Fallout 4

Fallout 4

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R3dAlert93 Jul 29, 2018 @ 6:46am
New to MO2.
I installed the main True storms download using MO2 and need the optional download nuka world and far harbor compatibility download also. But when i downloaded the far harbor and nuka world compatible it comes up with an option saying "merge files" or "replace files" or "cancel". Which tab do i need to select? Replace or merge.
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Showing 16-30 of 32 comments
Chef Jul 30, 2018 @ 2:57pm 
Hmm, seems a bunch of people had that problem with that mod. The author states that it is fixed in v 2.0.1 They don't have a "Bugs" tab though, so it's hard to tell if people are continually having this issue.

As a side note, neither AE or AWKCR are requirements of that mod.

https://www.nexusmods.com/fallout4/mods/21961?tab=description
Last edited by Chef; Jul 30, 2018 @ 2:57pm
R3dAlert93 Jul 30, 2018 @ 3:03pm 
Originally posted by Chef:
Hmm, seems a bunch of people had that problem with that mod. The author states that it is fixed in v 2.0.1 They don't have a "Bugs" tab though, so it's hard to tell if people are continually having this issue.

As a side note, neither AE or AWKCR are requirements of that mod.

https://www.nexusmods.com/fallout4/mods/21961?tab=description

Hmmm, thats odd because the first time i played it the PAs didn't have that problem for some odd reason.
R3dAlert93 Aug 5, 2018 @ 3:44am 
Originally posted by Chef:
The reason you are seeking that is that it is trying to install the Far Harbor and Nuka World versions with the same name as the original.

I'm going to guess the original is named True Storms. When you go to install the FH or NW versions, just add FH or NW to the end of the name of the mod. Then it will not ask you to merge or replace.

Yeah, I have found the issue. I've downloaded the main true storms v1.4 file and downloaded the nuka world add-on (with TS far harbor compatibility) optional file, but says beside it:

Installed version:1.4.1NWBet", newest version: "1.4" The newest version on Nexus seems to be older than the one you have installed. This could either mean the version you have has been with drawn (i.e. due to a bug) or the author uses a non-standard versioning scheme and that newest version is actually newer. Either way you may want to "upgrade".

Both of them work together with nexus mod manager for some reason, but its saying the nuka world add-on (with TS far harbor compatibility) optional file is old and won'tt work with the main true storms v1.4 file because its newer than the optional file.
Chef Aug 5, 2018 @ 6:35am 
If you just downloaded the file from Nexus I would ignore the warning. Just to be safe, delete whatever you have installed, then reinstall those two. You cannot go wrong that way.
R3dAlert93 Aug 5, 2018 @ 6:58am 
Originally posted by Chef:
If you just downloaded the file from Nexus I would ignore the warning. Just to be safe, delete whatever you have installed, then reinstall those two. You cannot go wrong that way.

Yeah, i had to change the version so they were the same. Plus i have installed the white screen bug fix for D.E.C.A.Y better ghouls main file but it comes up with a red lightning symbol on the bug fix and a green lightning symbol on the main file (better ghouls).
Chef Aug 5, 2018 @ 8:06am 
Move the bug fix below the ghoul mod and they should reverse.
R3dAlert93 Aug 5, 2018 @ 10:19am 
Originally posted by Chef:
Move the bug fix below the ghoul mod and they should reverse.

Still has that red thunder flag symbol beside the bug fix.
Chef Aug 5, 2018 @ 11:11am 
Something else is overwriting it then. If you right click on the mod, then go to the Conflicts tab it will show you what it overwriting it, and what part of it is being overwritten. Then you can decide if you want to leave it as is, or move one of those mods to solve the conflict.
R3dAlert93 Aug 5, 2018 @ 2:17pm 
Originally posted by Chef:
Something else is overwriting it then. If you right click on the mod, then go to the Conflicts tab it will show you what it overwriting it, and what part of it is being overwritten. Then you can decide if you want to leave it as is, or move one of those mods to solve the conflict.

No worries, its only a bug fix anyways, I can live without it cause i killed alot of ghouls and haven't ran into any issues yet. Also, how many mods are you running and what ones have you got installed that you would recommend me to try out! I kinda like stuff to do with previous fallout games, plus is fallout 3 and fallout new vegas coming to fallout 4 or did that get canceled?
Chef Aug 5, 2018 @ 2:44pm 
Here is my build info:
https://steamcommunity.com/app/377160/discussions/0/2595630410182312943/

Capital Wasteland got shut down by the devs due to some copywrite issues involving the original Voice Actor contracts. FNV in FO4 is progressing nicely from what I have seen. Fallout Miami released a trailer not to long ago, its worth taking a look at. you can find it on YouTube.
R3dAlert93 Aug 6, 2018 @ 6:53am 
Originally posted by Chef:
Here is my build info:
https://steamcommunity.com/app/377160/discussions/0/2595630410182312943/

Capital Wasteland got shut down by the devs due to some copywrite issues involving the original Voice Actor contracts. FNV in FO4 is progressing nicely from what I have seen. Fallout Miami released a trailer not to long ago, its worth taking a look at. you can find it on YouTube.

Ah right, because the lone wandererd father was voiced by a Irish movie actor called Liam Neeson and i think he would be pretty annoyed for stealing his voice acting and putting it into a mod without bethesdas and his permission lol. That goes for all the other voice actors aswell that took part in fallout 3 voice acting.
Ilja Aug 6, 2018 @ 7:06am 
Bethesda couldn't give permission to use the voice acting, because they do not actually own full rights to them.

Similar projects have been able to use original archives, if players owned both the original game and game getting converted.

This wasn't possible with FO4/FO3, because archive types were changed in between. FO4 can't read resource archives from FO3, so... there was no legal way Bethesda could have given the permission, even if they would have owned full rights to voice acting in Fallout 3.
R3dAlert93 Aug 6, 2018 @ 8:07am 
What mods need merging? Say if i downloaded a huge quest mod and a ENB or a graphics mod would they need merging if i want to see the ENB or graphics mod in the quest mod? I'm really confused what needs merging.
Chef Aug 6, 2018 @ 8:17am 
Usually the only reason you want to merge things is if you are getting close to the plugin limit. When you do start merging, usually the first thing you want to merge are patches. That should give you enough room to keep going.

ENB's do not get merged with anything. The ENB binary goes into the game folder, the ENB presets you download are just settings for the ENB program.

ENB's are Post-Processing, so they sort of happen outside of the game, sort of. Texture mods usually just replace the textures on objects in game. So if you download a mod that adds in a new land, or game area, the ENB will still work. The texture mods may or may not work depending on what objects the author used while creating the mod.
R3dAlert93 Aug 6, 2018 @ 8:24am 
Originally posted by Chef:
Usually the only reason you want to merge things is if you are getting close to the plugin limit. When you do start merging, usually the first thing you want to merge are patches. That should give you enough room to keep going.

ENB's do not get merged with anything. The ENB binary goes into the game folder, the ENB presets you download are just settings for the ENB program.

ENB's are Post-Processing, so they sort of happen outside of the game, sort of. Texture mods usually just replace the textures on objects in game. So if you download a mod that adds in a new land, or game area, the ENB will still work. The texture mods may or may not work depending on what objects the author used while creating the mod.

So which enb is the best and which one do you recommend?
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Date Posted: Jul 29, 2018 @ 6:46am
Posts: 32