Fallout 4

Fallout 4

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StarKnight Feb 5, 2019 @ 7:23pm
What is wrong with County Crossing ? Fall of happiness...
I do not understand what's going on with this County Crossing colony !

And fall and rise of happiness repeated in others (Castle and Sanctuary especially).

County Crossing :

Happiness falls for an unknown reason !
It was up to 80, I think, and it's going down slowly, now at 71. And it's still falling.

- 4 people, 4 beds for 4 (which I deleted and delivered, in case there is a problem of allocation of beds - a problem that seems recurrent in Fallout 4 - and I assign them myself sometimes, if needed),

(I tested adding beds, it does not change anything)

- A roof over his head,

- More water than they need, a lot more food than they need,

- And 198 defense for 4 people,

What more do they need !!???

And no quest asking me to save I do not know who or what ... The inhabitants have nothing to say to me.

One of the four is the son (or relative) of another, I had assigned him to a supply line from the beginning, and it still exists.

So who can tell me what's going on ?

I have sometimes (but less often, or have solved it by putting back beds) the same problem in other settlements, like the Taffington Boathouse.

The Slog also, but there are beds that I can not remove and put back to my heart, besides they are misplaced, there is not enough space between the 3 non-movable beds.

As for Sanctuary and the castle, they vary constantly between 80 and 81:
- At 81, it's down to 80,
- And as soon as it's 80, it goes back to 81, then goes back to 80, and so on, all the time !
Last edited by StarKnight; Feb 5, 2019 @ 7:29pm
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Showing 1-15 of 15 comments
StarKnight Feb 5, 2019 @ 7:33pm 
Ah, and :

No raiders or mutants attacks or anything else for a long time.

During the last attack I was there, I defended the colony and my turrets and I killed them all quickly !
Use search this topic and look for the important tips to make a settlement happy.
StarKnight Feb 5, 2019 @ 7:46pm 
No, it is not a problem of ignorance concerning the system of the happiness of the colonies !

And I know that they will not rise above a certain threshold (some to 80, others to 60 ... etc), because they lack other things such as, for example, shops (infirmary, food, etc.), etc., etc.

But the problem is not there ! I know how to raise happiness.

What I do not know, though, is that some colonies are down (whereas they should stabilize at a certain amount of happiness) and why others, like Sanctuary and The Castle, are not stabilizing at 80 instead of constantly changing between 80 and 81 !!!

(EDIT)
Last edited by StarKnight; Feb 5, 2019 @ 7:48pm
Out Of Bubblegum Feb 5, 2019 @ 8:48pm 
Just a thought. The pathing in this game is very bad. They may not be able to get into their beds. Try being there at midnight and see what they do.
StarKnight Feb 5, 2019 @ 8:50pm 
Originally posted by Out Of Bubblegum:
Just a thought. The pathing in this game is very bad. They may not be able to get into their beds. Try being there at midnight and see what they do.
I'll do that, thanks.
StarKnight Feb 5, 2019 @ 11:03pm 
I did it, they go to bed late but they all sleep well in a bed.

So it does not come from that ...
Ratselhaft Feb 6, 2019 @ 2:40am 
Small fluctuations of 1 or 2% up and down are normal. Nothing to worry about.

Larger Fluctuations are caused by other factors, attacks, deaths, beds not covered, not enough defence or water or food or beds and damage to said resources.

Sometimes the settlements bug...

Either it thinks there are more settlers than there are, thus it thinks there are not enough beds or whatever, this is easily seen on the Map Pipboy screen by hovering over the settlements.

The other bug can only be seen in the Data Workshops lists in the Pipboy and it thinks that there are no beds/ water/ food/ defence at the settlement.

Both bugs have to be fixed by going to the settlement and opening the workshop and both you need to keep an eye out for i.e. check your settlements in the Pipboy every once in a while and after you have just left the settlement.

As a note for beds that you can not scrap/ move.

The "disable" and "markfordelete"commands in the console work on beds too (must select the object in console and save before you do the commands in case of mistakes), thus enabling you to get rid of the beds and place elsewhere at Tenpines which is the cause of the lower happiness average there and also at any other settlement you wish.

Bored Peon Feb 6, 2019 @ 4:00am 
Originally posted by StarKnight:
I do not understand what's going on with this County Crossing colony !

Happiness falls for an unknown reason !
It was up to 80, I think, and it's going down slowly, now at 71. And it's still falling.

That is from recruiting new settlers. New settlers arrive with only a 50 happiness, it takes time for them to reach 80 happiness liek the others. So you see a temporary drop as the average happiness of settlers is changed.

Originally posted by StarKnight:
As for Sanctuary and the castle, they vary constantly between 80 and 81:
- At 81, it's down to 80,
- And as soon as it's 80, it goes back to 81, then goes back to 80, and so on, all the time !

This is because Bethesda sucks at math. The happiness for the settlement is something like 80.3 in total. Instead of just rounding it down the game will round it up then round it down which make sit bounce between 80 and 81 happiness.

So in actuality the fact there is something wrong with the settlement is all in your head :P

Yet people will constantly tell you brahminshit things like:
Originally posted by Out Of Bubblegum:
Just a thought. The pathing in this game is very bad. They may not be able to get into their beds. Try being there at midnight and see what they do.

Settlers do not EVER need to path to anything. If they can not find a path they will teleport to where they need to be.

Originally posted by Ratselhaft:
As a note for beds that you can not scrap/ move.

The "disable" and "markfordelete"commands in the console work on beds too (must select the object in console and save before you do the commands in case of mistakes), thus enabling you to get rid of the beds and place elsewhere at Tenpines which is the cause of the lower happiness average there and also at any other settlement you wish.

That is what you need to do for the beds in The Slog, Abernathy Farm, and Covenant. They will mess with happiness because the beds are considered not sheltered.
DreamScape Feb 6, 2019 @ 4:46am 
Country crossing has a well known bug. Go to Nexus mods theres a fix there.
Bored Peon Feb 6, 2019 @ 4:59am 
Originally posted by blacktemplar6661:
Country crossing has a well known bug. Go to Nexus mods theres a fix there.

Well thank you "Mr I cant read a topic and see the problem is already solved but will suggest using a mod to fix a non-existant problem." I do not know what we would ever do without your guidance.

Thank you for the whole vague "it has a bug" reference too. Without being specific on what bug it has how do you know which of the thousands of mods do you use to fix the bug? Let me guess it is the one with the download link.

If you want to help someone then read the topic and other solutions. Make specific references to what things to do for fixing the problem. Rattling off some vague pile of brahminshit is not helping them or making you look helpful.
Ilja Feb 6, 2019 @ 5:57am 
Originally posted by Bored Peon:
Settlers do not EVER need to path to anything. If they can not find a path they will teleport to where they need to be.

In a short distance, yes. Not necessarily in longer distance.

The most notable example is the lower yellow house in Sanctuary, where the main bedroom is a problem. Some beds might cause settlers to remain stuck in the room, or pop on to roof (not dropped on cell load, but popped there, because they can't find a way out.)

That problem usually has nothing to do with happiness though. They have a job and covered bed, so they are content standing there in the corner. Happiness or production does not take a hit. They still act as merchants where they are. If there ever was any sort of short term happiness hit coming from stuck settler, in a larger settlement, then that should now be taken care of with current fixes anyway.

Unofficial Fallout 4 Patch fixed bunch of issues of loading resources from settlements and Workshop Framework cut the 1 slow settlement quest to several others. With these resources the only problem should be that character is visually standing next to bed and can be fixed just by moving the bed, or changing it to another type.
Last edited by Ilja; Feb 6, 2019 @ 5:57am
spared_life Feb 6, 2019 @ 6:09am 
Originally posted by Ilja:
Originally posted by Bored Peon:
Settlers do not EVER need to path to anything. If they can not find a path they will teleport to where they need to be.

In a short distance, yes. Not necessarily in longer distance.

Good stuff. I have in past plays put platforms as high as I could in the drive-in and still have head room then put couches on the platforms. The settlers teleport to them. They also walk off and plunge to the ground.
Bored Peon Feb 6, 2019 @ 6:21am 
Originally posted by Ilja:
Originally posted by Bored Peon:
Settlers do not EVER need to path to anything. If they can not find a path they will teleport to where they need to be.

In a short distance, yes. Not necessarily in longer distance.

I was reffering to the fact there is no game penalty for bad pathfinding.

Tha tof course excludes things like your vendor not being at thier shop or settle rin their bed because you did not allow enough room to execute the animations to man them.
Ilja Feb 6, 2019 @ 6:25am 
Originally posted by Bored Peon:
Originally posted by Ilja:

In a short distance, yes. Not necessarily in longer distance.

I was reffering to the fact there is no game penalty for bad pathfinding.

Tha tof course excludes things like your vendor not being at thier shop or settle rin their bed because you did not allow enough room to execute the animations to man them.

Yep. I tried to underline that in the post.

There should be no happiness penalty at all, unless game messes up short term calculation in large settlement, which still shouldn't make any real difference and that possibility shouldn't even exist with UFO4P and Workshop Framework installed.
StarKnight Feb 6, 2019 @ 7:48am 
OK thanks.
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Date Posted: Feb 5, 2019 @ 7:23pm
Posts: 15