Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Long Answer: Learn to see the game not through the eyes of your character who is essentially God, but through the various NPCs who get butchered and eaten by these things every day. They only seem stupid and weak because the player is so OP.
West coast mutants tend to keep the intelligence levels they had before being transformed, and as such aren't violent morons for the most part. Indeed, a number of them live quite happily among humans. The midwestern brotherhood in particular accepted super mutants as members, IIRC.
Supermutants shall inherit the earth mod works excellent although i have never seen the two forces meet yet.
This very playthrough i am early game and for some reason 4 supermutants are camped out north of Drummlin Diner and i have no way to deal with them but run away and sneak by. They were not there previous playthroughs with this mod but they dont seem to want to go away even after a few days.
Then you gotta play the earlier Fallouts.
its somehow funny that each smart supermuti has a total different story how they integretad in a peaceful live.
Marcus (FO2 and NV) as a none radiated victim for the masters experiments got his smarts mostly together, and without a goal after the master died, befriend a Human. with that, he found a new goal in his live because of that friendship and settled down, founding a settlement where humasn mutis and ghouls live together.
Fakes (FO3) just was a fail in the sense of the other super mutants that "made" him in the vault, because he stayed smart and dont degnerated brainwise. so they feared him as abnormal. he just stayed as he was before the mutation with his mental abilitys. Ironicaly he woud be the masters dream.
The Super Mutant from Far Harbour Isle got more smarts than the others of his tribe, but at the same time he stated he wasnt as strong as them. that let room for the gguess that he got a lesser dose of the FEV in the institute, or a weaker modification of it, what ended in not so much muscle but more preserved brainpower.