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^NO.
The Fallout4Custom.ini is created by the game once you leave vault 111 for the first time and head to Concord.
For players that just have to add mods before playing the game for a few hours, they can create the Fallout4Custom.ini using Notepad and add it to the Fallout 4 folder in Documents/My Games/Fallout 4.
Once it has been created, here's what goes in it;
[Display]
iLocation X=0
iLocation Y=0
[Archive]
bInvalidateOlderFiles=1
sResourceDataDirsFinal=
^That's all you need in order for nexus mods to work.
OP, as far as you not having a Fallout4.ini in your Documents/My Games/Fallout 4 folder, LOOK Again. I'm thinking you looked in the main game folder and not in My Games.
IF, you look in My Games and truly don't have a Fallout4.ini in there, verify the integrity of the game files and that will add it.
I personally made my own Fallout4custom.ini before I even started the game because I've played skyrim & it was a needed step to start modding... again doesn't change the fact its used to makes permanent changes to override the main ini's this is what its mainly for... Lazy people tired of the launcher resetting their custom changes.
[Gunplay]
fGunPlayerRelaxedWaitTime=1
[General]
SIntroSequence=0
fChancesToPlayAlternateIntro=0
uMainMenuDelayBeforeAllowSkip=0
sStreamInstallVideoPlayList=
bBorderRegionsEnabled=0
uInterior Cell Buffer=12
uExterior Cell Buffer=144
bPreemptivelyUnloadCells=1
iPreloadSizeLimit=838860800
iNumHWThreads=4
bForceUpdateDiffuseOnly=0
iTextureUpgradeDistance1=7500
iTextureUpgradeDistance0=5000
iTextureDegradeDistance1=7500
iTextureDegradeDistance0=5000
[Display]
fDefaultWorldFOV=69
fDefault1stPersonFOV=69
iLocation X=0
iLocation Y=0
iPresentInterval=0
fDecalLifetime=800.000
fDecalLOD0=70000
bMultiThreadedAccumulation=0
bMultiThreadedRenderingUNP=0
bDeferredCommands=0
bUseThreadedBlood=1
bUseThreadedMorpher=1
bUseThreadedTempEffects=1
bUseThreadedParticleSystem=1
bUseMultiThreadedFaceGen=1
bUseMultiThreadedTrees=1
[Particles]
iMaxDesired=550
[BackgroundLoad]
bUseBackgroundFileLoader=1
bUseMultiThreadedFaceGen=1
bBackgroundCellLoads=1
bUseMultiThreadedTrees=1
bUseBackgroundFileLoader=1
bBackgroundLoadLipFiles=1
{Other(bForceNPCsUseAmmo)=(0)}
[HAVOK]
iNumThreads=4
[Pipboy]
bPipboyEffectColorOnLight=0
fPipboy3DItemScreenScale=0.5000
[VATS]
fModMenuEffectScanlineFrequency=180.0000
fVatsEffectScanlineFrequency=180.0000
bVATSMovementEvents=1
fVATSTargetUpdateSec=999.0
fVATSShapeRadius=0.1
fVATSShapeLength=5000
[Camera]
bApplyCameraNodeAnimations=0
f3rdPersonAimFOV=70.0000
fVanityModeMaxDist=400.0000
fVanityModeMinDist=100.0000
fPitchZoomOutMaxDist=0.0000
fMinCurrentZoom=0.0000
fMouseWheelZoomSpeed=1.0000
fMouseWheelZoomIncrement=0.1000
f3rdPersonPowerArmorCameraAdjust=11.0000
fOverShoulderMeleeCombatAddY=00.0000
fOverShoulderMeleeCombatPosZ=-05.0000
fOverShoulderMeleeCombatPosX=33.0000
fOverShoulderCombatAddY=00.0000
fOverShoulderCombatPosZ=-05.0000
fOverShoulderCombatPosX=33.0000
fOverShoulderAddY=00.0000
fOverShoulderPosZ=-05.0000
fOverShoulderPosX=33.0000
f3rdPersonAimDist=33.000
fTweenCamRotAngle=33.0000
[Controls]
bMouseAcceleration=0
[ScreenSplatter]
bBloodSplatterEnabled=0
[Archive]
bInvalidateOlderFiles=1
sResourceDataDirsFinal=