Fallout 4

Fallout 4

View Stats:
Laina Nov 20, 2016 @ 4:25pm
How to modify sprint speed?
Can not find any instructions that only change sprint speed..
Can someone help me?
thank:steamsad:
< >
Showing 1-6 of 6 comments
Softspokenman Nov 20, 2016 @ 4:33pm 
press ~ key
type in

player.setav speedmult 200



100 normal speed

200 2x normal 300 3x normal speed and so on

press the key to sprint and it will update your speed
Laina Nov 20, 2016 @ 9:37pm 
Originally posted by Softspokenman:
press ~ key
type in

player.setav speedmult 200



100 normal speed

200 2x normal 300 3x normal speed and so on

press the key to sprint and it will update your speed

thank you
but

I just want to change sprint speed
Others retain the original speed

Is there a way?:steamfacepalm:
Yhwach Nov 20, 2016 @ 9:43pm 
Originally posted by TW_LAINA:
Originally posted by Softspokenman:
press ~ key
type in

player.setav speedmult 200



100 normal speed

200 2x normal 300 3x normal speed and so on

press the key to sprint and it will update your speed

thank you
but

I just want to change sprint speed
Others retain the original speed

Is there a way?:steamfacepalm:
Yarr
What be th' matter postin' here when a certain game be missin' from ye library
Last edited by Yhwach; Nov 20, 2016 @ 9:44pm
Lazy Skeptic Jun 30, 2020 @ 2:24am 
Presumably no one in this thread cares any more, but in case someone finds it in google looking for an answer to the same question, I seem to have a decent solution for this, as long as you can use the Creation Kit or Fo4edit. Create an ability, and for that ability, create an effect that modifies a character's Animation Speed Multiplier Actor Value, it has the ID "2d2". Sprint speed is tied to the speed at which the sprint animation plays, for some reason, so you just set a condition on the ability so that it increases your animation speed multiplier only whilst you are sprinting, and it should look and work decently ok.

You can of course also edit the animation speed multiplier via console, for example "player.modav 2d2 10" or whatnot, but this increases the speed of all your animations, including reloading, how fast your melee weapon swings, how quickly your ranged weapon cycles, it presumably also increases how fast your mouth moves whilst talking. So it makes more sense to make an ability that increases it specifically whilst sprinting, that way it increases how fast you sprint without interfering with anything else.
Fligglebleh Aug 15, 2022 @ 9:37am 
Originally posted by Lazy Skeptic:
Presumably no one in this thread cares any more, but in case someone finds it in google looking for an answer to the same question, I seem to have a decent solution for this, as long as you can use the Creation Kit or Fo4edit. Create an ability, and for that ability, create an effect that modifies a character's Animation Speed Multiplier Actor Value, it has the ID "2d2". Sprint speed is tied to the speed at which the sprint animation plays, for some reason, so you just set a condition on the ability so that it increases your animation speed multiplier only whilst you are sprinting, and it should look and work decently ok.

You can of course also edit the animation speed multiplier via console, for example "player.modav 2d2 10" or whatnot, but this increases the speed of all your animations, including reloading, how fast your melee weapon swings, how quickly your ranged weapon cycles, it presumably also increases how fast your mouth moves whilst talking. So it makes more sense to make an ability that increases it specifically whilst sprinting, that way it increases how fast you sprint without interfering with anything else.

I care and I did find this thread with a search engine, lol. I know I'm necroing this thread, but F4 is an all-time favorite for me.
I doubt anyone would want to increase all animation speeds, so thank you. The value for this sprint speed animation- is it a percentage? Eg: 1 is 100% and 2 is 200%? Or is a a flat rate like 1, 2, 3, 4, 5, etc? Also, when you say ability, does it act like a perk?

EDIT: I'm kind of lost on how to create that ability that modifies the address and then implement it into my game. Seems easier with FO4Edit. It's a lot to go through for (what should have been) a simple change, sorry. I still appreciate any help provided!
Last edited by Fligglebleh; Aug 15, 2022 @ 10:49am
Arch May 14, 2024 @ 3:34am 
This is old, but it was one of the things that popped up on Google, so I assume others will end up here.

I found the correct command. I used it in the past for Skyrim, tried it for Fallout 4, and it worked. It may even work for Fo3, NV, maybe Oblivion.

player.setgs fmovesprintmult 100

100 is default, 100% sprint speed. If you want 20% more speed, make it 120, and so on.

And @Yhwach, Sometimes Console players post questions on Steam forums for games that are also popular on PC, as they're more likely to be seen than on PS/XB or even reddit. Thats what I'd do. Not seeing a game in someones library doesn't automatically make them a "yarr matey" enjoyer.
Last edited by Arch; May 14, 2024 @ 3:35am
< >
Showing 1-6 of 6 comments
Per page: 1530 50

Date Posted: Nov 20, 2016 @ 4:25pm
Posts: 6