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I've not mastered that technique as yet but maybe you'll have better luck.
Yes this.
As Todd mentions VATS is mostly for players who may not be proficient at twitch aiming/shooting; console aiming isn't the most accurate, PC gaming twitch is very accurate with a mouse.
A large contingent of Fallout players are ARPGers -- they play for non-combat reasons.
This doesn't mean you have to do so. There are a variety of shooter mods available as well.
I should add, I do not know if the game is optimized for non-VATS as far as balance (NPC speed) but given many builds are not sufficient to keep VATS running most of the time, I would wager it is...other than perhaps critical shots. But again, a lot of builds don't rely on this either.
Also, I do not use any specialized build. I like to keep my character balanced through the game.
But I do play slow. I use cover a lot. I progress into the harder areas only after leveling. I never charge at a group. If you do want to always charge full speed ahead and always face the hardest enemies, then you will probably need to use vats. Unless you are very good. Like, pro gamer good.
most of the time the "twitch aiming/shooting" beyond my coordinating abilities.
stories could be told WHY i can't do that.
and so i get to enjoy the game along with everyone else.
and those infrequent times when i CAN shoot without vats i have a great feeling of accomplishment.
Personaly I think they should go away. Accurated shoots in F1/2 made sense couse those were turn based.
I hope they will abandon this idea in following Fallout titles.
Yeah, because being able to choose whether or not you use a particular game mechanic is wrong. /sarcasm
Seriously, how does someone else using VATS gim your personal gaming experience? It doesn't. You have the choice to not use VATS - exercise that choice if it tickles your pickle. If you have the choice not to use it, what's wrong with others having the choice to use it?
Extra feature is extra, or something like that.
Vats is from back when fallout was turnbased and was used to hit specific bodyparts i still remember thoose awesome descriptions when getting crits back in F1.
You don't have to Mince words, from the Fallout 3 Post Mortem:
"VATS was originally supposed to just be an interesting killcam system, but ended up being more of a crutch because our shooter mechanics were so far behind contemporary FPS."
Fallout 4's Shooting mechanics are exponentially better, to the point where I'd say they're competitive with arcade hitscan shooters like CoD, Destiny and Halo, which is perfectly acceptable for an RPG, "Real" FPS games should lean more toward Battlefield/Arma for actual ballistic physics simulations, but that's just my opinion.