Fallout 4

Fallout 4

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Dumbo Gumbo Jul 17, 2018 @ 2:27am
Don't Construct Robots for Supply Lines
I keep getting this darn bug where the automatrons that I build (and upgrade heavily, dumping tons of materials into them!) eventually revert back to factory-default models. So yeah.

I'm a lil mad. Heh.
Originally posted by MortVent:
It's why I don't modify them.. just basic bare bones builds for my supplybots.

They are invincible anyway

Had settlers that also reverted back from full combat armored death machines with gattling lasers... so don't really do anything special on my provisioners
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Showing 1-15 of 45 comments
tulle040657 Jul 17, 2018 @ 2:50am 
1) make robot
2) take robot as follower
3) release robot
4) assign to suppy line
Dumbo Gumbo Jul 17, 2018 @ 3:02am 
Originally posted by tulle040657:
1) make robot
2) take robot as follower
3) release robot
4) assign to suppy line
Well I'll try it, dunno if it'll work or not. But I have a good feelin'.
Will reply once more when I get around to it!
Out Of Bubblegum Jul 17, 2018 @ 5:03am 
Known bug since day 1. It sucks. The follower idea might work. There are a lot of threads that discuss the reasons and possible fixes.
The author of this thread has indicated that this post answers the original topic.
MortVent Jul 17, 2018 @ 6:42am 
It's why I don't modify them.. just basic bare bones builds for my supplybots.

They are invincible anyway

Had settlers that also reverted back from full combat armored death machines with gattling lasers... so don't really do anything special on my provisioners
Suzaku Jul 17, 2018 @ 6:55am 
Lucky me. I just finished getting my lair all set to connect my commonwealth together, and decided not to pimp my bots due to tight resources at the time. Seems like I dodged a bullet since it would really suck to spend a ton of resources only to lose it all to a bug.
MortVent Jul 17, 2018 @ 6:56am 
Originally posted by Suzaku:
Lucky me. I just finished getting my lair all set to connect my commonwealth together, and decided not to pimp my bots due to tight resources at the time. Seems like I dodged a bullet since it would really suck to spend a ton of resources only to lose it all to a bug.

Can usually get the parts back by putting them on the robot workbench, it's mostly a graphical thing
torqueblue Jul 17, 2018 @ 7:36am 
Yup, It's happened to me Once. Went to Far Harbor, Later coming back The bot revert back to what he had. So not sure what happened.
arti_llery Jul 17, 2018 @ 7:45am 
If you use the mods that start them as something other than a protectotron, it tends to avoid this issue. I use the Mr handy version myself.
Dumbo Gumbo Jul 17, 2018 @ 11:28am 
Originally posted by tulle040657:
1) make robot
2) take robot as follower
3) release robot
4) assign to suppy line
Hmm, nope. Didn't work for me. Still same old Protectron.
I love Bethesda.
lordoftheapes79 Jul 17, 2018 @ 12:02pm 
I've had that happen several times, but it's always fixed itself because it's a load error not a bug. Just ignore it, next time you run across it, it will be fine.
Dumbo Gumbo Jul 17, 2018 @ 12:52pm 
Originally posted by lordoftheapes79:
I've had that happen several times, but it's always fixed itself because it's a load error not a bug. Just ignore it, next time you run across it, it will be fine.
I certainly hope that's the case!
bLaCkShAd0w Jul 17, 2018 @ 1:07pm 
There are more bugs than just that, I made 30 dual gatling laser sentrys for my provisioners at mechanist. While selecting the armor upgrades on more than a few occasions it takes the resources, unequips the old upgrade but did not install the new ones. I have since also seen several revert to the default robot look, After seeing the bugs though I just gave up on the idea. They may still have the parts on the workbench not sure.

https://steamcommunity.com/sharedfiles/filedetails/?id=1234185042

I think far harbour is the only DLC I havent had issues with.
Last edited by bLaCkShAd0w; Jul 17, 2018 @ 1:08pm
Dumbo Gumbo Jul 17, 2018 @ 1:21pm 
Originally posted by bLaCkShAd0w:
There are more bugs than just that, I made 30 dual gatling laser sentrys for my provisioners at mechanist. While selecting the armor upgrades on more than a few occasions it takes the resources, unequips the old upgrade but did not install the new ones. I have since also seen several revert to the default robot look, After seeing the bugs though I just gave up on the idea. They may still have the parts on the workbench not sure.

https://steamcommunity.com/sharedfiles/filedetails/?id=1234185042

I think far harbour is the only DLC I havent had issues with.
Dang. And I thought I was one of the few who wanted a huge droid armada for my shipping lanes.
lordoftheapes79 Jul 17, 2018 @ 1:55pm 
Originally posted by bLaCkShAd0w:
There are more bugs than just that, I made 30 dual gatling laser sentrys for my provisioners at mechanist. While selecting the armor upgrades on more than a few occasions it takes the resources, unequips the old upgrade but did not install the new ones. I have since also seen several revert to the default robot look, After seeing the bugs though I just gave up on the idea. They may still have the parts on the workbench not sure.

https://steamcommunity.com/sharedfiles/filedetails/?id=1234185042

I think far harbour is the only DLC I havent had issues with.
Completely different situation, but yes, it could be something else. I'm just saying, don't freak out and try to "fix" it, cause it might not be broken. BGS pushes their engines pretty hard so this ♥♥♥♥ happens periodically. Then we mod the game and they get worse. When I encounter something like this I often make a quicksave and reload that quicksave and the problem will magically disappear.
Daya.Mar.Sana Jul 17, 2018 @ 3:02pm 
Of course there is a silly solution to all this. only use base model / parts robots for supply lines?
Yea its the very same vanilla bug that settlers go through unfortunately. Rather then saving a settler as a unique idea in your save, they end up being non-important npc's so they can die and get replaced when the game engine decides to get around to removing their unique id because its been around too long and then realizing it needs X number of settlers at X settlement and spawns you a generic one to try and make up for this.

Not to mention the actor inventory nonsense Bsoft does with settlers and robots when it resets them gets dumped...

Make a list of "Vanilla" game bugs and add this to it... Even though its a DLC, its not a mods fault. A mod might be able to fix it if it changed how the game handles actual settler saving.
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Date Posted: Jul 17, 2018 @ 2:27am
Posts: 45