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I don't know what a timed switch is; I use only direct connections from the generator to equipment and pylons between equipment. My general connection pattern is clock-like, with the generator, beacon, control terminal, and water pumps in the center, and defense turrets on the perimeter.
I'm going to try disconnecting every wire, rebuilding the generator, and re-establishing fresh power connections.
If the issue still persists, I'm going to ignore it.
Or, it could be sabotage by a Synth in your settlement! :)
After re-loading from the save, lure any discovered synths away, and either execute or banish them. Alternatively, you could just keep an eye on them and possibly confront them.
Discovered another related problem: I was supposed to wipe out the single Disciples outpost in the Commonwealth, which was situated on Finch Farm. I regretted having provided that gang with such excellent defenses, especially the ubiquitous missile turrets.
Despite having taken out the generators supplying power to the electricity-hungry destructors, the devices continued to fire upon me. Finally, after accessing Finch Farm's workshop, I approached the generators to repair them. They were not in need of repair…and they were off. Turning them back on, I inspected the kilowatt-gobbling devices that weren't working, and the connections supplying them. Again, there was no explanation; all equipment defied diagnosis, and no wires were clipping the ground nor objects.
I have to go through the VERY tedious process of completely dismantling the power network and all devices requiring power…only to REPLACE EVERYTHING.
This bug/glitch has become most annoying and unbelievably labor-intensive to "fix."
The first time, luckily for me, was when I was on the verge of switching over to a fusion generator. So, revising the wiring got rid of the problem for me, but then I had switched from a bunch of 10 watt gens, to a single 100 watt fusion genset.
The second time the generator output showed up red, I couldn't figure it out, I checked all the wiring ( I use the wiring glitch, so all the wiring is below ground level) and all the above ground terminals have a green wall light just above it. So at a glance I can see if the termination is outputting power.
This was a lesson learned from my first encounter with this problem. Another thing I did, when wiring in the new generator, was to have all the water purifiers at my water farm connected to a tall power pylon that sits atop a concrete building block, with good sight lines to all eight of my purifiers. The pylon in turn is direct wired to the generator.
After failing to resolve the problem conventionally, I switched off the pylon for a minute, (just for S's&G's) which shut down my water purifiers, and switching it back on solved the red gen output issue for me! Hope this helps someone! ymmv
I should also mention that if you ever allow Abernathy Farm to be subjugated by a Nuka-World faction that you'll NEVER get it back. I finished the game, and Garvey never sent me there to help out.