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Een vertaalprobleem melden
Weapon debris tends to cause grief with all cards, not just the RTX series. It's just like Godrays. Either disable them or set them to low as they don't much for the cost.
Edit: As to why weapon debris is an issue is because it causes a memory leak, I believe. Testing it shouldn't be too hard if you could monitor usage. There's no fix if it's true so trying to figure out why is beyond pointless.
They (nvidia??) did end up fixing it somehow and after a couple years I had a fully functional weapon debris.
And people like you are disgusting for enabling lazy devs.
Username checks out.
lol if you're that guy from the damn Nvidia forums. This is clearly a solution to be solved by Nvidia, not Bethesda. New cards, drivers, and architecture should be able to work with 4 year-old games.
As for your attitude, you're really coming across like you have Asperger's. Go for a run outside or something, kid.
You do know it still works fine on their older cards, right?
Nvidia cannot magically update a library somewhere and fix it. They can release an updated Flex, and Bethesda can upload it, if they wanted to. This would cost money, and dev time. This is money spent on fewer than 1% of the game population. This would also force another .exe update which would break F4SE, until it's updated.
Too many arm chair experts.
-- from an armchair expert with 35 years embedded software experience
For a so called embedded software engineer, you sure don't know your stuff. I'd trust Best Buy Geek Squad before you. Lmao.
An app developer should never have to recompile their app because you made hardware changes (i.e. dirextx9 works fine for all video cards my directx 9 app needs no changes to work)
There is a reason that the concept of drivers and dlls were developed, so new features could be added without breaking older programs