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Agility says it gives them more AP for VATS and increases their stealth. But companion stealth is determined not by AGI but by a completely different stealth value from IIRC 1-5 with Dogmeat being a 5, Curie being 0 or 1 and everybody else being 4 and Cait being a 4 but her having a special flag mentioning stealth in her files. I'm also willing to bet that NPC's use a different aiming system then you do. When YOU use VATS if an enemy is hiding behind a solid wall you will see 0% hit chance on all their body parts. So how is it that when you are behind a solid wall the enemy still shoots at you? its either a modified VATS where the minimum hit chance against you is always 1% to allow the NPC's to always be shooting at you to give the appearance that you are in a gun battle. Or it might be a completely different aiming system that is nothing like VATS and so doesnt let them benefit from AGI.
TLDR just give your settlers a vault suit and a ship captains hat.
I was going to make an update to the OP asking if there's a way to get some kind of overlaying blue color which would leave my usual settler setup as is (heavy/sturdy combat armor, Military fatigue, Short combat rifle & switchblade), perhaps some kind of blue poncho, surcoat or tabard. Perhaps someone knows of such thing?
AGI affects how many AP points you have in VATS not your accuracy. To test its effect you would be checking to see if settlers have an AP pool. Which means saving the game, starting a fight with a settler that has zero AGI gear and soaking up their damage to see if they reach a point where they stop attacking for a while (maybe they ran out of AP). Then stack them up with a bunch of AGI gear and start a fight with them again and see if their attack pattern/frequency changes.
Also as far as your second paragraph goes if you are talking about custom clothing then you're talking about mods. In which case you can use hidden armor mod so that you can see your settlers clothes better. And again since we are talking about modding you can get whatever outfit you want from nexus and just make sure it has distinct color/appearance and that it isnt on the leveled lists so that it doesnt spawn on raiders/gunners.
Charisma, Agility and Intelligence has no effect on settlers behaviour, and no effect on Companions either. Luck is hard to test, they might score a tiny bit more criticals with a Luck boosting armour. Unsure on that one.
Companions also benefit from Endurance, Strength and Perception boosts in some cases. At least the humanoids do. Dogmeat, Nick, Curie, Codsworth, X6 and Strong are not pure humans, and may be affected differently or not at all, i have yet to test those.
Dogmeat can carry more items if you equip anything on him, Goggles, Bandana or Dog Armour, no difference.
Thanks again.
Hmm! My character was melee the vast majority of the time but I've put some time ranged for some weeks now, and the only time I got a critical was after I got Gun Fu rank 3 and had >= 4 targets. Beside using the spacebar criticals, which I save in case I need to ram that super-sledge extra hard, and the above perk, how could I get one?
For vanilla outfits if you cant find the info on wikis then just pay attention to what clothes raiders/gunners/rust devils spawn with. For example when was the last time you saw a raider/gunner/rust devil spawn with a baseball hat and baseball outfit? or a vault suit? thats why i mentioned outfitting all your settlers in a vaultsuit. You have a bunch of people in blue running around so it will be easy to pick them out in a settlement attack.
Now for clothing mods on nexus it usually says if the clothing mod is able to spawn on other NPC's. If it doesnt say or you arent sure then you can post a question on the mods comment section.
There are 200 suits inside the vault anyway in all those unopenable boxes, why shouldn't I use them? XD
https://steamcommunity.com/sharedfiles/filedetails/?id=2160273580
https://steamcommunity.com/sharedfiles/filedetails/?id=2160274977
https://steamcommunity.com/sharedfiles/filedetails/?id=2160278104
Although when I had Minuteman Army[nexusmods.com] installed, there used to be a group of Minuteman at the Milton car dealership but since I had to disable it to install We Are the Minutemen, they're not there anymore; hopefully that didn't mess anything.