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Hmm, I stand corrected. Guess I need to surf nexus more often.
If you don't like the way your certain settler looks the best you can do for them is to put them out of their misery... okay, just kidding, when you use
Meaning anything you have given to them, including armor, weapons and edibles, will vanish, just like a cell reset.
I like your finger nails
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"If you've used the command showlooksmenu in the console, you know it works on some NPCs, but not generic settlers. Alas, you can never get rid of the grimey faces or change some of the terrible hair. Or make them more grimey, if that's your thing.
I found a way around this, sort of. There are default settlers at specific locations that do have appearances you can customize with slm. These can be spawned multiple times and assigned to any settlement.
First, you'll need the base ID. You'll find some I noted in the table below.
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Customizable "Settler" NPCs
Location Gender RefID BaseID
Nordhagen Female 9B1B7 156A12
Oberland 1 Female 9B1C6 156A18
Oberland 2 Female 9B1C7 156A17
Tenpines Female 9B1AB 156A0F
Covenant Female 63564 063562
(Generic)* Random ? 020593
* (note: the generic settler is the normal random race/gender one the game creates for you, and is not customizable)
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Creating the Settlers
Type player.placeatme <baseID> <n>.
Example: player.placeatme 156a12 4 places four customizable Nordhagen settlers at your location.
With the console open, target each of them and type addkeyword workshopallowmove.
Now, use Workshop mode to move them to the desired settlement. You can now command them or trade with them.
Customizing Appearances
With the console open, target each NPC to get its ref ID, or use the above table.
Type the command slm <refID> 1 in the console to edit their appearance.
Note the camera is locked, so first entering tgp to pause/unpause the game may be useful.
Edit their appearance as desired and finalize using the normal UI for slm, which is what you used to create your character at the beginning of the game.
You can reset their appearance by choosing a default face.
Notes
All settlers with the same RefID share the same appearance.
So in the above example, player.placeatme 156a12 4 means all four settlers will share the same appearance, and changing it for one changes it for all of them.
This is actually sort of convenient, as you can make appearance "templates", one for each unique default NPC. From the above table, that's five possibilities, about as much variance as the default random settlers have.
I did not have any luck doing this with non-settler NPCs; they didn't appear to have the settler behaviors.
It also probably works with named NPCs (eg, Kessler in Bunker Hill)
The Covenant NPC may be KOS to you depending on your choices, not really sure.
All workshop commands I'm aware of are:
addkeyword WorkshopAllowCommand
addkeyword WorkshopAllowMove
addkeyword WorkshopAllowCaravan
You must re-add each workshop keyword after reloading the area. The settlers you already moved will behave normally, though. They seem to always have WorkshopAllowCommand enabled.
Disclaimers
There is always some risk in doing stuff like this, however small. Make a new savegame first.
I did not test their interactions with radiant quests, and if they can be the local "contact" for the minutemen, or be kidnap victims.
In a way, this is almost like making synths at a certain meta level. I colonized Spectacle Island with a population of 30 such settlers, and didn't encounter any issues."
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"Update: The Covenant settler doesn't have immortality like the others. Make sure you enter setessential 63562 1 in the console to fix this. You only need issue the command once, it will apply to all existing and future clones for that NPC.
If you ever want to undo this, just enter setessential 63562 0
The only other thing I noticed is that after spawning them, the Covenant settlers start walking back to Covenant, wheras the others just stand there. So only spawn the Covenant settlers in small groups to avoid needing to chase them."
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Source: megarows
Link: https://www.reddit.com/r/fo4/comments/3xnzdb/how_to_customize_settler_appearence_pc/