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The tops of vaults are also a good place to make use of the conduits that came with the contraptions workshop. They fit in a smaller space and can provide lighting, wiring points and radiant power.
https://steamcommunity.com/sharedfiles/filedetails/?id=1459295143
Im getting 250 Power, its to the right from the entrance, so its very close to the entrance, the bike isnt even powered btw cuz im not using it atm. I just tried placing a conduit on the other wall and connected it with a wire from the wall that gets power. Now the conduit emits power and lights are working on the wall where it didnt before. However I dont have that issue on the other sections. Like some rooms are completly far away and i can just place a conduit on a wall and it emits power without wires. So idk why this one section is so bugged that i need to wire it.
Worst case, and if you're just tired of dealing with it, run some wires on the outside to power it.
The most common issues I run into has to do with dorways I usually bypass this as mentioned above by simply running power wires ouside of the room along the top or wall.
Also some hall parts will actually let you snap a power conduit on the outside making it easy to jump power from a working room to the hall parts.
https://www.youtube.com/watch?v=OPPA7iSqawU
There is a couple of tricks to connect power to the atrium parts from the outside the one pictured here as well as certan hall parts that do allow you to snap to the outside.
https://steamcommunity.com/sharedfiles/filedetails/?id=1460451711
You can remove the door part once you place the part above it and it should still have a power connection to the rest of the atrium.