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Bethesda has a bad habit in their design (And this goes ALL the way back to Daggerfall) of not thinking in layers. So layering certain perks, which may seem poweful, but not too bad on their own, become nightmarishly OP.
http://www.nexusmods.com/fallout4/mods/13459/?
Developer notes in Dogmeat's papyrus script:
What the mod author did was make two seperate follower slots as bethesda intended, allowing two types of followers:
1) AliasDogmeat - Dogmeat obviously
2) AliasPlayerFollower - Any of your companions
Now, this is kind of what they tried to do but they never really attempted to finish it, and with this, you still have 1 main follower slot so you can't have two followers, but there's another follower slot that only allows dogmeat but he doesn't count as a real companion.
If your fighting a REALLY big thing like a behemoth, dual explosive miniguns do great as well.
- 15 minute walks because your companion fell from a walkway
- them aggroing stuff and costing you stealth
- their carry weight is greatly reduced just like you, dogmeat is is 35 lbs
- them blocking doorways
- them blocking your retreats
A maxed out robots are the exception, they are literally killing machines with huge carry weight. But that's a high level thing. Mind you on those higher levels you won't really need a robot.
lvl 15 isn't THAT high of a level. All you need are 3 fusion cores and like 1.5k-3k caps for a combat twoshot rifle from vault 81 and you can do the mechanist stuff no problem. And/or you can just let Ada solo all the stuff attacking her to get the robot workbench.
I have different experiences. Overseers Guardian is a good gun but in the Mechanist quest there are so many attacking robots at a time you also need good armor and positioning. I also built a killer robot before the fight and used it because Ada is out of combat immediately on Survival.
@ TS: companions are good as short time distractions. Lone Wanderer does you no good when a fog lurker springs at you from cover. Otherwise the perk is superior to companions. When I battle against difficult foes (a 10 strong high level trapper patrol from WotC mod for example) my companion (MacCready) is out of combat without killing anything, I have to do all work myself and Lone Wanderer would be great (I don't have it). I only survive such combat in PA btw.
dam, I was hoping they aren't that effective any more, I hate farming the companions just for the skills lol.
"Strong says you left milk for water, sstrong kill you in sleep!"
Like this? :D