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Повідомити про проблему з перекладом
As for Black Isle and Interplay's Fallout:
http://fallout.wikia.com/wiki/M1_Garand
Fallout Tactics isn't canon(aside from high level plot points), and those weapons haven't been seen by name in any other Fallout game. How am I wrong?
Right. Bethesda owns the lore, so whatever they say is canon, is canon. If you're going to include non-canon sources, are you going to start citing fanfiction like Fallout Equestria next?
A) New Story-Related lore
B) Retcons
It's still a part of the entire fallout lore, but there's just a gap there.
Also, bronies should be burned alive
Ehhh, that's really not how IP works. There's only one lore, and it's the lore Bethesda currently owns. When they purchased the IP from Interplay, that included the sole creative rights over the Fallout universe. They can change, add, and discard whatever they want from the Interplay lore at will because they're now the owners of the franchise. They could even go back and completely rewrite/remake the original Fallout games if they wanted.
That being said, I hope the next fallout installation does try and do new things like 4, but not too many things...
You're entitled to your opinion, but just keep in mind that, both technically and legally, you're wrong. When Interplay sold the rights to the Fallout IP to Bethesda, no differentation between 'Bethesda Lore' and 'Interplay Lore' was made in the sale. No guarantee to preserve the old lore was made or signed by anybody.
It's all the same IP, and Bethesda has sole creative rights over the whole shebang. Nobody else aside from them can dictate what is or is not Fallout Lore. They have the exclusive right to declare anything in the Fallout universe to canon and non-canon. Until they confirm something as canon, it's not.
I want better writing, personally. Most of the quests and story yarns in 4 were pretty terrible imho, and the events leading up to the end game were a convoluted mess from a storytelling perspective.
They still fully own it though, which is the point. They have sole creative rights over the Fallout world now, full stop. That includes the old lore. Just like how Disney went back and declared a bunch of existing Star Wars stuff non-canon, Bethesda can do the same to Fallout.
Bethesda declared Fallout: Tactics non-canon, except for the major plot points. This means the M1 in F:T never really existed.
WW2-era guns will be over 300 years old by the time Fallout 4 rolls around. The only surviving examples of these weapons would be A) Wierd civilian variants nobody actually cares about or B) Pristine, undiscovered museum pieces.
More likely the only guns you would ever encounter in the context of a post-apocalyptic setting are ubiquitous military mass-produced arms contemporary to the Great War or handmade zipguns.
That said, I did like the idea in Fallout: NV of making the M1 Garand basically a "Legendary" totally unique weapon (IE A pristine Museum Piece someone had found)
Which is wierd, because only one Jackhammer ever existed, and it's a horribly useless shop prototype.