Fallout 4
M1911 and Garand invented before nuclear explosion, then why didn't Fallout series mentioned or ever used the gun?
Автор останньої редакції: Delta51; 15 листоп. 2016 о 6:58
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Показані коментарі 1630 із 35
Цитата допису TVMAN:
Цитата допису Deathrune525:
The Fallout world takes place in an alternate universe where the M1911 or the Garand possibly didn't exist in the first place. Next question?
This Machine from New Vegas (non-canon to bethesda-lore but still) is similar to the M1 Garand, they probably won't bother naming them by their actual real-life counterparts since most of the weapons in Fallout 3, NV, and 4 are renamed or generic.

As for Black Isle and Interplay's Fallout:
http://fallout.wikia.com/wiki/M1_Garand
Автор останньої редакції: Yhwach; 15 листоп. 2016 о 8:02
The Thompson Submachinegun uses the same ammo as the M1911. Also in Fallout New Vegas there is a Browning Automatic Rifle. It's just caled an automatic rifle, but it looks just like the old BAR.
Цитата допису TVMAN:
Цитата допису Deathrune525:
The Fallout world takes place in an alternate universe where the M1911 or the Garand possibly didn't exist in the first place. Next question?
You're so wrong XD
Цитата допису Deathrune525:
Цитата допису TVMAN:
The Fallout world takes place in an alternate universe where the M1911 or the Garand possibly didn't exist in the first place. Next question?
You're so wrong XD
Just not Bethesda's fallout
Автор останньої редакції: Yhwach; 15 листоп. 2016 о 8:22
Цитата допису Deathrune525:
You're so wrong XD

Fallout Tactics isn't canon(aside from high level plot points), and those weapons haven't been seen by name in any other Fallout game. How am I wrong?

Цитата допису Omni King Zen-Oh:
(non-canon to bethesda-lore)

Right. Bethesda owns the lore, so whatever they say is canon, is canon. If you're going to include non-canon sources, are you going to start citing fanfiction like Fallout Equestria next?
Автор останньої редакції: TVMAN; 15 листоп. 2016 о 8:35
Цитата допису TVMAN:
Цитата допису Deathrune525:
You're so wrong XD

Fallout Tactics isn't canon(aside from high level plot points), and those weapons haven't been seen by name in any other Fallout game. How am I wrong?

Цитата допису Omni King Zen-Oh:
(non-canon to bethesda-lore)

Right. Bethesda owns the lore, so whatever they say is canon, is canon. If you're going to include non-canon sources, are you going to start citing fanfiction like Fallout Equestria next?
There's Interplay and Bethesda Lore, anything added before bethesda related work is considered Interplay lore and not a part of anything Bethesda has done if it's:
A) New Story-Related lore
B) Retcons
It's still a part of the entire fallout lore, but there's just a gap there.
Also, bronies should be burned alive
Автор останньої редакції: Yhwach; 15 листоп. 2016 о 8:39
Цитата допису Omni King Zen-Oh:
There's Interplay and Bethesda Lore, anything added before bethesda related work is considered Interplay lore and not a part of anything Bethesda has done if it's:
A) New Story-Related lore
B) Retcons
It's still a part of the entire fallout lore, but there's just a gap there.
Also, bronies should be burned alive

Ehhh, that's really not how IP works. There's only one lore, and it's the lore Bethesda currently owns. When they purchased the IP from Interplay, that included the sole creative rights over the Fallout universe. They can change, add, and discard whatever they want from the Interplay lore at will because they're now the owners of the franchise. They could even go back and completely rewrite/remake the original Fallout games if they wanted.
Цитата допису TVMAN:
Цитата допису Omni King Zen-Oh:
There's Interplay and Bethesda Lore, anything added before bethesda related work is considered Interplay lore and not a part of anything Bethesda has done if it's:
A) New Story-Related lore
B) Retcons
It's still a part of the entire fallout lore, but there's just a gap there.
Also, bronies should be burned alive

Ehhh, that's really not how IP works. There's only one lore, and it's the lore Bethesda currently owns. When they purchased the IP from Interplay, that included the sole creative rights over the Fallout universe. They can change, add, and discard whatever they want from the Interplay lore at will because they're now the owners of the franchise. They could even go back and completely rewrite/remake the original Fallout games if they wanted.
Bethesda owns the IP and the Lore, any work by Interplay is done before Bethesda, and is in their own rights (to me at least) a seperate part of it, anything added afterwards is work by Bethesda and if you think about it, it kinda makes sense, makes me look like an asshat, and It's my opinion.
That being said, I hope the next fallout installation does try and do new things like 4, but not too many things...
Цитата допису Omni King Zen-Oh:
Bethesda owns the IP and the Lore, any work by Interplay is done before Bethesda, and is in their own rights (to me at least) a seperate part of it, anything added afterwards is work by Bethesda and if you think about it, it kinda makes sense, makes me look like an asshat, and It's my opinion.

You're entitled to your opinion, but just keep in mind that, both technically and legally, you're wrong. When Interplay sold the rights to the Fallout IP to Bethesda, no differentation between 'Bethesda Lore' and 'Interplay Lore' was made in the sale. No guarantee to preserve the old lore was made or signed by anybody.

It's all the same IP, and Bethesda has sole creative rights over the whole shebang. Nobody else aside from them can dictate what is or is not Fallout Lore. They have the exclusive right to declare anything in the Fallout universe to canon and non-canon. Until they confirm something as canon, it's not.

That being said, I hope the next fallout installation does try and do new things like 4, but not too many things...

I want better writing, personally. Most of the quests and story yarns in 4 were pretty terrible imho, and the events leading up to the end game were a convoluted mess from a storytelling perspective.

Цитата допису Omni King Zen-Oh:
I am technically not wrong though, two different works by two different companies, both contributing to the lore of Fallout itself, Bethesda may own it but they didn't invent it.

They still fully own it though, which is the point. They have sole creative rights over the Fallout world now, full stop. That includes the old lore. Just like how Disney went back and declared a bunch of existing Star Wars stuff non-canon, Bethesda can do the same to Fallout.

Bethesda declared Fallout: Tactics non-canon, except for the major plot points. This means the M1 in F:T never really existed.
Автор останньої редакції: TVMAN; 15 листоп. 2016 о 8:57
Цитата допису TVMAN:
I am technically not wrong though in one area, two different works by two different companies, both contributing to the lore of Fallout itself, Bethesda may own it but they didn't invent it.
Автор останньої редакції: Yhwach; 15 листоп. 2016 о 8:54
Luckily you can mod these issues in. I've got garands in my game
Цитата допису Ceejay:
Цитата допису Incunabulum:
Why would they? What does being invented before Trinity have to do with whether or not a weapon should be in game? The Springfield rifle also predates Trinity and comes from the same era as the 1911 - yet that weapon is also not in the game.

Also - its not used by the US military anymore (mostly) anyway for 30 years now.

Thats was my point but said so much better. There are thousands of guns not featured, not sure why the 1911 is so special.
the 10mm colt was a play on the 1911 colt ..like the 1911 the 10mm was ment to be on the wayout and being replaced, + some of the more basic guns were modern remakes of classic guns like the desrert eagle before the war then after the bos starting remakeing them for caps. the older law makes more sence but they do like changeing it alot.
Guns don't last forever, most only have a service-life of maybe ten to twenty thousand rounds, and that's with proper maintenance.

WW2-era guns will be over 300 years old by the time Fallout 4 rolls around. The only surviving examples of these weapons would be A) Wierd civilian variants nobody actually cares about or B) Pristine, undiscovered museum pieces.

More likely the only guns you would ever encounter in the context of a post-apocalyptic setting are ubiquitous military mass-produced arms contemporary to the Great War or handmade zipguns.

That said, I did like the idea in Fallout: NV of making the M1 Garand basically a "Legendary" totally unique weapon (IE A pristine Museum Piece someone had found)
Автор останньої редакції: Hobo Misanthropus; 15 листоп. 2016 о 13:36
Цитата допису TVMAN:
Цитата допису Deathrune525:
You're so wrong XD

Fallout Tactics isn't canon(aside from high level plot points), and those weapons haven't been seen by name in any other Fallout game. How am I wrong?

Цитата допису Omni King Zen-Oh:
(non-canon to bethesda-lore)

Right. Bethesda owns the lore, so whatever they say is canon, is canon. If you're going to include non-canon sources, are you going to start citing fanfiction like Fallout Equestria next?
tactic weps that are in other fallouts. jackhammer ,punchgun , 5.56 minigun maybe,
Цитата допису nd:
Цитата допису TVMAN:

Fallout Tactics isn't canon(aside from high level plot points), and those weapons haven't been seen by name in any other Fallout game. How am I wrong?



Right. Bethesda owns the lore, so whatever they say is canon, is canon. If you're going to include non-canon sources, are you going to start citing fanfiction like Fallout Equestria next?
tactic weps that are in other fallouts. jackhammer ,punchgun , 5.56 minigun maybe,

Which is wierd, because only one Jackhammer ever existed, and it's a horribly useless shop prototype.
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Опубліковано: 15 листоп. 2016 о 6:08
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