Fallout 4

Fallout 4

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Kaunik Jul 12, 2018 @ 11:00pm
Do mods disable achievements?
Title.
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Showing 1-15 of 35 comments
the short answer is yes.
others may comment further.
in my opinion it would be cheating to use the mod that allows achievements while using mods.
for me, achievements are the ONLY part of the game that is multiplayer, and so the only part i won't mod for.
but the rest of the game is single player and i mod and edit and console the heck out of the game with no guilt.
Last edited by nobody willsee this video right?; Jul 12, 2018 @ 11:06pm
Kaunik Jul 12, 2018 @ 11:18pm 
Okay thanks!
Suzaku Jul 12, 2018 @ 11:42pm 
Yes, modding disables achievements, and there is a mod that reactivates them.

Certainly some mods are unbalanced or "cheaty", but there's plenty that aren't. Texture enhancements, UI improvements, improved lighting and weather effects, unofficial bug fixes, tons of extra settlement items, etc.

There's a lot you can add without breaking the gameplay, so I wouldn't say it's unfair to use mods and get achievements at the same time, especially when you can use console commands to teleport everywhere or move through walls, turn yourself invincible, and Insta-kill everything with the press of a button, but that's fine...
Nite69 Jul 13, 2018 @ 12:45am 
yea they decided to disable achievements when modding about the 3rd or 4th patch or so on the game, I had most of them done before they did that, only had to do an unmodded playthrough for the DLC's to get the achievements for them
Last edited by Nite69; Jul 13, 2018 @ 12:51am
bLaCkShAd0w Jul 13, 2018 @ 1:16am 
I find it amusing they chose to have plugins disable achievements, Yet you can put caqs into the console and unlock over half of them with the stroke of the enter key.

I mod mine back in with this:
https://www.nexusmods.com/fallout4/mods/15639/
Originally posted by Suzaku:
Yes, modding disables achievements, and there is a mod that reactivates them.

Certainly some mods are unbalanced or "cheaty", but there's plenty that aren't. Texture enhancements, UI improvements, improved lighting and weather effects, unofficial bug fixes, tons of extra settlement items, etc.

There's a lot you can add without breaking the gameplay, so I wouldn't say it's unfair to use mods and get achievements at the same time, especially when you can use console commands to teleport everywhere or move through walls, turn yourself invincible, and Insta-kill everything with the press of a button, but that's fine...


you make a good point here, and i agree that there are many mods that are not cheats.
some are just plain funny, like ringo the flamingo and the different suits of clothing and the seasons mods and i could go on and on.

i may have been too broad in my comments that mods are cheats.
many are not.

so yes i agree that there are many mods that are not cheats and some of them make large changes to the game.
sim settlements is a very large mod and it has many mods that mod sim settlements.
i don't think of it as a cheat.

thank you Suzaku for making this point.
Moon Rabbit Jul 13, 2018 @ 2:45am 
In games like this, it's moronic to lock achievements, because really, what are the achievements? Finding a certain thing, getting to a certain place. Even if you use 'cheat' mods, you're not really getting most of the achievements any easier.

I mean oh boy you 'joined X faction', is an achievement. My mods didn't matter at all really.
You get an "achievement" for simply leaving Vault 111 at the beginning, for crying out loud. These are hardly high hurdles.
Last edited by Moon Rabbit; Jul 13, 2018 @ 2:46am
Yhwach Jul 13, 2018 @ 3:33am 
Originally posted by bLaCkShAd0w:
I find it amusing they chose to have plugins disable achievements, Yet you can put caqs into the console and unlock over half of them with the stroke of the enter key.

I mod mine back in with this:
https://www.nexusmods.com/fallout4/mods/15639/
Just like how New Vegas, Skyrim, and 3 are the same game across all platforms the same goes for 4 and since they allow mods on "consoles" there has to be restrictions set so that they don't break any Sony or Microsoft policies (mostly sony).

The only dumb part is that they could have easily had different "builds" for the console versions but in fact, chose not to do so; they've had one unified build for years for their in-house games, even using papyrus script of all things for the ps3 version (this also exists on the pc version) which detects if you're on a ps3 (again..this is also on the pc version) and disables roughly 50 npc's so that the ps3 doesn't choke.

Although that's just Bethesdas fault..it's not like Obsidian gave themselves enough time to have seperate builds as they wanted to rush new vegas out the door.
Last edited by Yhwach; Jul 13, 2018 @ 3:34am
Originally posted by Nuka Boy:
In games like this, it's moronic to lock achievements, because really, what are the achievements? Finding a certain thing, getting to a certain place. Even if you use 'cheat' mods, you're not really getting most of the achievements any easier.

I mean oh boy you 'joined X faction', is an achievement. My mods didn't matter at all really.
You get an "achievement" for simply leaving Vault 111 at the beginning, for crying out loud. These are hardly high hurdles.
i can easily agree that achievements mean nothing to me personally.
but out of respect to the people that actually DO place a value on them, i will not get them in a way that is easier than those who are NOT using mods.
as has been pointed out, there are some mods that do not make it easier to get ahead in the game.
but there are some that change the game in a way that would clearly make it easier than if i did not use the mods.

let's make an example of a situation that i know will never arise, but i'll describe it anyway.
a group of people evaluate mods after they have been published to decide if they give advantage in game over non mod users or if they do not give an advantage.
then some mods are flagged as permitted in games without inhibiting achievements.
then there would be achievements allowed wit those mods.
as i said this will never come about, and the easier and more sensible way is to do things as they are now.

so while it may actually be a fairly easy thing to discriminate between what gives an advantage, what does not, it's enough of a source of problems that it's not really needed.

considering the mod that allows achievements, the whole thing is thrown onto the honor system.

the only reason i've carried on as much as i have is because the discussion interests me.
do as you will.
it's a small thing to me, i'll not lose respect for you.
Jonny Sparta Jul 13, 2018 @ 4:49am 
the real achievment is making fallout 4 awesome
Gromov Jul 13, 2018 @ 4:55am 
Originally posted by Jonny Sparta:
the real achievment is making fallout 4 awesome

"You completed this Achievement upon the Game Release. Have a nice Day."
Originally posted by Jonny Sparta:
the real achievment is making fallout 4 awesome
mods.
the base game is pretty good and if that's all there was i'd like it very much.
but mods change the game.
sometimes into something completely different.
but it's often good.
Tatsuya Hiroki Jul 13, 2018 @ 11:17am 
only mods that disable achivements by default are Bethesda.net ones and even this one can be fixed quite easily

it doesnt affect Nexus workshop mods though
Last edited by Tatsuya Hiroki; Jul 13, 2018 @ 11:17am
Yhwach Jul 13, 2018 @ 11:28am 
Originally posted by Tatsuya Hiroki:
only mods that disable achivements by default are Bethesda.net ones and even this one can be fixed quite easily

it doesnt affect Nexus workshop mods though
Yes, it does..
"Any" plugin mods that aren't .lsx Creation Club plugins will disable achievements.
Tatsuya Hiroki Jul 13, 2018 @ 11:28am 
Originally posted by Yhwach:
Originally posted by Tatsuya Hiroki:
only mods that disable achivements by default are Bethesda.net ones and even this one can be fixed quite easily

it doesnt affect Nexus workshop mods though
Yes, it does..
"Any" plugin mods that aren't .lsx Creation Club plugins will disable achievements.


oh my bad then

only plugin mods though?
Last edited by Tatsuya Hiroki; Jul 13, 2018 @ 11:28am
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Date Posted: Jul 12, 2018 @ 11:00pm
Posts: 35