Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Testing ideally should include vanilla and, at least 1, modded games. If you have a vanilla game copy it to a profile called "Baseline" and leave it alone as your clean test data. Then copy it again to other profiles named according to the mod configs that they use. I also keep a copy of the exe.
Yep you can add and remove mods at any time. Unless maybe a third party program is needed, then i dont know. Can also add and remove the big DLC and CC items at any time. Just dont be in an area the mod or DLC adds, not sure what would happen then.
So you can exit, remove the mod and add another mod and enter and done. Again unless a third party program is needed and then i dont know.
Unistalling CC items is as simple as dragging them out of data folder and into a storage folder, maybe called CC items or something in the data folder, nothing else needed. Then putting them back if wanted.
Dont need a mod manager for regular mods, just drop the mod in the data folder and add it to the plugins text which couldnt be easier but got to take a moment to learn how to do that.
https://www.youtube.com/watch?v=HZpIQ6P38xE
Is MO2 better? Will it show both esp and esl?
From what I’ve read, mods shouldn’t be removed mid play through or it has the potential to break something.