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**Edit: Howdy-doodley-doo!**
I've launched mini nukes all over the place, went nuts with miniguns, grenades, mines, "killall" command and no joy :( The marker doesn't seem to point to anything in particular.
What a pain in the ass!
Would you like a toasted tea-cake?
I would not do this on a game that I intend to keep fro a continued playthrough as it could kill something needed by a future quest that is nearby breaking that quest.
It willhowever answer if it is a bug in the quest or something is actually there. Note as for clearing the fog I have only had that happen after I returned to the quest giver and completed the quest.
so it will not be a case of just activating the workshop after all hostiles are killed but the quest should update indicating if it was a stuck creature being marked or one that failed to be enabled.
Seriously dude, just console it. It's Fallout. Feces Occurs. This is not that rare. So your "Turn Back the Fog" is stuck? You're stuck at the very beginning, clearing out Echo Mills? You want to move it to the next step, recognize that every ghoul is dead and be able to go back to Little Bertha? According to the wiki, https://fallout.fandom.com/wiki/Turn_Back_the_Fog#Quest_stages that's stage 200.
So open your console and type: sqt
It will list your current quests, look for the one that says Current quest: DLC03FarHarborS02, and 2 lines after that it'll say something like Target 1: Reference: (??00AEC3), <blah blah>
(there's no way anyone else knows your module load order, so those first two digits are from your setup)
Then just type setstage ??00aec3 200 and close the console...
(if it's not the right quest, use the wiki to search the same, the EditorName and FormID are listed for every quest, and what stages are known.)
I wasn't aware there was a basement, however, so I might just be a bit stupid?
I tried the "killall" command, which makes whoever it is following me require a stimpack, so that's working but not killing anyone else.
What are these other console commands in aid of? To reset the mission area? That sounds like the best plan at this point. I also have no mods whatsoever by the way.
https://fallout.fandom.com/wiki/Turn_Back_the_Fog#Quest_stages
After you have killed them all you must go and talk to Bertha "Before" you can activate the workshop. And on the way you are supposed to meet Malcom, and then you have a choice:
1: Help Malcom Eat settlers, or
2: Bugger Off Malcom and continue to help Bertha.
She will give you the Fog condensers you need to activate the Workbench even if you go Evil on her and eat her settlers
PS: Apologies to Be-bop who did explain how for you to do it first, good on ya Bb!
You know, a lot of "mods" aren't really mods at all, they're just people being clever trying to keep gamers stupid, thinking they need to download something when it's just a console command, much like a certain common unlimited flight and no-consuming-AP from your jetpack'ed Power Armor, it's quite simple to make thousands of changes to your gameplay w/o ever needing to download someone's silly attempt at calling a 3-line script a "mod" :-)
I'm getting nothing like that, dude! I've got DLC03Acadia_BoS_Misc, RRR06, DLC04MS01, DLC01MQ04, DLC03Acadia_RR, DNMessageInABottleQuest, MS07B.
I've unticked all other missions in the Data tab of the pipboy. Load door is (03003EDA) for all of them, whatever the tits that means...
Tempted to just go shoot the little girl in the face.
It has to be there, scroll up maybe? If it's not on the list, then the quest isn't active and you don't have it; either you haven't gotten it yet, or you've turned it in complete. I swear that's the name. people are pretty anal retentive about getting spelling errors fixed on the wiki in 10 seconds flat.
https://fallout.fandom.com/wiki/Fallout_4_quests