Fallout 4

Fallout 4

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Tesityr Jun 14, 2017 @ 4:45pm
Vault 88 Settlers going into 'Maintenance' areas/doors
Just wondering if there is a way to stop Settlers in Vault 88 from continuously going into ‘Maintenance’ areas, just opening doors and taking back alleys to get around like they own the place (the areas are Clearly Marked! lol)

Clem even had the gall to go into the Overseer’s Trailer and nap in there, standing first in the area full of old-world items, asking if I had any Pre-War Money to give him… The Gall!

If not, it’s not a deal-breaker I guess; it just ruins the importance of the areas and weakens the fourth-wall a bit for me (but then again, people going in back areas willy-nilly is pretty realistic..).
Last edited by Tesityr; Jun 14, 2017 @ 4:47pm
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Showing 1-5 of 5 comments
Ilja Jun 14, 2017 @ 4:51pm 
I haven't yet had a change to build Vault 88, but knowing Bethesda's system I would say "not much."

Settler pathfinding will follow which ever navmeshed area they find, when moving from a to b. Also, Fallout 4 does not store settler locations, when you exit the area. It simply repositions them to where the game thinks they should be.

This is why you might see someone standing on a roof, when you enter in to settlement. Game decided to drop him/her in to house, but collision sent them on roof instead.
sdack Jun 14, 2017 @ 5:00pm 
They will do pretty much what they want.

Some players do actually have a problem with the path-finding in Vault 88.

Anyhow, use electric doors or similar means when you don't want settlers walking around everywhere.
Ilja Jun 14, 2017 @ 5:04pm 
Originally posted by sdack:
They will do pretty much what they want.

Some players do actually have a problem with the path-finding in Vault 88.

Anyhow, use electric doors or similar means when you don't want settlers walking around everywhere.

I watched a part of vault 88 building video in YouTube. Settlers really did have issues at certain points, despite door being just in front of them.

I wonder if multifloor sandboxing tweaks in INI file will make the situation better or worse? We will soon find out.
Tesityr Jun 14, 2017 @ 6:06pm 
Ah, I see... Hey, great idea sdack - I didn't even think of that (the switched doors), thanks!

I read somewhere (looking this up) that their pathfinding is meant for outdoors and outdoor settlements, so I undestand in a way; still, too bad it's just so rough at times.

Thank for the input
Tesityr Jun 24, 2017 @ 1:29pm 
I know this is a few days old now, but I wanted to pop back in to let anyone know, who is having this issue or wondering about this, I have two solutions (unfortunately both seem to require DLC add-ons; but if you are into building up Settlements and Decorating them, you will probably get them anyway, they add a lot of great stuff for five bucks):

1) The 'switched doors' concept that "sdack" mentioned = Powered Doors (Wasteland Workshop DLC).
I assume he meant 'switched doors', the Powered Doors in Wasteland Workshop, as opposed to regular Vault 88 Doors, as they just open those and walk through in the background like it's Star Trek...
Connecting a Switch to a Powered Door (one that slides to the side, etc) where you manually have to Activate it, will keep Settlers from going into areas you don't want them to go (or at least, it has worked so far. I may Edit this if I see them using these Switches...).

2) Elevators (Contraptions Workshop DLC).
Settlers apparently do not use Elevators (or at least I haven't seen them use it so far), so putting in an Elevator to a floor that is only accessible by that elevator/lift should work in isolating that area from Settlers (useable anywhere, not just in Vault 88, as Elevators are part of Contraptions Workshop). That is, as long as you close the roof, as Settlers love doing Parkour and being on roofs and may fall into your private area without you asking them to do so (pun not intended)

HTH
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Date Posted: Jun 14, 2017 @ 4:45pm
Posts: 5