Fallout 4

Fallout 4

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Henry 2016 年 11 月 22 日 下午 1:17
Cant build fully in Kingsport Lighthouse
Hello! I'll get straight to the point. I LOVE settlement bulding, and so I've been decorating houses. I did one at Longfellows cabin and realised I needed a house in the Commonwealth. I went to the Kingsport Lighthouse and took it over from the Children of Atom. I started clearing rooms and trying to build when I noticed something. The kitchen and parts of the room they keep the terminal wouldnt let me place objects. Theyd get stuck halfway in the ground, and so I could not fix them. Any tips would be great :).
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目前顯示第 1-15 則留言,共 23
Ironclad 2016 年 11 月 22 日 下午 1:19 
The game is buggy, hard to tell what causes the problem.
This is where mods come in. You cannot place something somewhere? Get a place everywhere mod and turn off snapping(F2).
Xyzzy 2016 年 11 月 22 日 下午 1:20 
vanilla or modder?
Fuzzyballs01 ꦙ 2016 年 11 月 22 日 下午 1:29 
I got that bug lately
I don't know if it's a vanilla bug or a mod bug, but who cares
Eadrick Tudoria 2016 年 11 月 22 日 下午 1:52 
I had this bug. It could be from a mod, but I also read it has been seen in unmodded games.

I have worse news for you, if you are seeing this bug in one settlement, you are likely to see it in many, if not all your settlements in some form or another. It usually affects all man-made (in game) floors; homes, roads, vault, factory, etc. floors. Natural floors (Dirt, sand, etc) won't be affected.

It is a real bummer, and there is no way to "undo" the bug, but there is a fix. Unfortunately the fix REQUIRES the Fallout 4 Script Extender, which is pretty easy to install and pretty bug-free, but if Bethesda releases an update, the F4SE breaks the game. To fix the break, you have to wait for an updated F4SE is released. The good news is that Bethesda is done with Fallout 4, and won't see many if any more updates to the game.

http://f4se.silverlock.org/

In addition to F4SE, you'll need "Place Everywhere" mod, which, once you get used to it (It is easy to learn, but has some frustrating hot keys that can mess up the build mode temporarily), it's still a great mod though.

http://www.nexusmods.com/fallout4/mods/9424/?
最後修改者:Eadrick Tudoria; 2016 年 11 月 22 日 下午 1:53
JOW 2016 年 11 月 22 日 下午 2:58 
I think that they did not realize how much fun some of us would be having with this feature. It is not completely thought through. All of the settlements have permanent structures that can't be deleted and are problematic when placing new building elements around them and trying to get them integrated into your new vision. I have yet to mod my game but I have built every settlement. I take each as a challenge, it's more fun that way.
Henry 2016 年 11 月 22 日 下午 4:26 
引用自 Xyzzy
vanilla or modder?
The only mods I have on are OCDecorator, Elianoras building mod, weapons and armor mods
Henry 2016 年 11 月 22 日 下午 4:27 
引用自 RoosterCantrell
Thank you!! I'll be sure to try this. :steamhappy:
jje 2016 年 11 月 22 日 下午 8:58 
引用自 JOW
I think that they did not realize how much fun some of us would be having with this feature. It is not completely thought through. All of the settlements have permanent structures that can't be deleted and are problematic when placing new building elements around them and trying to get them integrated into your new vision. I have yet to mod my game but I have built every settlement. I take each as a challenge, it's more fun that way.
^same here, love the challenge of trying fix the broken buildings up.
Zulu 2016 年 11 月 22 日 下午 9:11 
Hey OP, something handy you can do at Kingsport is that you can make walkways over the water where the boat and the shed are.
http://steamcommunity.com/sharedfiles/filedetails/?id=755338374
DouglasGrave 2016 年 11 月 22 日 下午 9:30 
引用自 jje
引用自 JOW
I think that they did not realize how much fun some of us would be having with this feature. It is not completely thought through. All of the settlements have permanent structures that can't be deleted and are problematic when placing new building elements around them and trying to get them integrated into your new vision. I have yet to mod my game but I have built every settlement. I take each as a challenge, it's more fun that way.
^same here, love the challenge of trying fix the broken buildings up.
I mind it more for some of the arbitrary items that should be scrappable than the building remnants. For example, the ruined car at Graygarden, or the couch at Coastal Cottage. And the bodies, of course, both the permanent corpses and the skeletons.

But given that we can freely build and then completely remove far bigger and more substantial structures including massive concrete foundations, it *is* kind of absurd to not be able to get rid of something like a wooden shack. It makes for a nice challenge, but it stretches believability.
HunterOfPinkBunnyWabbits 2016 年 11 月 22 日 下午 10:39 
引用自 DouglasGrave
154641814593813628] And the bodies, of course, both the permanent corpses and the skeletons.
Most immersion breaking is that clutter and bodies in certain places, would you go diinner where is real rotten skeleton/corses on table... Or living house where is so much litter (In real world ot would take time but peoples would clean things up)....
最後修改者:HunterOfPinkBunnyWabbits; 2016 年 11 月 22 日 下午 10:39
DouglasGrave 2016 年 11 月 22 日 下午 11:11 
引用自 DouglasGrave
154641814593813628] And the bodies, of course, both the permanent corpses and the skeletons.
Most immersion breaking is that clutter and bodies in certain places, would you go diinner where is real rotten skeleton/corses on table... Or living house where is so much litter (In real world ot would take time but peoples would clean things up)....
In the real world, a lot of the physical material in question would have broken down simply from exposure to the weather, especially since a lot of it is implied to have been there ever since the war.
Ceredh 2016 年 11 月 22 日 下午 11:45 
引用自 DouglasGrave
154641814593813628] And the bodies, of course, both the permanent corpses and the skeletons.
Most immersion breaking is that clutter and bodies in certain places, would you go diinner where is real rotten skeleton/corses on table... Or living house where is so much litter (In real world ot would take time but peoples would clean things up)....

The disgusting bodies at least you can remove with the console, if you are on PC. Open the console, click the body and type "disable".
最後修改者:Ceredh; 2016 年 11 月 22 日 下午 11:46
Radiosity 2016 年 11 月 23 日 上午 6:58 
引用自 Ceredh
Most immersion breaking is that clutter and bodies in certain places, would you go diinner where is real rotten skeleton/corses on table... Or living house where is so much litter (In real world ot would take time but peoples would clean things up)....

The disgusting bodies at least you can remove with the console, if you are on PC. Open the console, click the body and type "disable".
Arg, don't do that. The body is still there, just hidden. Use MarkForDelete instead, that actually removes it completely from the gameworld on reset (when you reload the game and similar situations).
Henry 2016 年 11 月 23 日 上午 7:41 
引用自 jje
引用自 JOW
I think that they did not realize how much fun some of us would be having with this feature. It is not completely thought through. All of the settlements have permanent structures that can't be deleted and are problematic when placing new building elements around them and trying to get them integrated into your new vision. I have yet to mod my game but I have built every settlement. I take each as a challenge, it's more fun that way.
^same here, love the challenge of trying fix the broken buildings up.

I think it's honestly one of the most fun parts of the game, spending a couple hours srapping everything, and getting to design your own little home
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張貼日期: 2016 年 11 月 22 日 下午 1:17
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