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As for containers, yes, they can generally loot all of those as well, if they can get near them, including the main red workbench in your settlements. The most notable exception is the mannequin-style Armour Rack from the Contraptions Workshop DLC (which is more like an immobile NPC than a regular container).
You can also use crafting workbenches as a safe storage, but only the ones out in the wasteland. Inside your settlements, NPCs will be able to loot them by accessing the main settlement workbench.
Two Shot is a specially bad case, because the game interprets that as double DMG, and NPCs like to grab things based on DMG. Other legendary effects would probably get ignored by an NPC most of the time.
-If the Gunner had spawned with a ballistic weapon equipped, even a pipe pistol, he would not have stolen your laser rifle. NPCs prefer ballistic damage over energy damage. The fact that he took your laser pretty much proves he spawned with a laser weapon, just one with a lower DMG than your Two Shot laser.
-Even if you store weapons and ammo separately (which you should), if the NPC is already carrying the right ammo, they will steal the weapon. So in your case the NPC would have stolen the Two Shot laser even if you had no fusion cells in the container with the weapon, because the NPC already has some fusion cells (they only need 1 ammo, unless it's an auto weapon).
This is useless. You can make scaffolding 3 floors high, put a chest there, delete the scaffolding leaving the chest floating, (with no access) 3 floors high, and they will still steal weapons from it.
Those mannequin Armor Racks are a really good option. You could also try storing stuff in the root cellar in Sanctuary, I am unsure if it ever resets or not. And Home Plate of course.
Wiki says the containers in the root cellar never respawn, and NPCs can't get in.
https://fallout.fandom.com/wiki/Root_cellar
It went something like this, "wtf" then i hid until allies took him and his trooper down. :) The power armor frame was a write off.
For contrast, NPCs accessing a Nuka World tribute chest crashes the game. My solution is to stick them up on a single scaffolding square where there's no reasonable way for an NPC to stand nearby and this is effective at protecting them. It may not be literally 100% (it's theoretically possible an NPC could somehow end up there), but the effectiveness is high enough that I've never had a tribute chest crash the game since doing it.
But for perfect safety when you can choose what you're storing, nothing beats Armour Racks.
I'm not sure if a fleeing settler could run away into the root cellar and have something happen that way.
I tried dragging some children of the Atom back from that warehouse down the road but they never lived long enough to get the armor. So I think I will put some by the warehouse. Not confident about the ghouls and super mutants that spawn there though :)