Fallout 4

Fallout 4

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Bored Peon Dec 6, 2019 @ 8:08am
Desert Island Virtual Workshop
So I was checking out the new virtual workshop content.
https://steamcommunity.com/sharedfiles/filedetails/?id=1929882572
Here is the workshop settlement area and I was trying to get a feel for the size of it. It looks to be about double the size of Nordhagen Beach. There is a foundation size shack to the left of the cursor near the workbench to give you an idea.

Then I noticed the light over the workshop bench and there was three other lights. It turns out there is a light over each workshop. So there is four workshop settlements on the island.
https://steamcommunity.com/sharedfiles/filedetails/?id=1929882729

It costs nothing to build in the virtual workshops which is kind of meh because god mode building is kinda boring. You also can not collect resources from the settlements (water pumps, crops, etc.) You can however take anything out of the workshop bench back to the real world.

However you can get around some of this with mods and console commands. Trading with settlers (openactorcontainer 1) is nice because it is nice to be able to outfit your settlers according to your settlement theme. Sim Settlements still works inside the VRs as well.

Wasteland Workshop cages are not allowed in the VR workshops. Most of the cages shop up in the menu but when you try placing them the game gives a buzzer sound and removes it.

You also have the GNR plaza (the same as the one in the Capital Wasteland content) that you can build in. Then you have a crater area that looks like the Glowing Sea.
Last edited by Bored Peon; Dec 6, 2019 @ 8:09am
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Showing 1-14 of 14 comments
Bored Peon Dec 7, 2019 @ 5:40am 
You get the Grid, Crater, GNR, and the four Desert Islands in the one package.

You get there by entering a VR Pod you can build. VR POD is like some concrete, metal and circuitry (no quest), and you need a terminal. I was actually able to gather everything needed in Sanctuary.

Getting power armor there seems kinda tricky because a companion would have to wear it.
Bored Peon Dec 8, 2019 @ 8:29pm 
https://steamcommunity.com/sharedfiles/filedetails/?id=1932506144
https://steamcommunity.com/sharedfiles/filedetails/?id=1932506261

The island is huge. It is also divided into four workshops which almost touch each other.

Unfortunately you can not fast travel on the island to the four different workshops.
Out Of Bubblegum Dec 9, 2019 @ 8:53am 
This "DLC" is a genius move from Bethesda. Unfortunately. People will make new areas to explore using the workshop. And will put them on Nexus or the CC. And others will want to play them.
But, you must buy this CC to be able to access any of them. ka-ching.
Bored Peon Dec 9, 2019 @ 9:02am 
I am on survival, but I use survival options. The option to fast travel comes up once enabled, but then says you can not do so.

The map is also really funky because it shows a Commonwealth map. In other words I think Bethesda did not make any framework for modders to allow newer maps and such.

The virtual settlers seem to arm themself according to their job. I have two guards and one equipped a combat rifle and the other equipped a minigun. Only even when using openatorcontainer 1 you can only see the ammo. Trading an equipping a gun does not show the weapon like when swapping clothes. Maybe a hidden inventory item.
Out Of Bubblegum Dec 9, 2019 @ 9:06am 
Don't you have to enter a VR pod to travel to the areas?
Bored Peon Dec 9, 2019 @ 9:10am 
Originally posted by Out Of Bubblegum:
This "DLC" is a genius move from Bethesda. Unfortunately. People will make new areas to explore using the workshop. And will put them on Nexus or the CC. And others will want to play them.
But, you must buy this CC to be able to access any of them. ka-ching.

Yes.
A modder could take the shortcut and create their worlds and have it require the VR CC. There already is a lot of mods out that that require CC items.

No.
The framework is out there and someone could recreate a VR imitation however that would probably be a lot of work and the modders would most likely just use the above method.

Sorta.
The framework was also for cells in general which means it shouldt be easier now for mods like the Beantown Interiors.

Either way this is the kind of CC item I can get behind simply because it can open up loads of possibilities from modders. Even without the additional stuff by modders using the framework you are looking at hours and hours of building between the Desert Island, GNR Plaza, and Atomic Crater. That Grid one can kinda rot, not a fan.
Bored Peon Dec 9, 2019 @ 9:12am 
Originally posted by Out Of Bubblegum:
Don't you have to enter a VR pod to travel to the areas?
Yeah you can enter any VR Pod anywhere and choose the destination, unfortunately the Desert Island only puts you at the East workshop.

I think the only way to force it would be move commands to the workshop IDs.
Bored Peon Dec 9, 2019 @ 9:22am 
Originally posted by qqt5:
Originally posted by Bored Peon:
Yeah you can enter any VR Pod anywhere and choose the destination, unfortunately the Desert Island only puts you at the East workshop.

I think the only way to force it would be move commands to the workshop IDs.

What about if you place a "fast travel mat" down at a certain spot? If it has that, you'd land exactly where you put it. That still wouldn't allow to travel to certain spots though. hmm.. maybe this was a oversight.
I had thought of that because the North, South, and East have no arrival points. However in my test I had tried fast traveling to the West and it does have the arrival point. However I will have to make another attempt with mats and see.
Bored Peon Dec 9, 2019 @ 10:39am 
Originally posted by qqt5:
Build something and share the screens. I want to see what you build, dude.
https://steamcommunity.com/sharedfiles/filedetails/?id=1932881325
https://steamcommunity.com/sharedfiles/filedetails/?id=1932882159

The hard part is deciding what to do because the area is so big and there is no landmark type stuff to build around.

I mean that is like a population of 15, and I could easily hit 50-60 and still not even come close to filling in the one workshop area.

I do like the two water towers that came with the VR workshop, which actually require Local Leader rank 1 to build.

The GNR plaza came with some planters, but sadly they do not function as planters. The best I could do was place a mutfruit tree inside of it using Place Everywhere.
https://steamcommunity.com/sharedfiles/filedetails/?id=1932888408

The GNR Plaza is pretty big as well, it seems to be a duplicate on the Capital Wasteland CC item.
https://steamcommunity.com/sharedfiles/filedetails/?id=1932892772
This building seems like it would be fun just rebuilding it as a 4-5 story building.

https://steamcommunity.com/sharedfiles/filedetails/?id=1932892945
Yet the above screenie is still only about 20% of the build space in the GNR Plaza.

Which I am pretty sure this GNR Plaza is not the same one from DC. I think it is meant to be from the DC area.
Bored Peon Dec 10, 2019 @ 3:11pm 
Originally posted by qqt5:
Build something and share the screens. I want to see what you build, dude.
https://steamcommunity.com/sharedfiles/filedetails/?id=1933777696
https://steamcommunity.com/sharedfiles/filedetails/?id=1933777854
https://steamcommunity.com/sharedfiles/filedetails/?id=1933777994

Started a new version. I am liking it a lot better. I am using maybe 20% of the build area for that workshop.
https://steamcommunity.com/sharedfiles/filedetails/?id=1933808591
I am using maybe 20% of the build area for that workshop.
Last edited by Bored Peon; Dec 10, 2019 @ 4:14pm
Bored Peon Jan 27, 2020 @ 6:13pm 
For the guy who just asked and then erased his topic because people trolled it.

If you are a builder player then it is absolutely worth it. I think I spent more time building in the VR worlds than time I spent in Nukaworld or Far Harbor.

You can set up the VR worlds within 15-20 minutes of exiting the vault. The hard part is the 4 circuity and the 10 aluminum for the wind generator, terminal, and VR pod.

IDEK's Logistics will make supply lines work in it.

Sim Settlements and Sim Settlement Conqueror works in it.
-Sim Settlements ill not produce basic food resources, but the plots that create misc food items still produce.
-Sim Settlement farm plots are pickable, but vanilla crops are not.

The Desert Island is bigger than Spectacle Island only it is divided into four workshops instead of one.

The Atomic Crater is fun with the weather making it immersive. Quite a few of the trashy type SS plots look great there.

The GNR plaza is pretty large as well.

I did not care for the digital world at all.

I have some screenshots in my profile of the different VR settlements I built.
Flippy Jan 27, 2020 @ 7:12pm 
Its not a bad idea of course but it could have been alot better. Just hope the New Vegas CC item is alot better and has horses! I know they got it!!

Also really hoping the settlement defence CC item gets an in sim version with higher challenge, maybe the virtual workshop will to, its not impossible.
Last edited by Flippy; Jan 27, 2020 @ 7:15pm
Bored Peon Jan 27, 2020 @ 8:30pm 
Originally posted by Flippy:
Its not a bad idea of course but it could have been alot better. Just hope the New Vegas CC item is alot better and has horses! I know they got it!!

Also really hoping the settlement defence CC item gets an in sim version with higher challenge, maybe the virtual workshop will to, its not impossible.
The VR Workshops already have attacks built in that are more customizable than the CC Ambush kit.
Flippy Jan 27, 2020 @ 8:55pm 
Originally posted by Bored Peon:
Originally posted by Flippy:
Its not a bad idea of course but it could have been alot better. Just hope the New Vegas CC item is alot better and has horses! I know they got it!!

Also really hoping the settlement defence CC item gets an in sim version with higher challenge, maybe the virtual workshop will to, its not impossible.
The VR Workshops already have attacks built in that are more customizable than the CC Ambush kit.

Ok it looks very large and well done with alot of content but it doesnt add to the sim and is out of sim. Thats an issue for me and same with the workshop attacks item. Both would be so much better if it was in the Fallout 4 game instead of not. Not interested until then.
Last edited by Flippy; Jan 27, 2020 @ 8:55pm
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Date Posted: Dec 6, 2019 @ 8:08am
Posts: 14