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Survival: pick lone wanderer or not?
I was wondering, would it be more convenient to take the lone wanderer perk for his good bonus (+100 carry weight, +25% damage, +25 action point and 30% less damage suffered) and if i add attack dog finale rank i can get another 10% less damage taken from ennemies or use a maxed assaultron (or any other type of robot) from the automatron dlc as a compagnon?

Robots can be very powerfull and have huge carrying capacity (or infinite like any compagnon if you make them pick up manually stuff, except for dogmeat,) but let just say the dlc can be very hard on survival and i guess it can be a pain in the a** to gather all the crafting component, haul them back to the desired location to build one or mod ada.

With lone wanderer, i would get less hassle, i can pick it straight away and slowy unlock all his bonus without worrying about how to survive the mechanist final battle. And having that 30% damage mitigation (or 40% if i also pick attack dog final rank and use dogmeat) seem very useful to survive.

what do you think? both side of the medal seem very good but i can't obviously get both (unless they decided to allow robot dog? ^^)
Last edited by Herrius Le Crabe Québécois; Nov 9, 2016 @ 2:26pm
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Showing 1-15 of 15 comments
Knight Siegfried Nov 9, 2016 @ 8:03pm 
No, the Lone wander perk does not think Dogmeat is a companion, no idea why though. I would get lone wanderer because companions are kind of useless except for their story and relationship. They ♥♥♥♥ up sneaking and getting in your way mayjorly. Unless you download a mod to fix that stuff. Robots can't sneak either. You should use X-01 PA when you go against any boss.
Lone wanderer goes in my list of "OP" perks. Rank 1 isn't too bad, but once you hit the Damage and 30% DR you're basically (a) God.

Bethesda has a bad habit in their design (And this goes ALL the way back to Daggerfall) of not thinking in layers. So layering certain perks, which may seem poweful, but not too bad on their own, become nightmarishly OP.
Last edited by Hobo Misanthropus; Nov 9, 2016 @ 8:12pm
Yhwach Nov 9, 2016 @ 8:12pm 
Originally posted by HHC247:
No, the Lone wander perk does not think Dogmeat is a companion, no idea why though. I would get lone wanderer because companions are kind of useless except for their story and relationship. They ♥♥♥♥ up sneaking and getting in your way mayjorly. Unless you download a mod to fix that stuff. Robots can't sneak either. You should use X-01 PA when you go against any boss.
Bethesda originally planned Dogmeat to be a non-companion addition to your actual follower, that was scrapped in the end because they had problems; a mod fixes this.
http://www.nexusmods.com/fallout4/mods/13459/?


Developer notes in Dogmeat's papyrus script:

Originally posted by Bethesda Game Studios Developer:
;Originally there were two slots for companion types, you could have both Dogmeat and a single human companion.
;That is why there are two aliases and two seperate functions.
;Now we are only letting you have either dogmeat or a single human companions.
;Rather than risk breaking everything by trying to unifying everything into a single alias/function call
;I am going to just put hooks in SetCompanion and SetDogmeatCompanion to auto dismiss the other
Last edited by Yhwach; Nov 9, 2016 @ 8:14pm
What were the issues that caused Bethesda to change that, do you know? Just from a playability standpoint, my guess is that Dogmeat alone is bad enough when it comes to blocking your mobility, with a second companion too? Internal zones would be hell.
Yhwach Nov 9, 2016 @ 8:34pm 
Originally posted by Hobo Misanthropus:
What were the issues that caused Bethesda to change that, do you know? Just from a playability standpoint, my guess is that Dogmeat alone is bad enough when it comes to blocking your mobility, with a second companion too? Internal zones would be hell.
They never got it to work, the way it works is that there's a follower perx file that contains aliases and so forth, they wanted to kind of merge it, make it seperate, they may have gotten it to work but gave up in the long run.
What the mod author did was make two seperate follower slots as bethesda intended, allowing two types of followers:
1) AliasDogmeat - Dogmeat obviously
2) AliasPlayerFollower - Any of your companions

Now, this is kind of what they tried to do but they never really attempted to finish it, and with this, you still have 1 main follower slot so you can't have two followers, but there's another follower slot that only allows dogmeat but he doesn't count as a real companion.
Archmage MC Nov 9, 2016 @ 8:53pm 
Robots are great companions if you get inspirational 2. Most of them can solo pretty much anything with dual quantom launchers and dual fatman launchers no problem while you snipe in the back.

If your fighting a REALLY big thing like a behemoth, dual explosive miniguns do great as well.
Last edited by Archmage MC; Nov 9, 2016 @ 8:53pm
Locklave Nov 9, 2016 @ 10:18pm 
Companions are a complete liability in survival, including dogmeat. Lone wanderer is vastly superior.

- 15 minute walks because your companion fell from a walkway
- them aggroing stuff and costing you stealth
- their carry weight is greatly reduced just like you, dogmeat is is 35 lbs
- them blocking doorways
- them blocking your retreats

A maxed out robots are the exception, they are literally killing machines with huge carry weight. But that's a high level thing. Mind you on those higher levels you won't really need a robot.
Archmage MC Nov 9, 2016 @ 10:44pm 
Originally posted by Locklave:
Companions are a complete liability in survival, including dogmeat. Lone wanderer is vastly superior.

- 15 minute walks because your companion fell from a walkway
- them aggroing stuff and costing you stealth
- their carry weight is greatly reduced just like you, dogmeat is is 35 lbs
- them blocking doorways
- them blocking your retreats

A maxed out robots are the exception, they are literally killing machines with huge carry weight. But that's a high level thing. Mind you on those higher levels you won't really need a robot.

lvl 15 isn't THAT high of a level. All you need are 3 fusion cores and like 1.5k-3k caps for a combat twoshot rifle from vault 81 and you can do the mechanist stuff no problem. And/or you can just let Ada solo all the stuff attacking her to get the robot workbench.
i was planning of using dogmeat as a bait while i pew pew the ennemies with my pistol and using life giver as my go to healing utility to save on stimpacks (that dogmeat will probably eat instead of myself), but the robots, i think that even without science and robotic expert, they can still be good enough? I know i will loose on some really good mod and ranged weapon, but since blacksmith is easier to get, maybe a melee bot can do the trick?
Ceredh Nov 10, 2016 @ 2:38am 
Originally posted by Archmage MC:
Originally posted by Locklave:
Companions are a complete liability in survival, including dogmeat. Lone wanderer is vastly superior.

- 15 minute walks because your companion fell from a walkway
- them aggroing stuff and costing you stealth
- their carry weight is greatly reduced just like you, dogmeat is is 35 lbs
- them blocking doorways
- them blocking your retreats

A maxed out robots are the exception, they are literally killing machines with huge carry weight. But that's a high level thing. Mind you on those higher levels you won't really need a robot.

lvl 15 isn't THAT high of a level. All you need are 3 fusion cores and like 1.5k-3k caps for a combat twoshot rifle from vault 81 and you can do the mechanist stuff no problem. And/or you can just let Ada solo all the stuff attacking her to get the robot workbench.

I have different experiences. Overseers Guardian is a good gun but in the Mechanist quest there are so many attacking robots at a time you also need good armor and positioning. I also built a killer robot before the fight and used it because Ada is out of combat immediately on Survival.

@ TS: companions are good as short time distractions. Lone Wanderer does you no good when a fog lurker springs at you from cover. Otherwise the perk is superior to companions. When I battle against difficult foes (a 10 strong high level trapper patrol from WotC mod for example) my companion (MacCready) is out of combat without killing anything, I have to do all work myself and Lone Wanderer would be great (I don't have it). I only survive such combat in PA btw.
Last edited by Ceredh; Nov 10, 2016 @ 2:38am
Brechnor Nov 10, 2016 @ 9:21am 
Now that all the patchews and expansions are done with, is it still worth going out of the way to get the companion perks or are they a waste?
Knight Siegfried Nov 10, 2016 @ 9:21am 
Get them.
Brechnor Nov 10, 2016 @ 9:23am 
Originally posted by HHC247:
Get them.

dam, I was hoping they aren't that effective any more, I hate farming the companions just for the skills lol.
Knight Siegfried Nov 10, 2016 @ 9:25am 
Most of the companion perks are good. Just don't cheat on anyone. :steamhappy:
Brechnor Nov 10, 2016 @ 9:28am 
Originally posted by HHC247:
Most of the companion perks are good. Just don't cheat on anyone. :steamhappy:

"Strong says you left milk for water, sstrong kill you in sleep!"
Like this? :D
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Date Posted: Nov 9, 2016 @ 2:26pm
Posts: 15