Fallout 4

Fallout 4

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Evee Jul 14, 2017 @ 2:05am
Animation Changed Without Mod To Do So
Title may be a bit odd, let me clarify this.

I downloaded a few mods to cater to a raider player character, but I quickly got bored of her and started up a new one as I'm prone to doing. It was then that I noticed there had been an odd animation change that made my character look more or less unable to wield his gun properly. I went back through my downloads and disabled them but nothing seemed to be the culprit. Firearm animations seemed fine before I created this new character, including on my time-waster male character, but they've all changed now that I'm playing him.

For reference, in case anyone will recognize the stance, the following is an album with images of the new animations:

http://imgur.com/a/i07iK

I initally thought this was a bug, but everything seems to be functioning just fine in terms of idle animations and weapon lowering.
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Showing 1-7 of 7 comments
Incunabulum Jul 14, 2017 @ 8:26am 
If you pay *attention* to what you're installing, you might have noticed that some mods come packaged with a .BA2 file in addition to the .esp, some mods are just .esp's with folders of loose files, and some mods are just folders of loose files.

Very likely that the animation change mod you installed is one of the latter two types of packaging. Which means that the loose animation files added in *overwrite* the default files contained in the game. The only way to 'fix' that (its not broken, its working as intended) is to figure out which animation mod you used, open it up and make a list of the files it installed and where. And then manually go clear them out of your /Data folder.
RangerX3X Jul 14, 2017 @ 8:44am 
Originally posted by Incunabulum:
If you pay *attention* to what you're installing, you might have noticed that some mods come packaged with a .BA2 file in addition to the .esp, some mods are just .esp's with folders of loose files, and some mods are just folders of loose files.

Very likely that the animation change mod you installed is one of the latter two types of packaging. Which means that the loose animation files added in *overwrite* the default files contained in the game. The only way to 'fix' that (its not broken, its working as intended) is to figure out which animation mod you used, open it up and make a list of the files it installed and where. And then manually go clear them out of your /Data folder.
If loose files overwrite default files, wouldn't verify cache fix it?
Incunabulum Jul 14, 2017 @ 8:46am 
Originally posted by RangerX3X:
Originally posted by Incunabulum:
If you pay *attention* to what you're installing, you might have noticed that some mods come packaged with a .BA2 file in addition to the .esp, some mods are just .esp's with folders of loose files, and some mods are just folders of loose files.

Very likely that the animation change mod you installed is one of the latter two types of packaging. Which means that the loose animation files added in *overwrite* the default files contained in the game. The only way to 'fix' that (its not broken, its working as intended) is to figure out which animation mod you used, open it up and make a list of the files it installed and where. And then manually go clear them out of your /Data folder.
If loose files overwrite default files, wouldn't verify cache fix it?

Nope. They don't actually remove the old files, the game just looks for files with the same name as the stuff in the game's default .BA2's - if it finds them it uses them instead of the original files.

This is what toggling 'invalidate archives' does. The OP could toggle IA again to get the default animations back - but then none of his other mods would work either.
SuperSledgeNY Jul 14, 2017 @ 8:49am 
Originally posted by RangerX3X:
If loose files overwrite default files, wouldn't verify cache fix it?

No it won't. Vanilla files are contained in BA2 archives. If those are corrupted, verify cache will correct this. However, loose files are in the DATA folder and the game engine is designed to use them if they match a vanilla files's name and location. Verify cache does NOT delete or even look at these loose files so you can verify cache until your eyes bleed and you'll fix nothing. The only way is to delete what you added.
RangerX3X Jul 14, 2017 @ 8:51am 
Crap I always thought VC was a gold fix short of a complete reinstall.
SuperSledgeNY Jul 14, 2017 @ 8:51am 
Welcome to the real world where you actually have to understand what you're doing.
Evee Jul 14, 2017 @ 8:53am 
Originally posted by Incunabulum:
If you pay *attention* to what you're installing, you might have noticed that some mods come packaged with a .BA2 file in addition to the .esp, some mods are just .esp's with folders of loose files, and some mods are just folders of loose files.

Very likely that the animation change mod you installed is one of the latter two types of packaging. Which means that the loose animation files added in *overwrite* the default files contained in the game. The only way to 'fix' that (its not broken, its working as intended) is to figure out which animation mod you used, open it up and make a list of the files it installed and where. And then manually go clear them out of your /Data folder.

Ah! Thank you very much, kind sir! I combed through my data files and referenced my install logs, turns out I'm just massively stupid and I installed the "Alternate Animations" pack for Pip-Boy Flashlight and promptly forgot all about it.

Thanks for the help, guys, sorry for wasting your time! slinks off to the corner
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Date Posted: Jul 14, 2017 @ 2:05am
Posts: 7