Fallout 4

Fallout 4

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Settlement Ideas
Hello, steamers, I have beaten Fallout 4 in both ways, so now I am experimenting with settlements with a Minuteman character. My character, Nate, is rebuilding the old world in Boston. So could you guys help me with ideas for each settlement ie: Castle = Military HQ

Note: I'm will add on as ideas come in, just one idea is okay unless you have more you want to share. I'm also going to post screenshots of the settlements as they are developed.

If you know any good ways to farm resources please let me know.

1. Sanctuary - de facto capital
2. Red Rocket - power armor storage
3. Abernathy Farm - meat processing and slaughterhouse
4. Sunshine Tidings Co-Op - general farming
5. Starlight Drive-In - entertainment hub (basketball / theater arena, games, arcade)
6. Ten Pines Bluff - rad rabbit farm
7. Gray Garden - general farming
8. Oberland Station - general farming
9. Hangman's Alley - alleyway shops
10. Egret Tours Marina - Ship Yard
11. Somerville Place - Southern Launch point to the glowing sea
12. Outpost Zimonja - Minutemen outpost and training ground
13. Covenant - generic settlement
14. Taffington Boathouse - generic settlement
15. Greentop Nursery - Scrap Manufacturing
16. The Slog - Ghoul Sanctuary
17. Finch Farm - Basic Farm
18. County Crossing - Basic Farm
19. Coastal Cottage - Synth Refuge
20. Kingsport Lighthouse - Ship Yard
21. Croup Manor - Synth Refuge and Dock
22. Nordhagen Beach - Refuge Camp
23. Jamaica Plain - Hospital
24. Murkwater Construction Site - Southern Outpost
25. Warwick Homestead - Water Purifier
26. Spectacle Island - Prison Farm
27. The Castle - Minutemen HQ
28. Bunker Hill - Trade Hub
29. The Mechanist’s Lair - Manufacturing and Robotics
30. Longfellow’s Cabin -
31. National Park Visitor’s Center -
32. Dalton Farm - Far Harbor Farm
33. Echo Lake Lumber Mill -
34. Vault 88 - Research Center


UP-DATE

Supply Lines will be done in a HUB system as seen in Oxhorns Supply line video

Currently working on securing All 34 settlements,
Sanctuary is currently being constructed,
Red Rocket is currently under construction


Последно редактиран от YourLocalMedicJay; 29 март 2019 в 6:11
Първоначално публикувано от Jinassi:
Gray Garden, massive production facility.

Due to increased vertical build limit, I've been experimenting in trying to to build a production facility to produce food, clothing and armnaments there.
And there's just enough space on the concrete base near the workshop for a vacuum hopper.

Mr. Green as a junk vendor offers a copious amount of supplies with bits and odds, while other 2 vary in offers.

The rest of them and the extras I've built help produce more primary sources for production(fruits and components)

Starlight Drive-In, massive shopping mall, with central storage facility and beefy security. The bar provides a wonderful rest stop for every settllement provisioner that comes around, be it flesh or robotic.

Just this will keep you busy for dozens of hours and your mind busy with solving automated production line riddles. WIll add pics if needed.
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Показване на 1-15 от 17 коментара
Авторът е посочил, че тази публикация отговаря на първоначалната му тема.
Gray Garden, massive production facility.

Due to increased vertical build limit, I've been experimenting in trying to to build a production facility to produce food, clothing and armnaments there.
And there's just enough space on the concrete base near the workshop for a vacuum hopper.

Mr. Green as a junk vendor offers a copious amount of supplies with bits and odds, while other 2 vary in offers.

The rest of them and the extras I've built help produce more primary sources for production(fruits and components)

Starlight Drive-In, massive shopping mall, with central storage facility and beefy security. The bar provides a wonderful rest stop for every settllement provisioner that comes around, be it flesh or robotic.

Just this will keep you busy for dozens of hours and your mind busy with solving automated production line riddles. WIll add pics if needed.
1. Sanctuary - Retirement community
2. Red Rocket - Power Suite Storage
3. Abernathy Farm - Factory
4. Sunshine Tidings Co-Op -
5. Starlight Drive-In - Entertainment Capital
6. Ten Pines Bluff -
7. Gray Garden - Robo Villiage
8. Oberland Station -
9. Hangman's Alley - Shopping mall
10. Egret Tours Marina -
11. Somerville Place -
12. Outpost Zimonja - Collection Center
13. Covenant - Synth Homestead
14. Taffington Boathouse -
15. Greentop Nursery -
16. The Slog - Ghoul Homestead
17. Finch Farm -
18. County Crossing - Zoo
19. Coastal Cottage -
20. Kingsport Lighthouse -
21. Croup Manor -
22. Nordhagen Beach -
23. Jamaica Plain - Colored Homestead
24. Murkwater Construction Site -
25. Warwick Homestead - Food Production Facility
26. Spectacle Island - Vacation Island
27. The Castle - Military HQ
28. Bunker Hill - Traders Homstead
29. The Mechanist’s Lair -
30. Longfellow’s Cabin -
31. National Park Visitor’s Center -
32. Dalton Farm -
33. Echo Lake Lumber Mill -
34. Vault 88 - Research Center
Първоначално публикувано от Jinassi:
Gray Garden, massive production facility.

Due to increased vertical build limit, I've been experimenting in trying to to build a production facility to produce food, clothing and armnaments there.
And there's just enough space on the concrete base near the workshop for a vacuum hopper.

Mr. Green as a junk vendor offers a copious amount of supplies with bits and odds, while other 2 vary in offers.

The rest of them and the extras I've built help produce more primary sources for production(fruits and components)

Starlight Drive-In, massive shopping mall, with central storage facility and beefy security. The bar provides a wonderful rest stop for every settllement provisioner that comes around, be it flesh or robotic.

Just this will keep you busy for dozens of hours and your mind busy with solving automated production line riddles. WIll add pics if needed.


I definitely love the idea, thank you for the suggestion I didn't even know Mr. Green was a vendor.
Първоначално публикувано от Ruges:
1. Sanctuary - Retirement community
2. Red Rocket - Power Suite Storage
3. Abernathy Farm - Factory
4. Sunshine Tidings Co-Op -
5. Starlight Drive-In - Entertainment Capital
6. Ten Pines Bluff -
7. Gray Garden - Robo Villiage
8. Oberland Station -
9. Hangman's Alley - Shopping mall
10. Egret Tours Marina -
11. Somerville Place -
12. Outpost Zimonja - Collection Center
13. Covenant - Synth Homestead
14. Taffington Boathouse -
15. Greentop Nursery -
16. The Slog - Ghoul Homestead
17. Finch Farm -
18. County Crossing - Zoo
19. Coastal Cottage -
20. Kingsport Lighthouse -
21. Croup Manor -
22. Nordhagen Beach -
23. Jamaica Plain - Colored Homestead
24. Murkwater Construction Site -
25. Warwick Homestead - Food Production Facility
26. Spectacle Island - Vacation Island
27. The Castle - Military HQ
28. Bunker Hill - Traders Homstead
29. The Mechanist’s Lair -
30. Longfellow’s Cabin -
31. National Park Visitor’s Center -
32. Dalton Farm -
33. Echo Lake Lumber Mill -
34. Vault 88 - Research Center


Hello, thanks for the suggestion, a few ideas here I truly enjoy. Vault 88 and Bunker Hill seem like great ideas and Warrick homestead was gonna be farming (mostly cause its a pain to do anything else/ but most definitely red rocket, I was already underway on that just lacking recourses at the moment.
You can make a well fortified base at Outpost Zimonja. You know, walls, towers, well hidden behind the hills and this long bridge above it. Its just a perfect settlement to make your own little fortress. Many people hate it for small place etc. but for me its perfect. Especially with some mods for building.
Първоначално публикувано от WhiteFatalis:
You can make a well fortified base at Outpost Zimonja. You know, walls, towers, well hidden behind the hills and this long bridge above it. Its just a perfect settlement to make your own little fortress. Many people hate it for small place etc. but for me its perfect. Especially with some mods for building.

Most definitely, I had thought about making certain areas like Outpost Zimonja and Murkwater as fortified bases, just didnt know how to do it. Thanks for the suggestion
The Mechanist’s Lair - A prison where you send those trouble making settlers.
Първоначално публикувано от leem:
The Mechanist’s Lair - A prison where you send those trouble making settlers.
It could be but in my personal opinion I think Spectacle Island is a better prison location do to its seclusion and ability to be made into a prison farm [for food and water]
Първоначално публикувано от jaden.lawrence_12:
Първоначално публикувано от leem:
The Mechanist’s Lair - A prison where you send those trouble making settlers.
It could be but in my personal opinion I think Spectacle Island is a better prison location do to its seclusion and ability to be made into a prison farm [for food and water]

If you are the raider leader I agree make prison for food and water. Since the Mechanist Lair is useless for resources and it is a dark dungeon I still think it would be a great place to send settlers or npc for punishment. While the island should be a place of leisure.
You forgot Nuka Cola Red Rocket unless you're missing the DLC. :)

I'm doing the exact same thing on my new playthrough focusing on liberating all settlements and then build them. I made sure to unlock as many trading vendors and cycle through them for junk. Also hitting up factories / breweries / locations etc for other materials (fo4 wiki really helps here).

1. Sanctuary - de facto capitol, largest settlement and has every amenity
2. Red Rocket - power armor storage
3. Abernathy Farm - meat processing and slaughterhouse
4. Sunshine Tidings Co-Op - general farming
5. Starlight Drive-In - entertainment hub (basketball / theater arena, games, arcade)
6. Ten Pines Bluff - rad rabbit farm
7. Gray Garden - general farming
8. Oberland Station - general farming using train station designs
9. Hangman's Alley - alleyway shops like you see in SE Asia
10. Egret Tours Marina -
11. Somerville Place -
12. Outpost Zimonja - Minutemen outpost and training ground for the North
13. Covenant - generic settlement
14. Taffington Boathouse - generic settlement with a Houseboat
15. Greentop Nursery -
16. The Slog -
17. Finch Farm -
18. County Crossing -
19. Coastal Cottage -
20. Kingsport Lighthouse -
21. Croup Manor -
22. Nordhagen Beach -
23. Jamaica Plain -
24. Murkwater Construction Site -
25. Warwick Homestead -
26. Spectacle Island -
27. The Castle -
28. Bunker Hill - Trade Hub
29. The Mechanist’s Lair -
30. Longfellow’s Cabin -
31. National Park Visitor’s Center -
32. Dalton Farm -
33. Echo Lake Lumber Mill -
34. Vault 88 - Research Center

One of the mods I use for PC is Northland Diggers and it adds dozens of Scavenging Station-like assets that you can assign settlers to. It helps diversify responsibilities they have and gives you resources to boot.
Първоначално публикувано от Digital Jack:
You forgot Nuka Cola Red Rocket unless you're missing the DLC. :)

I'm doing the exact same thing on my new playthrough focusing on liberating all settlements and then build them. I made sure to unlock as many trading vendors and cycle through them for junk. Also hitting up factories/breweries/ locations etc for other materials (fo4 wiki really helps here).

1. Sanctuary - de facto capitol, largest settlement and has every amenity
2. Red Rocket - power armor storage
3. Abernathy Farm - meat processing and slaughterhouse
4. Sunshine Tidings Co-Op - general farming
5. Starlight Drive-In - entertainment hub (basketball / theater arena, games, arcade)
6. Ten Pines Bluff - rad rabbit farm
7. Gray Garden - general farming
8. Oberland Station - general farming using train station designs
9. Hangman's Alley - alleyway shops like you see in SE Asia
10. Egret Tours Marina -
11. Somerville Place -
12. Outpost Zimonja - Minutemen outpost and training ground for the North
13. Covenant - generic settlement
14. Taffington Boathouse - generic settlement with a Houseboat
15. Greentop Nursery -
16. The Slog -
17. Finch Farm -
18. County Crossing -
19. Coastal Cottage -
20. Kingsport Lighthouse -
21. Croup Manor -
22. Nordhagen Beach -
23. Jamaica Plain -
24. Murkwater Construction Site -
25. Warwick Homestead -
26. Spectacle Island -
27. The Castle -
28. Bunker Hill - Trade Hub
29. The Mechanist’s Lair -
30. Longfellow’s Cabin -
31. National Park Visitor’s Center -
32. Dalton Farm -
33. Echo Lake Lumber Mill -
34. Vault 88 - Research Center

One of the mods I use for PC is Northland Diggers and it adds dozens of Scavenging Station-like assets that you can assign settlers to. It helps diversify responsibilities they have and gives you resources to boot.


Hello, yeah I am and honestly im too low of a level right now to finish the DLC anyway, but I definantly like the Idea of your first few, only thing is Idk how to farm rad rabbits
Първоначално публикувано от Digital Jack:
You forgot Nuka Cola Red Rocket unless you're missing the DLC. :)

I'm doing the exact same thing on my new playthrough focusing on liberating all settlements and then build them. I made sure to unlock as many trading vendors and cycle through them for junk. Also hitting up factories / breweries / locations etc for other materials (fo4 wiki really helps here).

1. Sanctuary - de facto capitol, largest settlement and has every amenity
2. Red Rocket - power armor storage
3. Abernathy Farm - meat processing and slaughterhouse
4. Sunshine Tidings Co-Op - general farming
5. Starlight Drive-In - entertainment hub (basketball / theater arena, games, arcade)
6. Ten Pines Bluff - rad rabbit farm
7. Gray Garden - general farming
8. Oberland Station - general farming using train station designs
9. Hangman's Alley - alleyway shops like you see in SE Asia
10. Egret Tours Marina -
11. Somerville Place -
12. Outpost Zimonja - Minutemen outpost and training ground for the North
13. Covenant - generic settlement
14. Taffington Boathouse - generic settlement with a Houseboat
15. Greentop Nursery -
16. The Slog -
17. Finch Farm -
18. County Crossing -
19. Coastal Cottage -
20. Kingsport Lighthouse -
21. Croup Manor -
22. Nordhagen Beach -
23. Jamaica Plain -
24. Murkwater Construction Site -
25. Warwick Homestead -
26. Spectacle Island -
27. The Castle -
28. Bunker Hill - Trade Hub
29. The Mechanist’s Lair -
30. Longfellow’s Cabin -
31. National Park Visitor’s Center -
32. Dalton Farm -
33. Echo Lake Lumber Mill -
34. Vault 88 - Research Center

One of the mods I use for PC is Northland Diggers and it adds dozens of Scavenging Station-like assets that you can assign settlers to. It helps diversify responsibilities they have and gives you resources to boot.

I like Taffington houseboat idea.
Първоначално публикувано от Jinassi:
Just this will keep you busy for dozens of hours and your mind busy with solving automated production line riddles.

Automated production lines.. don't do it.. no seriously.. just don't.

Once built an ammo factory on spectacle island which can produce every type of ammo simultaneously or individually. Working out the wiring was such a pain i actually had to draw wiring-diagrams and number every single connection i made.

https://steamcommunity.com/sharedfiles/filedetails/?id=1695738087
https://steamcommunity.com/sharedfiles/filedetails/?id=1695738822
The wiring of the factory floor looks super clean with just 1 input-wire per production line. The real nightmare is hidden behind the switches in the pics below :P

https://steamcommunity.com/sharedfiles/filedetails/?id=1695738616
https://steamcommunity.com/sharedfiles/filedetails/?id=1695738361
https://steamcommunity.com/sharedfiles/filedetails/?id=1695738282
Последно редактиран от F.C.; 27 март 2019 в 12:06
Първоначално публикувано от F.Ch86:
Първоначално публикувано от Jinassi:
Just this will keep you busy for dozens of hours and your mind busy with solving automated production line riddles.

Automated production lines.. don't do it.. no seriously.. just don't.

Once built an ammo factory on spectacle island which can produce every type of ammo simultaneously or individually.
https://steamcommunity.com/sharedfiles/filedetails/?id=1695738282

Amazon Ammo! Nice work. You make a video of it in action?
Първоначално публикувано от leem:
Amazon Ammo! Nice work. You make a video of it in action?

Not really. Its more like a proof of concept. :P Kinda gave up on the whole factory idea at some point because it is insanely pointless. Could make "almost" the same thing with just 1 ammo press if you add a computer terminal to switch ammo type you want to produce.
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Показване на 1-15 от 17 коментара
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Дата на публикуване: 26 март 2019 в 10:33
Публикации: 17