions and they showed that it increased carry weight and health. No other tests were done on other SPECIAL stats so you pretty much have to come up with something on your own or just use logic like the way i did to see if they benefit or not. So it looks like their base endurance doesnt affect their base hitpoints but endurance from gear does give them more hitpoints.

Agility says it gives them more AP for VATS and increases their stealth. But companion stealth is determined not by AGI but by a completely different stealth value from IIRC 1-5 with Dogmeat being a 5, Curie being 0 or 1 and everybody else being 4 and Cait being a 4 but her having a special flag mentioning stealth in her files. I'm also willing to bet that NPC's use a different aiming system then you do. When YOU use VATS if an enemy is hiding behind a solid wall you will see 0% hit chance on all their body parts. So how is it that when you are behind a solid wall the enemy still shoots at you? its either a modified VATS where the minimum hit chance against you is always 1% to allow the NPC's to always be shooting at you to give the appearance that you are in a gun battle. Or it might be a completely different aiming system that is nothing like VATS and so doesnt let them benefit from AGI.


TLDR just give your settlers a vault suit and a ship captains hat.

Last edited by old.school; Jul 7, 2020 @ 3:56am
WilliamC1514 Jul 7, 2020 @ 4:02am 
How could I setup a test if the settler shooting ability increases with SPECIAL Agility +2? Perhaps there's a ranged weapon that always does the same damage and I could spawn a raider at always the same HP, and count how many shot it took the settler to get the raider down?

I was going to make an update to the OP asking if there's a way to get some kind of overlaying blue color which would leave my usual settler setup as is (heavy/sturdy combat armor, Military fatigue, Short combat rifle & switchblade), perhaps some kind of blue poncho, surcoat or tabard. Perhaps someone knows of such thing?
Last edited by WilliamC1514; Jul 7, 2020 @ 4:16am
old.school Jul 7, 2020 @ 4:15am 
Originally posted by WilliamC1514:
How could I setup a test if the settler shooting ability increases with SPECIAL Agility +2? Perhaps there's a ranged weapon that always does the same damage and I could spawn a raider at always the same HP, and count how many shot it took the settler to get the raider down?

I was going to make an update to the OP asking if there's a way to get some kind of overlaying blue color which would leave my usual settler setup as is (heavy/sturdy combat armor, Military fatigue, Short combat rifle & switchblade), perhaps some kind of blue poncho or those medieval armor overlay clothing things showing emblems and house colors. Perhaps someone knows of such thing?

AGI affects how many AP points you have in VATS not your accuracy. To test its effect you would be checking to see if settlers have an AP pool. Which means saving the game, starting a fight with a settler that has zero AGI gear and soaking up their damage to see if they reach a point where they stop attacking for a while (maybe they ran out of AP). Then stack them up with a bunch of AGI gear and start a fight with them again and see if their attack pattern/frequency changes.

Also as far as your second paragraph goes if you are talking about custom clothing then you're talking about mods. In which case you can use hidden armor mod so that you can see your settlers clothes better. And again since we are talking about modding you can get whatever outfit you want from nexus and just make sure it has distinct color/appearance and that it isnt on the leveled lists so that it doesnt spawn on raiders/gunners.
Last edited by old.school; Jul 7, 2020 @ 4:20am
Zotliatlicor Jul 7, 2020 @ 10:07am 
Percerption helps settlers shoot better. Strength make them carry more stuff and do more Meele Damage. Endurance makes them more durable, but only by a very small fraction, so it is useless in my view.

Charisma, Agility and Intelligence has no effect on settlers behaviour, and no effect on Companions either. Luck is hard to test, they might score a tiny bit more criticals with a Luck boosting armour. Unsure on that one.

Companions also benefit from Endurance, Strength and Perception boosts in some cases. At least the humanoids do. Dogmeat, Nick, Curie, Codsworth, X6 and Strong are not pure humans, and may be affected differently or not at all, i have yet to test those.

Dogmeat can carry more items if you equip anything on him, Goggles, Bandana or Dog Armour, no difference.
WilliamC1514 Jul 7, 2020 @ 10:57am 
Originally posted by old.school:
leveled lists
I'm not the best at searching but I looked at multiple pages and while the subject is at hand, there's no mention of which items are included in it. I could neither find something alike on the wiki[fallout.fandom.com].


Originally posted by Zotliatlicor:
Percerption helps settlers shoot better.
Thanks again.

Originally posted by Zotliatlicor:
Luck is hard to test, they might score a tiny bit more criticals with a Luck boosting armour. Unsure on that one.
Hmm! My character was melee the vast majority of the time but I've put some time ranged for some weeks now, and the only time I got a critical was after I got Gun Fu rank 3 and had >= 4 targets. Beside using the spacebar criticals, which I save in case I need to ram that super-sledge extra hard, and the above perk, how could I get one?
old.school Jul 7, 2020 @ 2:22pm 
Originally posted by WilliamC1514:
Originally posted by old.school:
leveled lists
I'm not the best at searching but I looked at multiple pages and while the subject is at hand, there's no mention of which items are included in it. I could neither find something alike on the wiki[fallout.fandom.com].


For vanilla outfits if you cant find the info on wikis then just pay attention to what clothes raiders/gunners/rust devils spawn with. For example when was the last time you saw a raider/gunner/rust devil spawn with a baseball hat and baseball outfit? or a vault suit? thats why i mentioned outfitting all your settlers in a vaultsuit. You have a bunch of people in blue running around so it will be easy to pick them out in a settlement attack.

Now for clothing mods on nexus it usually says if the clothing mod is able to spawn on other NPC's. If it doesnt say or you arent sure then you can post a question on the mods comment section.
CRITS Marigold Jul 7, 2020 @ 2:30pm 
I give everyone clean vault 111 suits I cheat into the game.
There are 200 suits inside the vault anyway in all those unopenable boxes, why shouldn't I use them? XD
T-45 power armor and explosive miniguns for everyone or bust.
Elbmek Jul 7, 2020 @ 4:27pm 
easy - dont. Let the settlers do their own thing
WilliamC1514 Jul 9, 2020 @ 12:06pm 
I'm satisfied of how things ended up as one may see
https://steamcommunity.com/sharedfiles/filedetails/?id=2160273580
https://steamcommunity.com/sharedfiles/filedetails/?id=2160274977
https://steamcommunity.com/sharedfiles/filedetails/?id=2160278104

Although when I had Minuteman Army[nexusmods.com] installed, there used to be a group of Minuteman at the Milton car dealership but since I had to disable it to install We Are the Minutemen, they're not there anymore; hopefully that didn't mess anything.
DouglasGrave Jul 9, 2020 @ 2:20pm 
Originally posted by WilliamC1514:
Although when I had Minuteman Army[nexusmods.com] installed, there used to be a group of Minuteman at the Milton car dealership but since I had to disable it to install We Are the Minutemen, they're not there anymore; hopefully that didn't mess anything.
Narrator: "He said, tempting fate to ruin everything."
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Date Posted: Jul 7, 2020 @ 2:25am
Posts: 11