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2) take robot as follower
3) release robot
4) assign to suppy line
Will reply once more when I get around to it!
They are invincible anyway
Had settlers that also reverted back from full combat armored death machines with gattling lasers... so don't really do anything special on my provisioners
Can usually get the parts back by putting them on the robot workbench, it's mostly a graphical thing
I love Bethesda.
https://steamcommunity.com/sharedfiles/filedetails/?id=1234185042
I think far harbour is the only DLC I havent had issues with.
Yea its the very same vanilla bug that settlers go through unfortunately. Rather then saving a settler as a unique idea in your save, they end up being non-important npc's so they can die and get replaced when the game engine decides to get around to removing their unique id because its been around too long and then realizing it needs X number of settlers at X settlement and spawns you a generic one to try and make up for this.
Not to mention the actor inventory nonsense Bsoft does with settlers and robots when it resets them gets dumped...
Make a list of "Vanilla" game bugs and add this to it... Even though its a DLC, its not a mods fault. A mod might be able to fix it if it changed how the game handles actual settler saving.