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번역 관련 문제 보고
Of course DynDOLOD is only available for Skyrim and Skyirm SE. Not for Fallout 4.
I'll go and grab another cup of coffee.
As with NMM, download DynDOLOD Resources and Bilboards. Install them directly with Mod Organizer.
Download DynDOLOD file archives. Unpack them to selected location in your hard drive. My BGS games are in E:\ and I have made the following tool for Skyrim (which works with SE as well). E:\Ingame tools\Skyrim\DynDOLOD.
In Mod Organizer 2: open the application list from right panel. Select <Edit...>
Creat two new tools:
Run TexGen from Mod Organizer, by using the application link you just created. It will prompt the content to TexGen_Output in your DynDOLOD installation folder. Here you have two choices.
Finally run DynDOLOD itself. It will generate files like TexGen. You have same options with it's output files: move them manually to mods folder, or archive those files and install them as a mod.
Something else I;m noticing, and find strange, ( well for me ) is that with every mod I download and install it sticks the left over archive I guess you'd call it into the recycle bin, ...
I don't know if that's sposed to be a kinda space disk saving feature or not ? little strange for the moment tho..
But over all I'm really liking it ..
For Skyrim SE I tried using MO2, and god that felt soo better.
It keeps game folder clean, you can switch profiles in a moment (and they actually work) and you clearly see which mod overwrites which (and can change overwrite order without reinstallation)
Well, you CAN delete it but otherwise it's for re-installation purposes. If you at some time decide to change those options you select at installation time
Maybe it's safe to delete older versions though, I don't remember if MO2 cleans them automatically or not
Process does not remove downloaded archives from MO2 download folder. You can reinstall old versions from there.
Personally I use named and version numbered mod folders, stored on my storage drive. I download files there manually, install them with MO2 and fill in download details. I already did this with NMM as well, always. I really dislike how download folders can otherwise become a mess. Sometimes mod authors even switch archive names on fly, so hunting something from mod manager download folders (be it NMM, Vortex or MO/MO2) was never a pleasant idea.
I'm getting a minor annoyance in mo2 , I've been using mo2 to start fo4 thru f4se from mo2 itself, But ,
if I start fo4 from f4se it keeps telling me , this ssve has this n thins mod in it that no long present do I want to continue??\
The mods it mentions are in fact still installed and thru mo2 , I have 3 mods so far that Ive recently installed , and its always those 3 that are being mentioned , if I chose to start from f4se iself o.O
All my other mods on mo2 are still listed as un-mamaged, I have has the time yet to re install thru mo2
I would recommend swapping all mods as managed by MO, so that save files would not get on to trouble.
If F4SE complains after that, then I will check with you what is wrong.
Virtual Data folder indeed means that MO2 forms it from content installed to it. Game and tools will struggle, if there are unmanaged files.
I'm restarting fo4 again and decided to try and sort out mo2's all "un managed" and getting a bit of a pickle,
I used about 150 mods, and currently re installing from re downloads...
What do I do about all the dlc's they're showing as non mo in categories, so I need to re download those too =( and re install thru mo2 ?
Or how do I re download the dlc's and re install with mo2 ? "flusterd"
>_< thanks
Sorry for the delay. I was out of the town and just got back to my computer.
DLCs will remain as unmanaged. The game support from MO2 handles them.
When I start f4se directly thru mo2, its locks mo2 while its running , I've been clicking unlock, tho should I just leave it locked or worry that it being locked ?
This could be changed from application settings, but I do not recommend doing so.
Thanks