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Basically unless your testing the intro main quest, Its the quickest way into the game.
Also, Not sure on your mod manager, But if by disabled, You mean the .esp deactivated but the rest of the mod files still installed, Then that can also cause problems, Depending on how the modder named his files.
Plugin and all files should be removed completely for testing. At least for those hard to track down pain in the you know what issues.
Atm I'm just running around exploring nothings yet been started ...
Still testing , what do you mean be coc from the main menu, I'm not sure what you mean, I know what coc is, going to other areas, but from the main menu ?
You will load as an unarmed nick (the male PC) and have a fresh game to test with.
An old modders trick, So you dont have to spend more time loading the game than testing.
>_<
Dont think I have teh heart to start turning mods off one by pretty much all 100 are must have's
Ran to dunwich borers same thing , next was insane asylum no chains there or lynn woods
Only turning new recent mods added one at a time, the last one was the dlc76 western charleston virginia vault 76 mod , turned that one back went back in that turned on lo and behold
once again the raider chains showing up dunwich borers where I was testing , ..
I took before and after screenshots not sure you can see then very well trying to link them
this was with the dlc mod -- https://beta-static.photobucket.com/images/ah206/jaderiver/0/3701aac6-0ea2-473e-b128-5dbb1b0222ca-original.jpg?width=1920&height=1080&fit=bounds
and this was without
https://beta-static.photobucket.com/images/ah206/jaderiver/0/18fb97cf-e8c5-4ddf-9bc4-3c3def662698-original.jpg?width=1920&height=1080&fit=bounds
Sorry about the bumping, but was more for the purpose of getting help and maybe someone else might have an idea as well if theyr'e getting the same annoyance