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https://www.youtube.com/watch?v=fgUbpIzdpGY
https://www.youtube.com/watch?v=HZpIQ6P38xE
Im guessing it works if installed properly.
If one mod is overwriting parts of another mod then anything can happen. Crashes bugs what ever.
Some mods will not be able to work with each other. Period.
Well the lowest on the list will work in theory but if one that is partly overwritten above is crashing the game then...
Top means anything that changes the same thing below will over write it.
Move it to the bottom is a good way to get any mod to work and just hope there is no conflict.
Moving a mod to the bottom is step 1 to get it to work in fact.
Step 2, reinstall it.
Step 3 get enough experience to know what will conflict. (check details in the construction kit, dont even need to load anything and can look at all mods instantly clicking one after the other)
Yep .ESM has to be at the top in theory but any .ESP or files anywhere changing the same things will over write it.
.ESM is what the Fallout 4 game actually is.
But to make it simple yes ANY and all .ESM have to be at the top.
the only other settlement mod I have loaded with sim settlements is Clean and Simple Settlement Startups, it eliminates the need for scrapping and does it all for you.