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"If building it with the help of the Railroad one may need to allow sufficient time for both Tinker Tom and Desdemona to get to the location of the Mercer Safehouse once the reflector platform is built and the quest log progresses. The map may show Desdemona's current location which keeps moving as she walks to the site if they have not reached it by the time one get there. Waiting or sleeping for several hours should allow them to reach it and take up their positions close to the teleporter."
https://fallout.fandom.com/wiki/The_Molecular_Level
So basically give time for Des and Tinker Tom to come to Hangman's Alley.
If this doesn't update the quest then it indeed may be your Sim Settlement mod screwing it up.
Well, DID you actually wait for them? Although I've only ever done the Minutemen version of The Molecular Level where Sturges is involved (who then fiddles around with the console and teleports you into the Institute) I should imagine Tinker Tom and/or Des would have to be at the teleporter in the Railroad version to do a similar thing.
Maybe do a hard save (in case the following doesn't work) then while you're by the interceptor try the "moveto player" command by opening the console (if you're on PC).
ie with Tinker Tom it would be "prid 000508ed moveto player"
with Des it would be "prid 000508ed moveto player"
Other than that, that's all I can think of, sorry.
The quest needs to ADVANCE and recognize I have built the first part of the teleporter before any conversation or interaction with Tom can happen. And it simply refuses to advance. Quest marker is always on the workshop with the objective "build the signal interceptor". Yet in the build menu all that is available is the first piece, and when built, no change in the quest/buildable items occurs.
Have you tried storing and rebuilding the part you've already built? (The link I mentioned above has a Bugs section at the bottom which says doing that can sometimes fix the problem.)
Then perhaps you would like to consider reading the whole thread, since it has the solution - which is, "finish the actual machine".
Since you don't say any further details no one can assume that your game, your mods, and your computer are in any way the same as the OP's issue. You might want to go into much more detail.