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Turn Sanctuary into a water farm and build as many purifiers as you are able. Your settlement will then produce 150 or more units of purified water per harvest. With enough charisma, you can sell each unit of purified water for 10 caps or more.
If you go the water route, you can also make adhesive for sale. Vegetable Starch is a utility recipe at any cooking station. It requires 3 corn, 3 mutfruit, 3 tato, and 1 purified water. When scrapped, vegetable starch produces 5 adhesive. you will need to assign 1 settler to farming for every 1 vegetable starch you want to make based on those values as 3 corn, 3 tato, and 3 mutfruit produces 6 food and each settler can attend to that amount of crop.
There's also the chemist route in which you can easily produce jet for profit as its recipe requires only fertilizer and plastic. I've never gone down the chemist route myself as I've never needed it.
Apart from earning money, consider minimizing your expenses and making fights more cost effective. Have a reliable melee weapon on hand for close-quarters combat to off set ammo consumption. Allow companions to finish off low health enemies as you'll earn experience for the kill regardless. Retreat from random fights if you've something...anything, better to do as you'll likely get nothing worthwhile for your time. Most fights involve dirt poor raiders and junk-carrying ghouls.
Loot anything that shoots at you. Ammo is worth a minimum of 1 cap per unit.
Steal anything you can that's worth selling. Dogmeat is an excellent thief as he can take items from containers without drawing aggro. you can also pick up and carry items that are just lying around and drop them somewhere where you're hidden where you can then safely steal the item without drawing aggro. Chems, stimpaks, ammo, nuka quantums, and the like respawn regularly in Diamond City Market, a single shoplifting spree can net you hundreds of caps.
Ahh.. favorite weapon = "The Last Minute" with 230 damage when held to full charge.
There is a theoretical idea of a lower powered electrical weapon that uses lower powered laser to create an ionised channel to the target and then the electrical discharge follows this ionised channel. We could imagine that the Protectron electrical attacks are similar (do they have ranged electrical attacks or just melee electrical?).
I don't mind paying for most things, but the markup on ammo is so egregious it feels like a total waste of caps. I prefer just to switch to a weapon that uses a different ammo type, until the ammo I'm short of comes up in looting. And gauss is always going to be a rare type of ammo to loot. And also relatively rare at vendors, even if I was willing to pay for it.
I guess, buying a weapon or armour is an investment, but paying for ammo is just an expense. ☺️
Rank 4 isn't that great as it doesn't improve chances as far as I know, but overall it's a solid choice if you're having troubles finding ammo (especially for automatic weapons users I'd say)
I can put a scope on an assault rifle, making it a good sniper rifle. It does well as a hip firing close range weapon. And it gives a shotgun a run for its money as a sheer volume of pellets producer.
The best test dummies though, are companions that you sent to a settlement. They allow you to easily control the conditions of a test and repeat it, while also being found in convenient locations.
To see this particular goof in all of its glory a high DR target is preferable.
So Danse it is,
Powerful .44 sneak attack, 206 displayed DAM
https://steamcommunity.com/sharedfiles/filedetails/?id=1675904633
O/C Improved Sniper Laser Pistol sneak attack, 207 displayed DAM
https://steamcommunity.com/sharedfiles/filedetails/?id=1675904784
To prove that it is the DR mechanics that cause this you can simply swap targets to Curie or another companion with no DR, to show multipliers drive the problem you can vary the number you use etc.
As for other items, I still love the six-crank Laser Musket. For most of the game it outperforms even the Gauss Rifle, even when the Rifle finally outstrips it at like level 47, it's not by much, and although it takes more ammo its ammo you actually find.