Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
So it doesn't matter if you call FO4 'action-adventure', 'aRPG', or 'coddleslop' - the people who don't know what an RPG is will still continue to call this an RPG because it has 'levels' and they'll still continue to think that running to a quest pointer, killing everything, and then clicking on a clickie is what RPGs are all about.
That's what they like. Just let it go.
Sure it is. In the same sense that DOOM is an RPG.
Dragon Age: Origins is an RPG. That's the first game in the series, which is an entirely different game, with different designers than Dragon Age 2 and 3.
Can it be better? For sure.
For Fallout 4, you do have the option to make explicit decisions that reflect your character's reaction to particular quests or characters, and that is a certain measure of roleplaying. But roleplaying is also supported by the open nature of the world, which gives you a great degree of freedom to roleplay your activities in a more personal way.
For example, I could decide to play a character who is deeply attached to the first teddy bear he found after leaving the vault, but has a deathly fear of water, and the game allows me to play out appropriate traits for that character, taking cover whenever it rains, skirting around bodies of water, and playing around with that teddy bear while going about all my other business.
So much is possible but the videogame industry has basically been shut down.
Fallout 4 is amazing in its scope and depth. Backward and soap opera like in some of its writing.
The are few other games coming close to what Fallout 4 has done, although there are some.
Bottom line its a sad day for the video game industry with few able or willing to compete, bombarded by trolls, negativity and market manipulation. Oh ya and thieves.
That has little to do with anything, all the Dragon Age games are RPGs; your dislike for the gameplay changes in the newer ones and some awkward writing does not change that.
Look I'm not saying I don't like your opinion on what an RPG is to you. But realistically it is and has been a broad term. The majority of people who hold your opnion often cite TTRPGs and games that as closely possible imitate a TTRPG if not allude to structures like that. It's not the only form of RPGs out there.
The reality is that RPGs in electronic media are more varied than their strictly excel spreadsheet, free form TTRPG counterparts.
You can have RPGs that are more heavily based on TTRPG mechanics or you can have games that tend to blur the lines between a few genres to heavily lean on RPG aspects in their story telling/character development. The Dragon Age & Mass Effect series are more modern examples of that variation where they tend to focus more on character development/narrative RPG elements and move towards a bit of a faster pace of combat with some RPG aspects thrown in to balance it a bit.
An RPG is not limited by it's game play mechanics, in fact in some cases it's gameplay mechanics are dictated by it's narrative and sometimes vice versa. It doesn't need to be turn-based nor dice-roll intensive, it can explore varying means of gameplay if it fits it's narrative style.
It's a very broad genre and has been for as long as RPGs have bled into electronic media. You won't see the freedom you see in most TTRPGs in the video game world simply because engines are just not complex enough to make that work. A lot of trickery and a lot of coding can make it seem like you do, but you don't. But that can work within those constraints fairly well depending on how the developer decides to structure their RPG.
People want to cry about how "well I can't be who I want to be!" well guess what? NO GAME out there lets you do that. You will ALWAYS play the role and the character that the writers and the developers have dictated. You can have freedom to make decisions and effect choices given to you by the developer/writer (Game Master if you will), but they will always been pre-chosen/pre-dictated. It will ALWAYS be a multiple-choice questionare modeled around the narrative that the developer/writer is trying to achieve. We're a long ways away from a game engine that can support true AI and adjust to player-inputed variables. Even games that a people like to espouse for having "deep character development and choice" are just illusions of such. Your choices are just better written and better fleshed out in those games and thus you feel better about them; that's a subjective experience and doesn't change the fact that ME3 still had multiple distinct endings (even if they were written rather horribly and did little to really tie up the series, they were still multiple options given to you as a player).
Just use different styles of combat
Yes, it is true that no computer game can legitimately call itself "an rpg" because the term "rpg" is (was?) a specific term for a specific genre of game. Central to this genre were things like socialization, creativity, problem solving, independent thinking, etc. Any game you play on a computer, by yourself, has to be something completely different.
For whatever reasons, young people insisted on co-opting the term and applying it to things it never should have been used for...like the Witcher series of games, as an excellent example.
The problem with this whole argument, in this case, is if you call Fallout "not an rpg" then you cannot call any video game "an rpg". These games are not only the golden standard as being the best thing going for crpgs, it was originally designed from the ground up, based upon GURPS. If you have to ask "What is GURPS?" then you should never participate in a conversation about what is or is not "an rpg".
Bethesda makes games that often appeal to people who have actually played table-top roleplaying games. Playing them takes time, a little bit of thinking, some creativity is encouraged, and exploration is rewarded. Games like Fallout and Skyrim are the next best thing as far as I'm concerned. I specifically like them for the same reasons I loved rpgs to begin with.