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I usually don't have many settlers in Hangman's alley. It's my personal base, only 2 or 3 guards and that's it.
Overall, use wide entrances, more than 1 set of stairs and try to keep things simple enough.
I built a 4 or 5 floor hotel-like building at hangmans with a rooftop garden. Farmers went up to the garden. They have never left since then even to walk downstairs one floor to beds.
There is a navmesh fixer mod that adds a navmesh tile. It can help npcs cross non-meshed objects or doorways. The game needs a navmesh visualizer. If the CC added one, everyone would sign up to it overnight. Missed opportunity there Bethesda.
Keep paths wide and without bends around or over obstacles. 1x1 tiles can be a problem.
When building always ask an npc to "move here" to check if a point is accessible.
It can take a few minutes for the build to activate navmesh changes.
AFT has a combat style selector option for followers, not npcs. So there could be hidden combat AI settings in the game. There has to be AI somehow. Look for mods maybe.
The combat in the game could be improved drastically. For example, in the 18th century on the frontier in PA, there were small blockhouses built for farmers and travellers to retreat to when indians raided. "Retreat" meaning "run like hell". The game could have assembly points in settlements that are in fortified locations. Anyone not on guard duty heads for cover etc. INstead of provisioners and traders being immortal your job is to a make the world safe by creating refuges for travellers. Minutemen could even act like minutemen and respond to settlement attacks. If the lone survivor can have a flare gun, why not others?
The game could be a lot better if there was a skirmish game like the many that exist for tabletop miniatures. Some even have AI rules which could be easily adapted. Does anyone know if Fallout Wasteland Warfare has AI rules?