Fallout 4

Fallout 4

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Hudson Jul 15, 2018 @ 2:11am
Change Gender?
Hello guys, I've been playing this game a lot lately and I regretted I chose Nora instead of Nate. (or if that confuses you, I chose the wife instead of the husband)

So, is there a mod to alter the gender without any trouble? I read some articles about changing gender with console command that will break the game, like Codsworth will always call you Mum, even you changed the gender. (or it's that true?) I dont want to restart the game either.. I'm in the middle of the game.
Last edited by Hudson; Jul 15, 2018 @ 2:12am
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Showing 31-45 of 53 comments
Grendalcat Mar 19, 2019 @ 7:59am 
Is there a mod to change your species?

/joke
Mr.FuzzyMuscles Mar 12, 2020 @ 12:23am 
Originally posted by NastarHud:
Originally posted by TheHandsomeArrow:
We both know you don't have an ex.

I do, we've been together for 3 years but we got seperated because our own ego.
And she now took different path, it's religion thing idk.

Can't blame her, it's her decision I want to make her happy but I don't want to lie to myself that I still love her, when I confronts her and confess my feeling she instantly rejected and hated me ever since. Life is sucks and I don't want to die.

Just ran across this post. Over a year old, but just wanted to say sorry about that happening in your relationship. That kind of thing can be a torment while your going through it. You got through it all okay, I hope?
Elbmek Mar 12, 2020 @ 9:38am 
There are approx 701 genders to chose from in the UK alone.
Corrupt-nz Mar 12, 2020 @ 11:04am 
All you have to do is hit ~ And put in-sexchange
=EGC= kansasterry Mar 12, 2020 @ 12:16pm 
Originally posted by Corrupt.:
All you have to do is hit ~ And put in-sexchange

This was already discussed that only changes the apperance not the voice used by the player or the pronouns chosen in dialogue as the conditions only look at the base forms gender to pick what ones to use. So to put it simply the player would look like a woman but sound like a male and be refered to as one.

I did find this though its excerpts from the script used at the mirror where we first choose things.

Scriptname MQ101QuestScript extends Quest Conditional ; Stores the enable layer being used to disable player controls during CharGen InputEnableLayer Property MQ101EnableLayer Auto Hidden ReferenceAlias Property SpousePod Auto ObjectReference Property PrewarVaultElevatorRef Auto String SwitchesToMale = "MaleAtMirror" String SwitchesToFemale = "FemaleAtMirror" ;snipped down to this section ObjectReference Property MQ101SpouseMaleMovetoMarker Auto ;this is to handle when the Player has been fully reset to be Female if the player changes gender ;we need to make sure the reset is done before we can allow you to switch to third, otherwise you'll still be male for a few seconds while the reset happens ;we unload the animation graph when we do the chargenskeleton reset, so we actually want to listen for when the animation event unregisters Event OnAnimationEventUnregistered(ObjectReference akSource, string asEventName) If asEventName == "FirstPersonInitialized" ;delay enabling third person until after the animation state has fully started RegisterForAnimationEvent(Game.GetPlayer(), "initiateStart") EndIf EndEvent Event OnAnimationEvent(ObjectReference akSource, string asEventName) Actor PlayerREF = Game.GetPlayer() Actor SpouseREF = ActiveSpouse.GetActorRef() ;enable third person when the animation state has fully started If (aksource == PlayerREF) && (asEventName == "initiateStart") UnRegisterForAnimationEvent(PlayerREF, "initiateStart") debug.trace(self + "initiateStart") debug.trace(Self + "Enabling CamSwitch") MQ101EnableLayer.EnableCamSwitch() EndIf ;tracker for menu exit ;We only call this if the Player is female and we had to reset the Player actor to be female If (aksource == PlayerREF) && (asEventName == "CharGenSkeletonReset") UnregisterForAnimationEvent(PlayerREF, "ChargenSkeletonReset") ;track when we can enable third person RegisterForAnimationEvent(PlayerREF, "FirstPersonInitialized") ;pull the chargen skeleton off the player before we disable the FemaleSpouse PlayerREF.SetHasCharGenSkeleton(False) SpouseFemale.GetActorRef().SetHasCharGenSkeleton(False) ;if the player exits the menu as female, disable the female spouse and put the male spouse in the bathroom SpouseFemale.GetActorRef().DisableNoWait() SpouseMale.GetActorRef().moveto(MQ101SpouseMaleMovetoMarker) EndIf ;tracker for mirror gender switches If (akSource == PlayerREF) && (asEventName == SwitchesToFemale) var_PlayerGender = 1 SpouseREF.ChangeAnimFaceArchetype(AnimFaceArchetypeNeutral) PlayerREF.ChangeAnimFaceArchetype(AnimFaceArchetypeAmused) SpouseREF.SayCustom(CharGenGenderSwitchTopic) EndIf If (akSource == PlayerREF) && (asEventName == SwitchesToMale) var_PlayerGender = 0 PlayerREF.ChangeAnimFaceArchetype(AnimFaceArchetypeNeutral) SpouseREF.ChangeAnimFaceArchetype(AnimFaceArchetypeImpressed) PlayerREF.SayCustom(CharGenGenderSwitchTopic) EndIf If (akSource == SpousePod.GetRef()) && (asEventName == "TransitionComplete") UnRegisterForAnimationEvent(SpousePod.GetRef(), "TransitionComplete") SetStage(785) EndIF If (akSource == PrewarVaultElevatorRef) && (asEventName == "FadetoBlack") UnRegisterForAnimationEvent(PrewarVaultElevatorRef, "FadetoBlack") SetStage(530) EndIf ;nuke if (akSource == CgNukeShockWaveRef) && (asEventName == "WaveAboutToHit") SetStage(505) EndIf if (akSource == CgNukeShockWaveRef) && (asEventName == "WavePeopleReact") SetStage(515) EndIf EndEvent

There is similar code to change back while at the mirror and MQ101 is running. So basically if someone actually did want to make a swap mod the details needed will be found in MQ101 and its quest script. It is actually a lot more complicated than just a single command if you want to do it properly where it actually changes things in the game to match.

Edit one important note if you do not use a command like player.removeallitems NewPlayer before the swap anything you have will go missing. This is in fact why so many mods that add stuff to the player but do not monitor to make sure that MQ101 is done first have the items lost because they were not stored in the player that was chosen or the active player container that we can access after we get the pipboy.
Last edited by =EGC= kansasterry; Mar 12, 2020 @ 12:26pm
Coolboy15 Jun 22, 2021 @ 3:45pm 
Originally posted by Posh Rocketeer:
Originally posted by Hobo Misanthropus:

No surgery can change Chromosomes m8. Though I fully support RP'ing as a Trap.


If there is a sex change option, if you're in Survival mode, a Dilation meter is mandatory, if you go too long without Dilating, your neovagina closes up and causes toxic shock syndrom from the putrid hairball buildup.
Found the weeb.
Nobody cares about realism in this retro-future game with sentient robots and super mutants.

Seriously this dude says vagina dilatation is "mandatory in a post apocalyptic video game"? and without dilating your "neovagina" you'll go into toxic shock syndrome? my neckbeard meters have gone beyond infinity i feel like i need to go to confession just for reading that.
Von Faustien Jun 22, 2021 @ 4:02pm 
Originally posted by Grendalcat:
Is there a mod to change your species?

/joke

depends on if gynoid sexbots, furrys the T 800 or wierd out of place anime girls who clash with the games art style count.


seriously though why is it only TES has decent race mods?
Von Faustien Jun 22, 2021 @ 4:02pm 
also fallout 2 had a gender swap machine in the cut EPA area
=EGC= kansasterry Jun 22, 2021 @ 4:09pm 
Originally posted by Von Faustien:
Originally posted by Grendalcat:
Is there a mod to change your species?

/joke

depends on if gynoid sexbots, furrys the T 800 or wierd out of place anime girls who clash with the games art style count.


seriously though why is it only TES has decent race mods?

In the creation engine they changed how the Race form works. Used to we could just edit a race and go however now they have locked the bodyparts etc. to the race form if the body part does not say it is for that race you have an invisible character.

I actually had to duplicate the eyebot race form and all the parts for the eyebot that was locked to it so I could change the race they worked with just to enable the ability for the player to talk to it for a mod I made, before the creation kit (skyrim, F4) all I had to do was check a flag on the NPC form to enable the ability for the PC to have dialogue with it now its an option in the race form requiring extra work and more duplicated but changed name forms just to change one thing not related to the look of the race.
Last edited by =EGC= kansasterry; Jun 22, 2021 @ 4:11pm
Iron Knights (Banned) Jun 22, 2021 @ 10:43pm 
I'm sorry to inform you, there are no genders, only sexes. :blackstone:
Originally posted by Iron Knights:
I'm sorry to inform you, there are no genders, only sexes. :blackstone:
There's only one gender, and it's mine. You can't have it.
JobeGardener Jun 22, 2021 @ 10:50pm 
Originally posted by Elbmek:
There are approx 701 genders to chose from in the UK alone.
So does that mean that they have 701 different types of genitals?
Corrupt-nz Jun 22, 2021 @ 11:51pm 
3 year old post
i hope it didnt take him 3 years lol
Last edited by Corrupt-nz; Jun 22, 2021 @ 11:52pm
Originally posted by Corrupt-nz:
3 year old post
i hope it didnt take him 3 years lol
Nah I uninstalled the game a long, long time ago. Waiting for Fallout 4: New Vegas to be released.
ralphtobybob Jun 23, 2021 @ 9:28am 
Originally posted by Solomon Hawk:
Originally posted by Hobo Misanthropus:

No surgery can change Chromosomes m8. Though I fully support RP'ing as a Trap.

I completely agree. Can't change the chromosomes. But there's hormone therapy (just for appearances sake).

Culture warriors always ignore the existence of hermaphrodites because it doesn't fit their description of reality.

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Date Posted: Jul 15, 2018 @ 2:11am
Posts: 53